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DMC3:SE Dante NG Normal Speedrun Notes & FAQ
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******* Note to self: Open DS4Windows, turn off all controller support in Big Picture*******
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Double Release dmg by doing DTE -> Release 4F afterwards?
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Getting boss orbs from A&R, Beowulf etc. with run+Stinger is about 25f slower than not getting them but can make or break S-rank or orb routing
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New RG+Doppel M19 route is ~6s faster than Doppel-only M19 route
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Get M5 S-rank, M10 A-rank, M6 & M14 orb cache to afford HWs
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Orb caches: M6, M14 last one
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Having used a melee move with Beowulf prior to Release will make the Release stronger. Parry also activates the boost.
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Beowulf melee used prior > Beowulf equipped > Other weapon equipped
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Rebellion 1 hit -> High Time -> 1 hit faster than 1 -> 2 -> High Time
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M1:
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2nd wave: 2 hits + 1 on 1st Pride, move back, Gold Release 2nd, 3rd and 4th Pride, 2 hits + 1 5th Pride, Gold Release 6th and Lust, 2 hits + Combo 1
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Stand next to Pride in last wave to beat it with Gold Release
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M2:
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Go further back to get Wrath closer to Pride for faster explosion beat
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M3:
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Adjust camera clockwise to trigger Sloth for Release in 1st wave
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beat 3 Prides in 2nd wave, Shotgun runway Sloth against back wall and Release if possible
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M4:
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Lv1 Release on last two Enigmas (back touching the other one) or 1 Parry + block + 1 hit
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M5:
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Jump off after placing Astronomical Board, run off left, Stinger to Vajra
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Gold Release Enigma on perch
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Elevator: Parry for Guard, Shotgun off the rest and keep walljumping
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Lock-on to Agni after Rudra pushes Dante at the start to Gold Release
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M6:
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Equip Agni & Rudra at the Divinity Statue
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M7:
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Parry Wrath before Cursed Skull Chamber, Gold Release at the start on Greed/Lusts
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M8:
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Run with DT at start, buy 4 Purple Orbs at Divinity Statue, 5th before Leviathan
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Have less than full HP before Retina for chance of Green Orb
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Ride x2, Helm Breaker, taunt before Retina
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M9:
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Fast Nevan: Taunt, Aerial Cross shield after it becomes vulnerable, Parry x4, Aerial Cross, JC x2-4, DTE, Release & SC, Parry Shadow Ball, Stinger to middle of arena, Taunt, run back towards stage to bait Nevan to stay at entrance, Parry Wide Area Lightning, Aerial Cross shield x3, JC x2-4, DTE, Release
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M11:
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2 hits Reb on 2nd stone block
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Parry Vanguard x2
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Wagon: DTE(4) wave 1, Shotgun after last Lust drops drown, Stinger, DTE+Release (quick death animation to despawn Enigma for faster next wave)
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Aerial Cross Beowulf ASAP and rollguard paws
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Jetstream to get Orbs
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M12:
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Faster Geryon P1 (E&I shots, Helm Breaker, DT Switch Cancel x10, Combo 1)
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Rollguard right on carriage spin to build Lv2 consistently
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M13:
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Taunt after 1st wave, JC left Bishop towards right, DTE(4) the Pawns
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Skip White Orb
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M14:
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Buy last two Purple Orbs + Holy Water
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Straight (fully-charged) -> Combo 1 -> Straight Adjudicator
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Straight closer and behind 1st Dullahan
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Stinger -> beater Bee to wagon
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Wagon Straight further back or earlier
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M15:
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Stand next to edge for 2nd Fallen
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Death abuse: Get hit by upper wheels only x2 (close to the wall), get hit by ground wheels x2 in Bloodgoyle room (same HP, 0.5s faster and safer)
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M16:
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Wheels: beater Bee -> 2 hits Reb -> Straight -> Stinger -> Straight
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Parry door hand
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HW immediately after beating Bloodgoyle
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Stinger -> Combo 1 -> Straight -> Release the wheel
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Straight right Rook and DTE both Rooks and Knight in wave 2
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Jump on right side of stairs in Artemis room, Stinger slide x2
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Lady DT Stinger, Straight, turn off DT, guard -> bait attack -> DT Release (Beo), Combo 1 x2, Straight -> E&I spam to cancel get up attack -> DT beater Bee, Combo 1 x2, Straight (make sure to be close to the wall so the 2nd hit doesn't whiff)
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M17:
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God Cube Room Waifu movement (Jump on elevator cube as it's coming down, walljump to the mid platform, walljump & DT glide to the 4 moving cubes, walljump on top of them)
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Abyss: Push 1st Abyss to wall, Shotgun, High Time, JC
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Doppelganger quick strat (no Devil Star): Stinger to light, roll/jumpguard, beater Bee x6, Taunt, Stinger to light #2, wait for Doppel to get close, Stinger, then Stinger all other lights (wait until Doppel gets close on light #5 for safety), DTE, Release, JC
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Doppelganger quick strat: Stinger to light #1, Stinger right before Doppelganger gets close, Stinger x2 light #2, Stinger and wait for Doppelganger on light #3 to Stinger, Stinger lights #4 and #5, DTE, Beowulf 1 hit, Release, JC
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Doppelganger Release strat: Stinger to light #1, Stinger right before Doppelganger gets close, Stinger x2 light #2, Stinger and wait for Doppelganger on light #3 to Stinger, Stinger x2 light #4, Stinger -> 1 hit #5 and wait, DT air Release, JC
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M18:
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Chess boss: Charged Straight, rollguard, DTE, Release, Combo 1, parry Queen
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Alternate: beater Bee, roll/jump guard Queen, rollguard King, DTE, Release, Combo 1, parry Queen
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M19:
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Swap A&R to Rebellion, buy 1 Devil Star, 3 Holy Waters
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Room 2: Combo 1 x2 -> 1 hit (Mirror 1) -> DT Release (1.5 stocks) -> 2 hits (Mirror 2)
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Swap Royalguard to Doppelgänger before Arkham
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Arkham: Use Devil Star before Holy Waters, taunt as he drops, taunt again after turning Doppel off, switch to Rebellion right before 2nd phase
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M20:
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These are my notes and FAQs about the run and are subject to change at any time.
