[Notes from ThatQwertyPi on Discord] Ordinal% Reach/defeat/collect the following IN ORDER First Shrine, First Sinner, Second Sentinel, Fourth Chorus, Twelfth Architect (Pristine Core), Last Judge Additional notes: I break my rosary strings before each visit with Twelfth Architect since that is when the money sinks are Due to a (current) lack of autosplit, Second Sentinel is a manual split. I split on room exit Some boss/event splits are on finish and some are on room exit, each what I thought would make sense First Shrine before First Sinner was an arbitrary choice and I don't think should be enforced order, but I don't see a route where the other way is optimal anyways, and it's required for Final Audience Route mostly by ThatQwertyPi with suggestions and technical help from HKSR Shoutouts to everyone working on the autosplitter I encourage other people to do some routing as well! --------------------------------------------------------------------------------------------------- MOSS GROTTO - Pick up top path mossberry - Pick up frayed rosary string (+30) - Pick up mossfly pogo mossberry - Execute Moss Mother (30) [0] MARROW - Destroy beastfly pogo rocks (+60) - Beastfly pogo - Choral Commandment behind mosshome breakable wall (..+180) - Silk Spear - Carried mossberry - Collect Druid's Eye [1] - Bell beast and bell bench - Craftmetal 1 (Marrow) - Rosary rocks under HM (+45) - Straight Pin [2] (135+180) [2] DEEP DOCKS - Any% path for sprint - Flea 1 (Deep Docks Sprint) - Flea 2 (Deep Docks Bellway) - Lace 1 (135+180) [2] FAR FIELDS - Accept Flexile Spines wish and collect rosary string (+60) - Collect spines and float - REQUIRED FOURTH CHORUS SKIP. IF NOT DONE, RUN IS INVALID - Unlock bench and bellway and sit at bench (-70) - Flea 3 (Far Fields Trap) and quitout - [1U] Bellway to Marrow and bench (125+180) [2] CARAVAN - Flea 4 (Marrow) - Flam and Flea 5 (Hunter's March), hanging rosaries and Rosary Necklace (+145), quitout - Shard Pendant [3] - Take caravan to Greymoor - Take Flea Brew [4] and bench, head towards Bellheart (270+180) [4] SHELLWOOD (Mostly TE Shellwood) - Collect frayed string you walk over (+30) - Longpin [5], arena, open big door - Open Shellwood bellway (-40) - Flower pogo pollip, sister splinter skip, Don't Fall™ Pollip, cling grip - Enemy pogo to upper pollip, rosary rock (+40) - Widow - Shortcut pollip, rosary string (+60) - First room pollip, go through big door, left room pollip, turn in for Pollip Pouch [6], quitout - Sell Choral Commandment (+180), Needle 1, Compass [7] (-70), Bellway (-60) (410) [7] SINNER'S ROAD - Hanging/loose rosaries under Greymoor bellway (+45) - Rosary bag and silk snipper in left tower (+39) - Unlock elevator, bench in Halfway Home - Use wall above Halfway Home to ring Greymoor bell and quitout (craw skip skip, aka intended path) - Go up elevator to Sinner's Road - Barbed Bracelet [8] - Timothée Chalamet pogo - Go right to get Simple Key (+24) - Go left, loop around to open chest (+112) and enter The Mist - The Mist https://docs.google.com/document/d/1wGYxE_mDfZ_Qtbs6cvcTZggTFPYTBJ9Rijno0VZkNdA/edit?usp=sharing - Phantom (safety bench) and our lord and savior Cross Stitch (630) [8] CITADEL - Bellway and ventrica (-160) - Ascend to First Shrine, ring the bell - Cogwork Dancers, go down through Cogwork Core (open start shortcut) to Whispering Vaults - Collect Pale Oil, backtrack and go around to get Cogheart Piece 1 and continute to The Stage - [2U] Bench in bellway, take it to Bellheart for Needle 2, quitout - Trobbio, Claw Mirror [9] - Go through Underworks, get Craftmetal 2 (Underworks), and get Clawline - Buy Sawtooth Circlet [10] (-230), equip at bench, open ventrica (-80) and quitout - Exit Underworks by going back right and collecting Sacred Cylinder (..