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[Notes from ThatQwertyPi on Discord]
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Ordinal%
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Reach/defeat/collect the following IN ORDER
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First Shrine, First Sinner, Second Sentinel, Fourth Chorus, Twelfth Architect (Pristine Core), Last Judge
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Additional notes:
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I break my rosary strings before each visit with Twelfth Architect since that is when the money sinks are
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Due to a (current) lack of autosplit, Second Sentinel is a manual split. I split on room exit
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Some boss/event splits are on finish and some are on room exit, each what I thought would make sense
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First Shrine before First Sinner was an arbitrary choice and I don't think should be enforced order,
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but I don't see a route where the other way is optimal anyways, and it's required for Final Audience
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Route mostly by ThatQwertyPi with suggestions and technical help from HKSR
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Shoutouts to everyone working on the autosplitter
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I encourage other people to do some routing as well!
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MOSS GROTTO
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- Pick up top path mossberry
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- Pick up frayed rosary string (+30)
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- Pick up mossfly pogo mossberry
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- Execute Moss Mother
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(30) [0]
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MARROW
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- Destroy beastfly pogo rocks (+60)
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- Beastfly pogo
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- Choral Commandment behind mosshome breakable wall (..+180)
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- Silk Spear
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- Carried mossberry
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- Collect Druid's Eye [1]
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- Bell beast and bell bench
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- Craftmetal 1 (Marrow)
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- Rosary rocks under HM (+45)
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- Straight Pin [2]
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(135+180) [2]
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DEEP DOCKS
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- Any% path for sprint
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- Flea 1 (Deep Docks Sprint)
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- Flea 2 (Deep Docks Bellway)
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- Lace 1
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(135+180) [2]
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FAR FIELDS
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- Accept Flexile Spines wish and collect rosary string (+60)
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- Collect spines and float
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- REQUIRED FOURTH CHORUS SKIP. IF NOT DONE, RUN IS INVALID
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- Unlock bench and bellway and sit at bench (-70)
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- Flea 3 (Far Fields Trap) and quitout
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- [1U] Bellway to Marrow and bench
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(125+180) [2]
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CARAVAN
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- Flea 4 (Marrow)
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- Flam and Flea 5 (Hunter's March), hanging rosaries and Rosary Necklace (+145), quitout
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- Shard Pendant [3]
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- Take caravan to Greymoor
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- Take Flea Brew [4] and bench, head towards Bellheart
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(270+180) [4]
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SHELLWOOD
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(Mostly TE Shellwood)
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- Collect frayed string you walk over (+30)
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- Longpin [5], arena, open big door
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- Open Shellwood bellway (-40)
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- Flower pogo pollip, sister splinter skip, Don't Fall™ Pollip, cling grip
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- Enemy pogo to upper pollip, rosary rock (+40)
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- Widow
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- Shortcut pollip, rosary string (+60)
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- First room pollip, go through big door, left room pollip, turn in for Pollip Pouch [6], quitout
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- Sell Choral Commandment (+180), Needle 1, Compass [7] (-70), Bellway (-60)
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(410) [7]
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SINNER'S ROAD
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- Hanging/loose rosaries under Greymoor bellway (+45)
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- Rosary bag and silk snipper in left tower (+39)
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- Unlock elevator, bench in Halfway Home
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- Use wall above Halfway Home to ring Greymoor bell and quitout (craw skip skip, aka intended path)
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- Go up elevator to Sinner's Road
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- Barbed Bracelet [8]
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- Timothée Chalamet pogo
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- Go right to get Simple Key (+24)
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- Go left, loop around to open chest (+112) and enter The Mist
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- The Mist https://docs.google.com/document/d/1wGYxE_mDfZ_Qtbs6cvcTZggTFPYTBJ9Rijno0VZkNdA/edit?usp=sharing
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- Phantom (safety bench) and our lord and savior Cross Stitch
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(630) [8]
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CITADEL
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- Bellway and ventrica (-160)
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- Ascend to First Shrine, ring the bell
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- Cogwork Dancers, go down through Cogwork Core (open start shortcut) to Whispering Vaults
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- Collect Pale Oil, backtrack and go around to get Cogheart Piece 1 and continute to The Stage