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My tutorial: https://www.youtube.com/watch?v=D_zykFxQdlY&list=PL_u1CZEnCr1nVWs8q0hyKXJGl2h2n94f4
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Some of these are from Glaedr's DMC3 tutorial: https://www.speedrun.com/dmc3se/guide/2coi7
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Collection of information and tools by hies: rentry.co/dmc3wiki
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Style Switcher 2.4.3: http://www.speedrun.com/dmc3se/resources
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Style Switcher 3: https://www.nexusmods.com/devilmaycry3/mods/1
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Music player: https://github.com/644/dmc3music/releases/tag/v1.6
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DMC3SE damage tables (not completely accurate): http://pastebin.com/a7Ca1F0c
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Japanese wiki: https://w.atwiki.jp/dmc3/pages/1.html
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PB: https://www.speedrun.com/dmc3se/run/mr765n4z
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Splits: https://splits.io/1l26
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Leaderboards: https://www.speedrun.com/dmc3se
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Discord: https://discord.gg/Fg5zkUV
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M2 Hell Vanguard despawn: https://clips.twitch.tv/PopularInventiveKiwiDerp - https://clips.twitch.tv/MagnificentAlluringLocustNononoCat
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M4 Skip (Gigazip): https://clips.twitch.tv/SpotlessCoweringClipsmomChefFrank-U8WQ4fmHHop899GH
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2-cycle Gigapede: https://clips.twitch.tv/SaltyHyperDonutRaccAttack
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1-cycle Leviathan: https://clips.twitch.tv/OnerousPoorCucumberUWot-VUVrBbxU1lFpZ8A3 - https://clips.twitch.tv/ElatedBusyGarageCoolCat
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2-cycle Nevan: https://clips.twitch.tv/OutstandingYummyStarlingMVGame
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1-cycle Beowulf: https://clips.twitch.tv/AntediluvianPrettiestSpaghettiLeeroyJenkins
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1-cycle Geryon: https://clips.twitch.tv/VictoriousFamousKoupreyBlargNaut-v-KxTpWLdgcmzGTg
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esfrenchie09 version: https://www.youtube.com/watch?v=inE-KfRaeiw
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Geryon comparison: https://www.youtube.com/watch?v=9o3ZJmyDnhI
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Vergil 2 phase skip: https://clips.twitch.tv/CooperativeOilyReubenKeyboardCat
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Lady phase skip: https://clips.twitch.tv/KitschyOriginalAdminUWot-Lueg_RP-xX8oVxVs
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M18 A&R: https://clips.twitch.tv/VictoriousDeterminedMooseOSsloth
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M9 Zip glitch: https://clips.twitch.tv/VainHyperCodBleedPurple - https://clips.twitch.tv/CalmAlertEchidnaMoreCowbell
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M12 Wagon wave despawns (4 Lusts, 2 Sloths & 1 Wrath): https://clips.twitch.tv/CrackyTallRabbitOneHand-Frdd-yidNEfDgzcz
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Weird stuff
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The game runs faster on S-rank: https://www.youtube.com/watch?v=2SY7u2eYBW4
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Release doing damage without consumption: https://clips.twitch.tv/FineEvilMacaroniPermaSmug-fOs38yUn36el_jGg
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Move the left stick to go faster on trampolines: https://youtu.be/-wI_T1C6hMY
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M5 Elevator skip: https://clips.twitch.tv/CovertOptimisticAirGuitarPrimeMe
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Geryon goes OoB: https://clips.twitch.tv/InventiveTriangularDugongPlanking
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Geryon stunned mid-air: https://clips.twitch.tv/AmusedDarlingClintmullinsPlanking-K7pIMjg9LTuO4Q-K
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Geryon dies before HP (visibly) runs out: https://clips.twitch.tv/PoisedVainFriseeTebowing-KcbsxZtiKHeRrBMl
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Frequently Asked Questions:
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What is/Do you use the Style Switcher?
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-Style Switcher is a mod that fixes performance, visual and gameplay related problems with the Steam 2006 port version of the game. It allows me to change the resolution to my native 1080p, play the game at a somewhat steady 60fps with music and have my PS4 pad work perfectly. As the name suggests, it also has the option of switching styles on the fly like in DMC4. Obviously I do not use this in runs. The final version also allows me to load any room in the game and makes practicing easier. For some reason, SS allows you to do Trick Up twice, which is impossible normally.
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***IMPORTANT***
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The 2.4.3. version of SS has an extra Air Hike/Skystar/Trick Up (Dante's Trickster move) in Devil Trigger which doesn't exist in the base game. This is likely an oversight in the mod. For this, replace the "2" with "1":
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DEVIL_AIR_HIKE=2
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DEVIL_AIR_TRICK=2
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DEVIL_SKY_STAR=2
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How does the PC HD Collection differ from the original PC version?
