[Silksong Route Notes] Ordinal%

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  1. 1
    [Notes from ThatQwertyPi on Discord]
  2. 2
    Ordinal%
  3. 3
    Reach/defeat/collect the following IN ORDER
  4. 4
    First Shrine, First Sinner, Second Sentinel, Fourth Chorus, Twelfth Architect (Pristine Core), Last Judge
  5. 5
     
  6. 6
    Additional notes:
  7. 7
    I break my rosary strings before each visit with Twelfth Architect since that is when the money sinks are
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    Due to a (current) lack of autosplit, Second Sentinel is a manual split. I split on room exit
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    Some boss/event splits are on finish and some are on room exit, each what I thought would make sense
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    First Shrine before First Sinner was an arbitrary choice and I don't think should be enforced order,
  11. 11
    but I don't see a route where the other way is optimal anyways, and it's required for Final Audience
  12. 12
     
  13. 13
    Route mostly by ThatQwertyPi with suggestions and technical help from HKSR
  14. 14
    Shoutouts to everyone working on the autosplitter
  15. 15
    I encourage other people to do some routing as well!
  16. 16
     
  17. 17
    ---------------------------------------------------------------------------------------------------
  18. 18
     
  19. 19
    MOSS GROTTO
  20. 20
    - Pick up top path mossberry
  21. 21
    - Pick up frayed rosary string (+30)
  22. 22
    - Pick up mossfly pogo mossberry
  23. 23
    - Execute Moss Mother
  24. 24
    (30) [0]
  25. 25
     
  26. 26
    MARROW
  27. 27
    - Destroy beastfly pogo rocks (+60)
  28. 28
    - Beastfly pogo
  29. 29
    - Choral Commandment behind mosshome breakable wall (..+180)
  30. 30
    - Silk Spear
  31. 31
    - Carried mossberry
  32. 32
    - Collect Druid's Eye [1]
  33. 33
    - Bell beast and bell bench
  34. 34
    - Craftmetal 1 (Marrow)
  35. 35
    - Rosary rocks under HM (+45)
  36. 36
    - Straight Pin [2]
  37. 37
    (135+180) [2]
  38. 38
     
  39. 39
    DEEP DOCKS
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    - Any% path for sprint
  41. 41
    - Flea 1 (Deep Docks Sprint)
  42. 42
    - Flea 2 (Deep Docks Bellway)
  43. 43
    - Lace 1
  44. 44
    (135+180) [2]
  45. 45
     
  46. 46
    FAR FIELDS
  47. 47
    - Accept Flexile Spines wish and collect rosary string (+60)
  48. 48
    - Collect spines and float
  49. 49
    - REQUIRED FOURTH CHORUS SKIP. IF NOT DONE, RUN IS INVALID
  50. 50
    - Unlock bench and bellway and sit at bench (-70)
  51. 51
    - Flea 3 (Far Fields Trap) and quitout
  52. 52
    - [1U] Bellway to Marrow and bench
  53. 53
    (125+180) [2]
  54. 54
     
  55. 55
    CARAVAN
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    - Flea 4 (Marrow)
  57. 57
    - Flam and Flea 5 (Hunter's March), hanging rosaries and Rosary Necklace (+145), quitout
  58. 58
    - Shard Pendant [3]
  59. 59
    - Take caravan to Greymoor
  60. 60
    - Take Flea Brew [4] and bench, head towards Bellheart
  61. 61
    (270+180) [4]
  62. 62
     
  63. 63
    SHELLWOOD
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    (Mostly TE Shellwood)
  65. 65
    - Collect frayed string you walk over (+30)
  66. 66
    - Longpin [5], arena, open big door
  67. 67
    - Open Shellwood bellway (-40)
  68. 68
    - Flower pogo pollip, sister splinter skip, Don't Fall™ Pollip, cling grip
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    - Enemy pogo to upper pollip, rosary rock (+40)
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    - Widow
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    - Shortcut pollip, rosary string (+60)
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    - First room pollip, go through big door, left room pollip, turn in for Pollip Pouch [6], quitout
  73. 73
    - Sell Choral Commandment (+180), Needle 1, Compass [7] (-70), Bellway (-60)
  74. 74
    (410) [7]
  75. 75
     