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- [2U] Bench in bellway, take it to Bellheart for Needle 2, quitout
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- Trobbio, Claw Mirror [9]
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- Go through Underworks, get Craftmetal 2 (Underworks), and get Clawline
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- Buy Sawtooth Circlet [10] (-230), equip at bench, open ventrica (-80) and quitout
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- Exit Underworks by going back right and collecting Sacred Cylinder (..+320)
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- Head to Vaultkeeper Cardinius, garunteed vaultkeeper block kill (+21)
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- Collect Cardinius cylinder, and turn in (+520) DO NOT LISTEN useless timeloss
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(701) [10]
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MOUNT FAY
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- Songclave shortcut, complete Building Up Songclave, accept The Wandering Merchant, open ventrica (-380)
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- Go down through dining hall, getting the necklace in the previous room (+120)
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- Rescue Jubilana and get rosary necklace while waiting for her (+173), go left to collect Cogheart Piece 2
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- Get Heavy Rosary Necklace right before The Slab (+220), then go through The Slab to open bellway (-40)
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- Bench by Shakra in Mount Fay to do cocoon pogo, collect Faydown Cloak
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- Go down left side slopes to bottom building, collect the rosaries (+70) and Memory Crystal [11], quitout
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- [1D] Drop down right side, take bellway to Grand Bellway
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(864) [11]
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THE SLAB
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- [1U] Take ventrica to Songclave and bench, take off Sawtooth Circlet. Head to Memorium
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- Loop around Memorium counter-clockwise to collect Voltvessels [12] and then Cogheart Piece 3
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- Go through Putrified Ducts directly to Key of Apostate, then quitout
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- [1D, 1U] Reequip Sawtooth Circlet, take ventrica to Grand Bellway, then take bellway to The Slab
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- After using Key of Apostate, open central shaft lever just above
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- Go back down and take the shortcut up
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- Go up and left and break the ceiling above an Indolent door, reach Key by outside left
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- Again go down to first arena, go outside right, and circle around to Key of Heretic
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- Optional bench while first Heretic door opening. Go down central shaft until Sinner room
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- Open rosary chest (+153)
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- Defeat First Sinner and bind Rune Rage
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(1017) [12]
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WEAVENEST
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- [1U] Bellway to Shellwood, go around to unlock bell bench and sit
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- Go left into upper Wormways and pick up Dead Bug's Purse [13]
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- Leave down and right, drop to Bone Bottom to buy Magnetite Brooch [14] and Craftmetal 3 (-180)
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- Go further down and enter Weavenest Atla. Activate power and get Snare Setter [15]
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- Go down PAST the bench to fight double moss moms for Weavelight [16] and quitout
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(837) [15]
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HIGH HALLS
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- [2D, 1U] Take bellway to Citadel and ventrica to First Shrine
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- Bench in Cogwork Core, deposit Cogheart, and quitout
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- Go to upper Cogwork Core to collect Architect's Melody (for Twelfth Architect)
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- Reluctantly go to High Halls
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- Get Cogfly [17]
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- Take bench to put on Magnetite Brooch and swap to preferred loadout, open ventrica (-80)
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- Rob the bank (+559) and get Rosary Cannon [18]
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- Cry about Conductor's Melody being required for Final Audience and do HHA to collect it
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- [1D] Ventrica to First Shrine, first encounter with Second Sentinel right of Cogwork Dancers
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- [1D] Bench in Songclave, take ventrica down to bellway and do lower Second Sentinel encounter, quitout
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- [1U] Accept Final Audience, ventrica to High Halls
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- Fight Second Sentinel and get Reserve Bind [19]\\
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(1316) [19]
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FAR FIELDS 2
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- [2D, 3D] Take ventrica down to bellway, and take bellway to Far Fields and bench.
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- Go to Pilgrim's Rest and buy Weighted Belt [20] (-190), quitout
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- Kill Fourth Chorus and pick up Silkspeed Anklets [21], quitout
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- Equip Silkspeed Anklets, go back to pick up Warding bell [22]
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- Go deeper into Deep Docks for Craftmetal 4, quitout
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- [2D] Take bellway to Shellwood, sit at bench, go through Blasted Steps
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- Open Blasted Steps bellway (-60) and pick up Magnetite Dice [23], quitout
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(1066) [23]
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FINAL
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- [3D, 1D] Take bellway to Grand Bellway, take ventrica to Underworks, go to Twelfth Architect
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- Buy Cogwork Wheel [24], Scuttlebrace [25], Crafting Kit, and Architect's Key (-1060)
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- [1U] Bind Architect's Crest, talk to Twelfth Architect, take ventrica to Grand Bellway and bench
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- [1D] Revisit Twelfth Architect for Pristine Core, quitout
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- [2U] Bellway to Blasted Steps and kill Last Judge
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(6) [25]