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-It works out of the box and has all the lighting/blur/fog effects and additional Taunt sounds, but has slower loads, lacks cutscene movement and despawns. Some camera angles behave differently as well. It also has a few extra frames of input delay, even compared to PS3/XBOX 360 HDC. Quick text skipping with gun is with Style button (pad only). Some bosses spawn on different spots. The 2006 version has significantly faster loads on windowed mode than fullscreen, whereas HDC has no difference between the modes. The acid in M8 in HDC does more dmg than in 2006. Bought Gold Orbs do not work in the 2006 version. Doppelganger can be used infinitely with keyboard inputs. The unlock all cheat (R1+R2 + L1+L2 + dpad up-left + left stick down-right) still works in HDC but doesn't allow you to save or load a file (2006 version does). The savefiles between versions are not interchangeable.
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How does the 2006 disc version differ from other versions?
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-The main menu has an exit option, the acid in M8 does the original quick damage.
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Why do you run on normal and not easy?
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-Because from a fresh NG, you cannot choose easy until you die three times. This might seem arbitrary but if you cannot do the run on a fresh start, is it really NG? There's also no point in forcing yourself to die thrice in a normal run with a NG+ save. This is why easy and normal are different categories.
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There is an Any% category which involves starting a NG from a fresh save and dying thrice to unlock easy and then starting that save with the difficulty. It is faster than NG normal overall, but it's a very boring category.
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Why is Special Edition faster than vanilla?
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1. Because SE has the option to use the turbo mode, which makes the game run 20% faster compared to vanilla.
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2. SE's normal difficulty is the same as the JP/EU vanilla, but is equivalent to the US vanilla's easy. US version only has Yellow mode.
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3. It also has the Gold selection, which means that when you die, you start from a specific point in the game. On Yellow (vanilla) you start the mission from the beginning. This means that you cannot death abuse unless you use a Yellow Orb.
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It also doesn't have Vergil or Very Hard difficulty.
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M14 Altar of Evil has Bloodgoyles instead of Dullahans, M15 last Orihalcon room has Soul Eaters instead of Dullahans, M17 puzzle room has Arachne instead of Dullahans.
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SE's downside is the mandatory Jester fight in M5, which is pretty RNG heavy.
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Why are you X-minutes behind WR?
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-Because I'm bad at combat and movement resulting in taking dmg, lesser style, lesser Orb rewards ie. time loss.
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Why do you run on PC?
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-Because it has the fastest loading times and the ability to move during in-game cutscenes using the keyboard.
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Why do you use Royalguard?
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-Because it allows you to parry any attack in the game for style and guard build-up, which can be used as Just Release/Royal Release and cancel the recovery animations of almost any of Dante's moves. Rolling before guarding allows for easy timing on moves like A&R's jumps, Nevan's spinning and Vergil's Beowulf combos. Guard cancelling Rebellion in missions 1-3 is necessary for speed and efficiency and the same for shotgun. Properly timing a Release as an enemy is attacking you results in the Gold Release, which does the most dmg. If you mistime it (silver release), it won't do the full dmg and you can either end up with the regular or the Gold release animation, but you will take chip dmg. The Release is used to skip the second phase in Beowulf, Vergil 2 and Lady. The dmg dealt with Royalguard increases the more guard you have built up. The style is leveled up after beating M5 A&R and M18 final boss (A&R or Beowulf). Some parries that look perfect are not if the glass breaking effect is shown (ie. Geryon carriage spin).
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What do you use Devil Trigger for?
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-DT basically makes you invincible at the start up, regenerates HP, gives you hyper armor for some amount of hits or time, makes your movement and attacks faster and deal more dmg. It is used to run and Stinger cancel faster or save yourself from dying. Devil Trigger Explosion (DTE) is used by holding down DT for about 3 seconds to start charging your built up gauge (7 stocks max) and when released it will create an AoE that severely damages nearby enemies. Managing DT for movement and DTE is essential in the run.
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What does Holy Water do?
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-It basically OHKOs any lessers demons (except Queen Arachne) in a room and does immense dmg to bosses. You get 3 for free which are optimally used for M10 Arachne, M16 Fallens & Living Statue Room, M18 Chess pieces and 4 more are bought to waste Arkham. You can cancel the use animation by jumping but it actually loses time at least in Arkham.
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What weapons do you use?
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-Mostly Rebellion as it has fast and good damage and Stinger for movement. Cerberus is SC'd in M4-5 and swapped for Agni & Rudra from M7-13 which is in turn swapped for Beowulf for the rest of the run, except for the boss rush in M18. Guard cancelling the Shotgun is a fast way to dmg the Hells, A&R and Leviathan. The same is used for Kalina Ann in M18 A&R.
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Cerberus is used for SC'ing and the Revolver is good for disarming A&R.
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A&R is used for SC'ing and JC'ing.
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Beowulf is used for JC'ing.
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What upgrades do you get?
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-Stinger lv2 at the start of M3, 5 Purple Orbs at the start of M8, the 6th before Leviathan and the last one at the start of M11.
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Are there any glitches?
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-There's a zip glitch in M9 after the 1st Arachne room. You have to Gold Release an arrow shot by the Enigma on a suitable spot to cross over to the other side, saving about 14s optimally. The 2nd phase of the Arkham fight has a prompt about Vergil, and you can sometimes skip this, though no one knows how.
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What is dynamic difficulty?
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-If you die on for example A&R, the next time you fight them you can knock away their weapons with one release instead of two. Similarly Doppelganger's blinds take less hits to open, Geryon actually behaves worse etc.
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Why does the game freeze when entering certain rooms?
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-That is due to the way the 2006 port handles the music files. It adds roughly 720 frozen frames to the run which is 12 seconds. You can disable the music via Style Switcher (DisableBGMEngine=1) or delete the files to avoid it.