  76. 76
    SINNER'S ROAD
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    - Hanging/loose rosaries under Greymoor bellway (+45)
  78. 78
    - Rosary bag and silk snipper in left tower (+39)
  79. 79
    - Unlock elevator, bench in Halfway Home
  80. 80
    - Use wall above Halfway Home to ring Greymoor bell and quitout (craw skip skip, aka intended path)
  81. 81
    - Go up elevator to Sinner's Road
  82. 82
    - Barbed Bracelet [8]
  83. 83
    - Timothée Chalamet pogo
  84. 84
    - Go right to get Simple Key (+24)
  85. 85
    - Go left, loop around to open chest (+112) and enter The Mist
  86. 86
    - The Mist https://docs.google.com/document/d/1wGYxE_mDfZ_Qtbs6cvcTZggTFPYTBJ9Rijno0VZkNdA/edit?usp=sharing
  87. 87
    - Phantom (safety bench) and our lord and savior Cross Stitch
  88. 88
    (630) [8]
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  90. 90
    CITADEL
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    - Bellway and ventrica (-160)
  92. 92
    - Ascend to First Shrine, ring the bell
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    - Cogwork Dancers, go down through Cogwork Core (open start shortcut) to Whispering Vaults
  94. 94
    - Collect Pale Oil, backtrack and go around to get Cogheart Piece 1 and continute to The Stage
  95. 95
    - [2U] Bench in bellway, take it to Bellheart for Needle 2, quitout
  96. 96
    - Trobbio, Claw Mirror [9]
  97. 97
    - Go through Underworks, get Craftmetal 2 (Underworks), and get Clawline
  98. 98
    - Buy Sawtooth Circlet [10] (-230), equip at bench, open ventrica (-80) and quitout
  99. 99
    - Exit Underworks by going back right and collecting Sacred Cylinder (..+320)
  100. 100
    - Head to Vaultkeeper Cardinius, garunteed vaultkeeper block kill (+21)
  101. 101
    - Collect Cardinius cylinder, and turn in (+520) DO NOT LISTEN useless timeloss
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    (701) [10]
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  104. 104
    MOUNT FAY
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    - Songclave shortcut, complete Building Up Songclave, accept The Wandering Merchant, open ventrica (-380)
  106. 106
    - Go down through dining hall, getting the necklace in the previous room (+120)
  107. 107
    - Rescue Jubilana and get rosary necklace while waiting for her (+173), go left to collect Cogheart Piece 2
  108. 108
    - Get Heavy Rosary Necklace right before The Slab (+220), then go through The Slab to open bellway (-40)
  109. 109
    - Bench by Shakra in Mount Fay to do cocoon pogo, collect Faydown Cloak
  110. 110
    - Go down left side slopes to bottom building, collect the rosaries (+70) and Memory Crystal [11], quitout
  111. 111
    - [1D] Drop down right side, take bellway to Grand Bellway
  112. 112
    (864) [11]
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  114. 114
    THE SLAB
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    - [1U] Take ventrica to Songclave and bench, take off Sawtooth Circlet. Head to Memorium
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    - Loop around Memorium counter-clockwise to collect Voltvessels [12] and then Cogheart Piece 3
  117. 117
    - Go through Putrified Ducts directly to Key of Apostate, then quitout
  118. 118
    - [1D, 1U] Reequip Sawtooth Circlet, take ventrica to Grand Bellway, then take bellway to The Slab
  119. 119
    - After using Key of Apostate, open central shaft lever just above
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    - Go back down and take the shortcut up
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    - Go up and left and break the ceiling above an Indolent door, reach Key by outside left
  122. 122
    - Again go down to first arena, go outside right, and circle around to Key of Heretic
  123. 123
    - Optional bench while first Heretic door opening. Go down central shaft until Sinner room
  124. 124
    - Open rosary chest (+153)
  125. 125
    - Defeat First Sinner and bind Rune Rage
  126. 126
    (1017) [12]
  127. 127
     
  128. 128
    WEAVENEST
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    - [1U] Bellway to Shellwood, go around to unlock bell bench and sit
  130. 130
    - Go left into upper Wormways and pick up Dead Bug's Purse [13]
  131. 131
    - Leave down and right, drop to Bone Bottom to buy Magnetite Brooch [14] and Craftmetal 3 (-180)
  132. 132
    - Go further down and enter Weavenest Atla. Activate power and get Snare Setter [15]
  133. 133
    - Go down PAST the bench to fight double moss moms for Weavelight [16] and quitout
  134. 134
    (837) [15]
  135. 135
     
  136. 136
    HIGH HALLS
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    - [2D, 1U] Take bellway to Citadel and ventrica to First Shrine
  138. 138
    - Bench in Cogwork Core, deposit Cogheart, and quitout
  139. 139
    - Go to upper Cogwork Core to collect Architect's Melody (for Twelfth Architect)
  140. 140
    - Reluctantly go to High Halls
  141. 141
    - Get Cogfly [17]
  142. 142
    - Take bench to put on Magnetite Brooch and swap to preferred loadout, open ventrica (-80)
  143. 143
    - Rob the bank (+559) and get Rosary Cannon [18]
  144. 144
    - Cry about Conductor's Melody being required for Final Audience and do HHA to collect it
  145. 145
    - [1D] Ventrica to First Shrine, first encounter with Second Sentinel right of Cogwork Dancers
  146. 146
    - [1D] Bench in Songclave, take ventrica down to bellway and do lower Second Sentinel encounter, quitout
  147. 147
    - [1U] Accept Final Audience, ventrica to High Halls
  148. 148
    - Fight Second Sentinel and get Reserve Bind [19]\\
  149. 149
    (1316) [19]
  150. 150
     
  151. 151
    FAR FIELDS 2
  152. 152
    - [2D, 3D] Take ventrica down to bellway, and take bellway to Far Fields and bench.
  153. 153
    - Go to Pilgrim's Rest and buy Weighted Belt [20] (-190), quitout
  154. 154
    - Kill Fourth Chorus and pick up Silkspeed Anklets [21], quitout
  155. 155
    - Equip Silkspeed Anklets, go back to pick up Warding bell [22]
  156. 156
    - Go deeper into Deep Docks for Craftmetal 4, quitout
  157. 157
    - [2D] Take bellway to Shellwood, sit at bench, go through Blasted Steps
  158. 158
    - Open Blasted Steps bellway (-60) and pick up Magnetite Dice [23], quitout
  159. 159
    (1066) [23]
  160. 160
     
  161. 161
    FINAL
  162. 162
    - [3D, 1D] Take bellway to Grand Bellway, take ventrica to Underworks, go to Twelfth Architect
  163. 163
    - Buy Cogwork Wheel [24], Scuttlebrace [25], Crafting Kit, and Architect's Key (-1060)
  164. 164
    - [1U] Bind Architect's Crest, talk to Twelfth Architect, take ventrica to Grand Bellway and bench
  165. 165
    - [1D] Revisit Twelfth Architect for Pristine Core, quitout
  166. 166
    - [2U] Bellway to Blasted Steps and kill Last Judge
  167. 167
    (6) [25]