+320) - Head to Vaultkeeper Cardinius, garunteed vaultkeeper block kill (+21) - Collect Cardinius cylinder, and turn in (+520) DO NOT LISTEN useless timeloss (701) [10] MOUNT FAY - Songclave shortcut, complete Building Up Songclave, accept The Wandering Merchant, open ventrica (-380) - Go down through dining hall, getting the necklace in the previous room (+120) - Rescue Jubilana and get rosary necklace while waiting for her (+173), go left to collect Cogheart Piece 2 - Get Heavy Rosary Necklace right before The Slab (+220), then go through The Slab to open bellway (-40) - Bench by Shakra in Mount Fay to do cocoon pogo, collect Faydown Cloak - Go down left side slopes to bottom building, collect the rosaries (+70) and Memory Crystal [11], quitout - [1D] Drop down right side, take bellway to Grand Bellway (864) [11] THE SLAB - [1U] Take ventrica to Songclave and bench, take off Sawtooth Circlet. Head to Memorium - Loop around Memorium counter-clockwise to collect Voltvessels [12] and then Cogheart Piece 3 - Go through Putrified Ducts directly to Key of Apostate, then quitout - [1D, 1U] Reequip Sawtooth Circlet, take ventrica to Grand Bellway, then take bellway to The Slab - After using Key of Apostate, open central shaft lever just above - Go back down and take the shortcut up - Go up and left and break the ceiling above an Indolent door, reach Key by outside left - Again go down to first arena, go outside right, and circle around to Key of Heretic - Optional bench while first Heretic door opening. Go down central shaft until Sinner room - Open rosary chest (+153) - Defeat First Sinner and bind Rune Rage (1017) [12] WEAVENEST - [1U] Bellway to Shellwood, go around to unlock bell bench and sit - Go left into upper Wormways and pick up Dead Bug's Purse [13] - Leave down and right, drop to Bone Bottom to buy Magnetite Brooch [14] and Craftmetal 3 (-180) - Go further down and enter Weavenest Atla. Activate power and get Snare Setter [15] - Go down PAST the bench to fight double moss moms for Weavelight [16] and quitout (837) [15] HIGH HALLS - [2D, 1U] Take bellway to Citadel and ventrica to First Shrine - Bench in Cogwork Core, deposit Cogheart, and quitout - Go to upper Cogwork Core to collect Architect's Melody (for Twelfth Architect) - Reluctantly go to High Halls - Get Cogfly [17] - Take bench to put on Magnetite Brooch and swap to preferred loadout, open ventrica (-80) - Rob the bank (+559) and get Rosary Cannon [18] - Cry about Conductor's Melody being required for Final Audience and do HHA to collect it - [1D] Ventrica to First Shrine, first encounter with Second Sentinel right of Cogwork Dancers - [1D] Bench in Songclave, take ventrica down to bellway and do lower Second Sentinel encounter, quitout - [1U] Accept Final Audience, ventrica to High Halls - Fight Second Sentinel and get Reserve Bind [19]\\ (1316) [19] FAR FIELDS 2 - [2D, 3D] Take ventrica down to bellway, and take bellway to Far Fields and bench. - Go to Pilgrim's Rest and buy Weighted Belt [20] (-190), quitout - Kill Fourth Chorus and pick up Silkspeed Anklets [21], quitout - Equip Silkspeed Anklets, go back to pick up Warding bell [22] - Go deeper into Deep Docks for Craftmetal 4, quitout - [2D] Take bellway to Shellwood, sit at bench, go through Blasted Steps - Open Blasted Steps bellway (-60) and pick up Magnetite Dice [23], quitout (1066) [23] FINAL - [3D, 1D] Take bellway to Grand Bellway, take ventrica to Underworks, go to Twelfth Architect - Buy Cogwork Wheel [24], Scuttlebrace [25], Crafting Kit, and Architect's Key (-1060) - [1U] Bind Architect's Crest, talk to Twelfth Architect, take ventrica to Grand Bellway and bench - [1D] Revisit Twelfth Architect for Pristine Core, quitout - [2U] Bellway to Blasted Steps and kill Last Judge (6) [25]