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Why are you playing on Japanese?
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-Because Japanese produces less text and text boxes than other languages and scrolls faster as well. However this also changes the accept/decline buttons (from X to O and △ to X). The difference between JP and EN is about 2.09s.
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Why is there no cutscene audio?
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-Because I've disabled the BGMEngine to remove the stutters that happen in certain rooms and improve the performance of the game. I use hies' DMC3 music player to play the music (doesn't have all the proper tracks but it's better than nothing.)
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Terms
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Taunt
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-Taunting will give you about 1,5 blocks of Devil Trigger gauge and increases your style, thus increasing your Orb reward.
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JC - Jump Cancelling
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-Essentially allows you to infinitely juggle or attack a stationary foe by cancelling out the recovery animation of an aerial attack with a jump. Very useful against everything except Enigmas, Dullahans and the Fallen. All regular enemies except Queen Arachne/Dullahan can be JC'd.
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DTE - Devil Trigger Explosion
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-Charging the stocks of the Devil Trigger to release a massive explosion that damages all foes or bosses. More stocks being charged is equal to more damage, hence why upgrading purple orbs are so important.
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SC - Switch Cancel
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-General term for both Melee Switch and Gun Cancel.
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MS - Melee Switch
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-You can switch weapons mid-combat to combo weapons together, for example you can combo one attack from Rebellion and one from A&R repeatedly for good and fast damage. Helps to cancel out recovery frames after each combo.
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GC - Gun Cancel (outdated)
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-Especially useful in the later stages of the game where you can cancel the reload animation of the Spiral or Kalina Ann by switching back and forth constantly between Ebony and Ivory and the aforementioned weapons.
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Guard Cancelling
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-Cancelling any move, usually melee attacks or Shotgun, Spiral or Kalina Ann's recovery with Royalguard.
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IC - Infinite Combo
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-There are loads of times when you can IC in the game. For example, JC is a form of an IC but often times is penalizing because repeated attacks make your stylish meter drop. However, this is not an issue in a speedrun of the game, only at the start. Another form of infinites which doesn't penalize you is switching out between weapons constantly after each combo is complete.
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EL - Enemy Launcher
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-Essentially, R1 whilst holding back and then pressing the melee attack button will launch an enemy into the air. Following this whilst holding triangle will also launch the player in the air.
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EJ - Enemy Juggling
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-After successfully performing an Enemy Launcher w/ player, you can infinitely combo enemies in the air through the use of JC with weapons like Cerberus and Agni and Rudra.
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RC - Roll Charge
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-If you successfully manage to roll at the correct moment, Dante will gain extra DT. Useful in boss fights, like Nevan.
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Auto-parry
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-Some enemies like Hell Vanguards, Arachnes, Dullahans and bosses (Vergil) automatically parry your moves at certain times and will attack you with frame advantage. The easiest way to deal with this is parrying or releasing their attack.
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Stinger Slide
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-Sliding off an edge using the Stinger for great distance. With DT you can slide off some specific spots, like stairs.
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Reverse Stinger
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-Pressing slash and lock-on in quick succession will allow you to Stinger to any direction you wish.
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Reverse Release
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-The Release can be used against enemies that are all around you. Useful for any crowded situation and Leviathan.
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Thumb rolling
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-Rolling your thumb from one face button to another to consistently do something like shoot + aerial move with A&R (requires button order from top to bottom, like Triangle -> Square. This allows you to do fast consistent aerials without JC.
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Rollguard pause
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-Doing a rollguard and then nothing for a while will keep the Stylish rank frozen, which can get you more orbs as a result of keeping the Stylish rank from dropping as fast as normal.
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Cutscene movement
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-A glitch where you can move during an in-game rendered cutscene by using melee, jump, style, shoot and other normal functions except actual axial movement with keyboard (2006 PC only). This doesn't work on the newest Style Switcher (3), which is why you have to use 2.4.3. which is available at https://www.speedrun.com/static/resource/06zri.zip?v=dd0e3fd, or play without Style Switcher. However the game will inevitably perform worse with SS2, which is why I use SS3. This glitch is only really useful in individual level runs.
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Full list of cutscenes where movement is possible:
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M3
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After activating wheel (blue door hand disappears) scene
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M4
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Chamber of Echoes, Living Statue Room Enigma pre and post scene, elevator going up scene, Incandescent Space pre and post scene, Chamber of Echoes scene, Endless Infernum 1st & 2nd scene, Gigapede enter & defeat scene
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M5
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Post Bloodgoyle scene, Jester pre and post scene, Giantwalker Chamber post Jester, post Astronomical Board scene, using Vajra scene, pre & post Living Statue Room scene, using Soul of Steel scene, elevator wheel activation scene, elevator going up scene, A&R combination scene
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M6
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Trial of the Warrior pre and post scene, Artemis scene
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M7
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The Divine Library pre and post scene, Tranquil Souls pre and post scene, elevator going down & up scenes, Chamber of Echoes fire door scene, Cursed Skull Chamber wheel activation scene & pre and post scene, Tranquil Souls post scene, Peak of Darkness scene
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M8
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Tusk scenes, Gigapede scenes, Ignis Fatuus pre and post scene, Leviathan pre scene
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M9
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Rotating Bridge scene, Provisions Storeroom pre and post scene, Subterranean Garden pre and post scene, Subterranean lake scene, Provisions Storeroom (2) pre and post scene
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M10
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Stone Mask scene, Rounded Pathway pre and post scene, Provisions Storeroom pre and post scene, Rotating Bridge scene
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M11
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Altar of Evil Pathway scene, Altar of Evil pre and post scene
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M12
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Torture Chamber scene, Altar of Evil pre and post scene, Marble Throughway pre and post scene, Rotating Bridge scene, Geryon defeat scene
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M13
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320
Effervescence Corridor pre and post scene, Vestibule puzzle solve scene, Orihalcon scene
-
321
-
322
M14
-
323
Elevator going up scene, Altar of Evil pre and post scene, Hell's Highway scenes
-
324
-
325
M15
-
326
Upper Subterranean Garden post scene, Gears of Madness pre scene, Altar of Evil Pathway pre scene
-
327
-
328
M16
-
329
Chamber of Sins post scene, Living Statue Room pre and post scene, Waking Sun Chamber Golden Sun scene & pre and post
-
330
-
331
M17
-
332
God-cube Chamber scene, Trial of Wisdom pre and post scene, Trial of Sbeat pre scene Skull Spire pre and post-scene, Doppelganger post scene
-
333
-
334
M18
-
335
Chess boss pre and post scene, post boss scenes
-
336
-
337
M19
-
338
Room of Fallen Ones pre and post scene, Nirvana of Illusions pre and post-scene, Infinity Nirvana pre and post-scene
-
339
-
340
-
341
Enemy despawning
-
342
Occupy the same hitbox as a spawning enemy to make them despawn (can work by just hitting them once without being close). Especially useful for Hell Vanguards (M2, M11, M14). Works most often on the first Lust in M1. This is not consistent.
-
343
-
344
Wave despawning
-
345
beat all 3 enemies that are on screen simultaneously or within quick succession to make the next wave not appear. Works mostly on Temperance Wagon.
-
346
-
347
Zip glitch
-
348
In M4 you can perform a Gold Release in Incandescent Space on the left fence timed to a Gluttony's attack to go through the wall and then run to pick up the Astronomical Board and end the mission. If you aim at the Gluttony on the top-right, you will always have the right angle, but you must also stand so that nothing blocks your zip. It can be tried indefinitely as long as you are hit by the sand blast and reverse Release if the original target moves. In M9 you can Gold Release on the stairs in Subground Water Vein using the Enigma's arrows. If you aim at the Enigmas on the other side and align your aimed Ebony & Ivory below the dark line on the wall, you will teleport to the other side. Difficult to pull off and the best chance for it is at the very beginning since the Enigma will shoot at you. For this I want about 5-6 stocks of DT to run there. I will probably only go for it if the run is not very good.
-
349
-
350
Orb reward from missions is Orbs + Rank bonus (+ Boss bonus). The time, damage taken and overall style affect Rank bonus.
-
351
-
352
-
353
-------------------------------------------
-
354
New strats (biggest changes since tutorial)
-
355
-------------------------------------------
-
356
Release cancels
-
357
M1 Loner wave 2 release direction + 2 hit cancels + aerial beat on Pride, hies & Frenchie releases
-
358
M2 wave despawn, shoot Vanguard between parries and teleports
-
359
M3 Club Sloth Release, stage strat
-
360
M4 Gigazip
-
361
M5 Jester SC 2&2
-
362
M7 Push Greeds together for double Aerial Cross hits, Gold Release on Greeds if possible, Aerial Cross E&I cancels on ball, Orb Ore (Aerial Cross + Release (roughly 1 stock) + SC, Vergil 1 A&R JCx7, clash strat
-
363
M8 Retina Chamber roll taunt strat, BanHeart
-
364
M9 JC Arachne
-
365
M10 Aerial Cross E&I cancels on Dullahan, parry blades in Dullahan room
-
366
M11 2 hits + SC on 2nd block, Aerial Cross Soul Eater with back turn to Vanguard, taunt, parry Vanguard teleport, Wagon wave despawn (3 Prides)
-
367
M12 Wagon wave despawns, Geryon TAS or Frenchie Release, SC both Geryon and carriage
-
368
M13 Vergil 2 1-cycle or no Devil Star 2-cycle
-
369
M14 Straight (fully-charged) -> Combo 1 -> Straight Adjudicator, Straight charge on Dullahans, Hell's Highway Release strat
-
370
M15 Dizzy Fallen https://www.youtube.com/watch?v=T0meiUXP5Gc, wheel strats, death abuse
-
371
M16 HW Living Statue Room, new Lady 1 or 2 cycle release strat
-
372
M17 Stinger 2nd Abyss to last 2 for DTE, charge Straight Beo spam DT orb ore, parry Doppelgänger
-
373
M18 Parry Queen
-
374
M19 Waifu Abyss strats, no Devil Star Arkham, charge Beowulf overhead kick
-
375
M20 Release Cancels
-
376
-
377
-
378
-
379
----------------------
-
380
Notes for improvement:
-
381
----------------------
-
382
Wheels with fire on activate faster with Release than normal moves
-
383
Trampoline movement
-
384
-
385
M1: Hies & Frenchie releases (1 & 2)
-
386
M2: Wave despawn
-
387
M3: No menu choke, parry Sloth, Better Cerberus
-
388
M4: Walljump, Release on fiery wheel (Silence Statuary), Gigazip
-
389
M5: Better Bloodgoyles, Jester, freeride (jump further)
-
390
M7: Better JCs, Vergil JCs (shotgun between parries)
-
391
M8: Retina Chamber 3 stock DTE + Million Slash (24s), 1-cycle Leviathan
-
392
M9: Faster Zip glitch, better Arachne fights
-
393
M10: Better Arachne
-
394
M11: Better JCs on Beowulf
-
395
M12: Perfect parry carriage spin, don't let Geryon run, JC Geryon? https://clips.twitch.tv/LivelyKathishCoffeeRickroll-OQ1Uth6pMT04YYf1
-
396
M13: Buy Devil Star? Better DTE, Don't choke
-
397
M14: Holy Water, last Purple Orb, Hell's Highway hies
-
398
M15: Movement, Release on fiery wheels (Combo 1, release Lv1) (Leviathan, 3rd, 4th)
-
399
M16: HW Living Statue Room, better JCs, no Lady hookshot
-
400
M17: Stinger Abyss to last 2 DTE, no choke Doppel, go clockwise, parry him for guard and meter
-
401
M18: Better Cerberus, double knockdown A&R https://clips.twitch.tv/ClumsyAlertHawkJebaited-w1lpSjAAsSnq47tg, no choke Beowulf
-
402
M19: First room Waifu strat, don't release DTE too early on Abyss, 4HW Gold Release Arkham
-
403
M20: Better JCs, clash strat for 3 more JCs (air perfect release on Helm Breaker, delayed Beowulf hit, JCx16)
-
404
-
405
General:
-
406
Disable BGM for free timesaves (no mini-freezes upon entering specific rooms, saves 12s)
-
407
-
408
Stinger slides:
-
409
M5 Giantwalker Chamber, over to the trampoline platform, elevator to A&R
-
410
M6 On top of Artemis statue
-
411
M7 library stairs (hard)
-
412
M8 Down to the beginning area after cycle
-
413
M9 On downward slope out of Subground Water Vein, Sunken Opera House stairs (DT) (hard)
-
414
M10 zip glitch stairs at the top (DT) and bottom
-
415
M11 At the start, stairs before Temperance Wagon (midway, DT)
-
416
M12 Stairs down, from the stair platform in Gears of Madness, top-most gear
-
417
M14 After 1st elevator ride, next to portal to strip club (DT)
-
418
M15 First Orihalcon fragment room, Gears of Madness
-
419
M16 Living Statue Room edges, Upmost stairs in Artemis' room (DT)
-
420
M17 beginning stairs (DT)
-
421
M18 Last Stinger in Unsacred Hellgate
-
422
-
423
-----------------------------------
-
424
-
425
**Red Orb Ores**
-
426
Rebellion Combo 1 - 4933
-
427
Reb/Cerb SC - 4864
-
428
Reb/Cerb SC 1&2 - 5858
-
429
Reb/Cerb SC 2&2 - 7149
-
430
Reb/A&R SC - 6741
-
431
Reb/A&R Aerial Cross x1 & SC - 6849
-
432
Beowulf Combo 1 - 7296
-
433
-
434
-M3 behind wall, Rebellion (4933) #1
-
435
-M4 elevator, Rebellion/Cerberus SC 1&2 (5858)
-
436
-M8 near the last tusk, Rebellion/A&R (6741) #2
-
437
-M14 elevator, Beowulf (7296) skip
-
438
-M15 Forbidden Land, Beowulf (7296) skip
-
439
-M17 God Cube Room, Beowulf (7296) skip
-
440
-M17 Before Doppelgänger, Beowulf (7296) #3
-
441
-M18 Before boss gauntlet, Beowulf (7296) skip
-
442
-
443
Orb Ores give more orbs with DT
-
444
M8 Rebellion/A&R SC normal = 6741
-
445
with DT = 7380
-
446
SC with DTE = 7439 (first hit not cancelled by DTE gives about 430 more orbs)
-
447
-
448
-
449
Examples:
-
450
5 stocks DTE full DT used = 7439
-
451
1 stock DTE full DT used = 7409
-
452
-
453
5 stocks DTE and turn off DT = 6855
-
454
1 stock DTE and turn off DT = 6848
-
455
-
456
-
457
Orb Ores give more orbs with Release
-
458
M7 Aerial Cross + ground Release (Lv1) + Reb/A&R SC = 10662
-
459
M7 Aerial Cross + ground Release (sub-Lv1[2 parries]) + Reb/A&R SC = 9890-10168
-
460
M7 Aerial Cross + ground Release (sub-Lv1[3 guard holds]) + Reb/A&R SC = 9698
-
461
-
462
-
463
Get M3, M8 and M17 Orb ores
-
464
-
465
-----------------------------------
-
466
-
467
**Red Orb caches**
-
468
-M3 edge of roof 66th Slum Avenue (1000) (optional), above Love Planet sign (1000) (optional), above the Orb Ore (1000) (optional)
-
469
-M4 above red sign in Endless Infernum (1000) (optional)
-
470
-M5 above pillar in Azure Garden (1000) (optional)
-
471
-M6 above Artemis (2000) GET (Easier S-rank)
-
472
-M7 above broken pillar in Pitch-Black Void (1000) (optional), above candle stick in Tranquil Souls Room (2200) (optional)
-
473
-M8 above tip of the ship's bowsprit (1500) (optional)
-
474
-M9 above stone plate (1500) GET (Easier S-rank)
-
475
-M11 above movable statue at max range (2000) 2300 if you get the green orb next to HW
-
476
-M13 above stairs entrance in Spiral Staircase (1700) GET (Easier S-rank)
-
477
-M14 on top of dark corner at the start (1500) (optional), next to door in Top Obsidian Path (1300) (optional), above stone plate (500) (optional), M14 end on top of truck (2500) GET
-
478
-M15 Leviathan's eye (2000) (optional)
-
479
-M16 left of last door (1000) (optional)
-
480
-
481
-----------------------------------
-
482
-
483
**Enemy drops and extra orbs**
-
484
-M3 above the shelter in the start, Jukebox (300), atop the Love sign (1000), on the opposite wall (1060)
-
485
-M4/M5 next to Gigapede door (1000)
-
486
-M5 Prides on the elevator (400)
-
487
-M14 Hell's Highway last room Chess Piece drops (4000)
-
488
-
489
-----------------------------------
-
490
-
491
**Boss Orb drops**
-
492
Cerberus (360)
-
493
Gigapede
-
494
Jester (1000-)
-
495
A&R (1400) GET
-
496
Nevan (525)
-
497
Beowulf (2250)
-
498
Geryon (450)
-
499
Doppelgänger
-
500
Cerberus #2 (900)
-
501
A&R #2 (1750)
-
502
Beowulf #2 (1250)
-
503
-
504
-----------------------------------
-
505
-
506
Orb count M19
-
507
110 000
-
508
-
509
Holy Water
-
510
1. 10 000
-
511
2. 15 000
-
512
3. 20 000
-
513
4. 25 000
-
514
5. 30 000
-
515
70k for 4 HWs in M19
-
516
100k for 5 HWs
-
517
-
518
Purple Orbs
-
519
1. 3000
-
520
2. 5000
-
521
3. 7000
-
522
4. 9000
-
523
5. 10000
-
524
6. 20000
-
525
7. 30000
-
526
T= 84000
-
527
54k for 6 Orbs in M8
-
528
-
529
--------------------
-
530
Damage optimization
-
531
--------------------
-
532
-
533
Pride - Rebellion Combo 1, Rebellion/Cerberus/A&R SC x2
-
534
Lust - Rebellion One-two x8 + One
-
535
Wrath - 7 shots
-
536
Sloth - Rebellion One-two x12
-
537
Gluttony - Rebellion/Cerberus SC x8
-
538
Greed - A&R JC x8
-
539
Envy - A&R JC x2, DTE (2)
-
540
Vanguard - DTE (Full)/Beowulf JC x6, A&R JC x14, Beowulf JC x15
-
541
-
542
Enigma - 4 Rebellion hits or 2 beater Bees
-
543
Bloodgoyle small - Shotgun, Rebellion Combo 1
-
544
Bloodgoyle big - Shotgun, Rebellion/Cerberus SC x6
-
545
Dullahan - Rebellion Combo 1, A&R JC x2
-
546
Arachne small - Gold Release, Lv2 Release, SC/DTE (Full), Rebellion spam
-
547
Arachne big - Gold Release x2, DTE (Full)/SC
-
548
-
549
Chess Pawn - 4 beater Bees, 1 charged Straight/3 beater Bees
-
550
Chess Knight, Bishop - 5 beater Bees
-
551
Chess Rook - DTE (Full), Beowulf
-
552
-
553
Soul Eater - A&R JC x1
-
554
Fallen - Helm Breaker, DTE (Full)
-
555
Abyss - DTE (Full)
-
556
-
557
DTE
-
558
2 Stocks
-
559
Envy
-
560
-
561
4 Stocks
-
562
Lust
-
563
Pawns
-
564
-
565
5 Stocks
-
566
Knights, Bishops
-
567
-
568
Full
-
569
Abyss
-
570
Fallen
-
571
-
572
Vergil 2 - 2nd phase triggers at below 70% HP
-
573
Vergil 3 - DT barrier triggers at below 40% HP
-
574
Arkham - His HP gets reset to 50% in phase 2, so doing any more damage than that is pointless
-
575
-
576
--------------
-
577
Extra tidbits
-
578
--------------
-
579
-
580
**Wheel activations**
-
581
Fastest way is to use Rebellion Combo 1 x1 and Release with about 1.5 stocks as it instantly activates it.
-
582
-Stinger, Rebellion Combo 1 x2, Stinger - 200 frames (most used due to starting Stinger covering distance)
-
583
-Rebellion Combo 1 - 206 frames
-
584
-Reb/Cerb SC 1&2 x2, Reb 1&2, Stinger - 197 frames
-
585
-Reb/Cerb SC 1&2 - 195 frames
-
586
-Reb/A&R SC - 175 frames
-
587
-Stinger, Reb Combo 1, Reb/A&R SC, Reb 1, Stinger - 190 frames (use after getting A&R)
-
588
-Reb/Beo SC - 207 frames
-
589
-Stinger, Reb Combo 1, Reb/Beo SC, Reb 1, Stinger - 194 frames (use after Beo with Stinger starter)
-
590
-Stinger, Reb Combo 1, Straight, Stinger, Straight - 194 frames (use after Beo alternate)
-
591
-Reb Combo 1, Reb 1, Straight, Reb 1, Straight - 177 frames (use after getting Beowulf when close to wheel)
-
592
-
593
Buying an item at mission start (~4s) vs Divinity Statue (~3s).
-
594
-
595
M5 elevator can be done in ~30s if you knock off all enemies ASAP and keep walljumping compared to getting Lv1 RG and orbs from all waves ~38s. Recommendation is at least getting RG Lv1 and orbs from 1st and maybe 2nd wave.
-
596
-
597
To ride/surf on enemies, Stinger/Shotgun and use Ebony & Ivory to make them fall quicker
-
598
When you crash a ride against a wall, they sometimes put their legs up, meaning it takes longer for them to be ridden again (shoot with E&I)
-
599
Taunt when Chess Pieces appear and charge Beowulf's Straight before for free meter and dmg
-
600
Spam decline to make text boxes go by quicker
-
601
The enemies don't die until their hitbox is completely gone (you cannot JC them). This explains why the M5 elevator sometimes falls even with less than 6 enemies on it.
-
602
You can JC dead enemies for a while for DT.
-
603
Enemy death animations can make a big difference in time saved/lost. Especially in places like M19 Mirror room.
-
604
-
605
On HDC in M8 Retina Chamber, you can use a 2 stock DTE twice and delay taunt to get a 20s room: https://clips.twitch.tv/TallFlirtySandstormCharlietheUnicorn-CgPpDSsgUrg7PQV_
-
606
-
607
Use a fresh save file with no completed Mission 1 to skip choosing the difficulty again in the menu.
-
608
(Delete old file, start game and set your preferred controller settings and turn turbo on, select new game and save in M1. If the run dies, simply restart the game.)
-
609
Load save with M19 completed before run to skip Vergil prompt in M19.
-
610
-
611
M19 mirror room breakable mirrors are random or at the very least you cannot know where the next mirror will be based on where the first one is.
-
612
-
613
-
614
-
615
-----------
-
616
Mission 1
-
617
-----------
-
618
-Run left, lock-on and Gold Release 1st wave
-
619
-Combo 1 1st spawning Pride in 2nd wave, move back a bit to delay Pride attack, Gold Release to beat 3 Prides, beat 1 Pride and move slowly toward next Pride and lock-on to spawning Lust ASAP, Gold Release, 2 hits + Combo 1 to finish it in the air
-
620
-Taunt Lust and Gold Release 3rd wave Pride (2 Prides, 1 Lust), 2 hits + Combo 1 Lust, 2+1 hits Pride, Combo 1 Pride, lock-on to spawning Lust and Gold Release (1 Pride, 1 Lust), 2 hits + Combo 1 Lust, 2 hits + High Time Pride
-
621
-Rebellion 2 hits x3 4th wave Lust, Gold Release Lust attack, stand next to Pride and Gold Release its attack locked-on to spawning Lust after if possible
-
622
-Rebellion Combo 1 Prides, One-two Lusts
-
623
-Pick up all Red Orbs
-
624
-S-Rank (Don't take a direct hit) (With a hit you need all other stats S)
-
625
-
626
-----------
-
627
Mission 2
-
628
-----------
-
629
-Gold Release 1st wave (stand on third plate from door, walk back before release)
-
630
-High Time Lust, freeride next to taxi, beat it and Gold Release 3 Prides (possible wave skip)
-
631
-10 Shots, Parry the Wrath
-
632
-Gold Release 3rd wave Pride (stand with right foot between dark and light grey pavement corner, target Pride in the back)
-
633
-Wait until Lust spawns, parry Wrath, Combo 1 + 2 hits Lust
-
634
-
635
BOSS: Hell Vanguard
-
636
-Parry and 1-2 x2, Combo 1
-
637
-Gold Release with full RG, mash Combo 1
-
638
-S-Rank
-
639
-
640
-----------
-
641
Mission 3
-
642
-----------
-
643
-Get Stinger Lv2 (12 500 Orbs) - - - !!!!!
-
644
-Move with Stinger cancelling
-
645
-Activate the wheel (Stinger, Combo 1 x2, Stinger)
-
646
-Stinger/Shotgun cancel/Release the enemies (10 total), beat 3 Sloths, Prides, and lure the rest into a corner
-
647
-Orbs on top of sign & on the side of the building
-
648
-Break dumpster for Orbs
-
649
-Combo 1 the Red Orb Ore and jump for more (5933)
-
650
-Stinger to Ice Guardian's Chamber, run and Stinger x2 inside
-
651
-
652
BOSS: Cerberus
-
653
-Break the ice on all heads
-
654
-Attack Cerberus' heads with Combo 1 & 1-2 cancels to stun
-
655
-Hit all heads during the stun, release
-
656
-Taunt during Berserked Million Carats and Parry it
-
657
-Stand in front of middle head, aim at paw to the right, Gold Release using headbutt if possible
-
658
-Stinger to the end
-
659
-
660
-----------
-
661
Mission 4
-
662
-----------
-
663
-Enter blue door (Run a bit for camera angle change, Stinger x2, walljump x2, Stinger)
-
664
-Ride the Pride
-
665
-beat all enemies (Helm Breaker & Combo 1 on last, Stinger slide)
-
666
-Destroy Pawns on the elevator, SC on the ore, activate the wheel
-
667
-Perform M4 skip: Shotgun Gluttony in the corridor, Hightime and Shotgun, then position yourself closer to the right of the hand door next to the Gluttony. Switch to target the top-right Gluttony. When the downed Gluttony gets up, jump, roll to the left, jump up back and time the Gold Release on the sand blast.
-
668
-
669
If not M4 skip
-
670
-beat all enemies in the corridor and go through green door
-
671
-Enter the yellow door
-
672
-beat all enemies in the pit
-
673
-Enter red door
-
674
-
675
BOSS: Gigapede
-
676
-Stinger slide, Helm Breaker, Stinger (ASAP)
-
677
-Wait until the head goes in the hole, Cerberus' Revolver, wait, repeat and spam Cerberus or SC
-
678
-Walljump on top of it as it comes out (stand on head, lock-on)
-
679
-Wait until its head and tail collide, Release (3x the dmg as head only Release), SC or Revolver to deflect possible balls
-
680
-Alternate: Wait until it goes up, Release, SC (alternate Reb1/Cerb1 and Reb1/Cerb2)
-
681
-Walljump in the corner as it comes out again, stand behind the head and hit it and/or deflect the balls with Rebellion or Cerberus' Combo 1/Revolver/SC
-
682
-Get Astronomical Board
-
683
-
684
-----------
-
685
Mission 5
-
686
-----------
-
687
-1 Shotgun shot on Bloodgoyles, Rebellion Combo 1, SC for big ones
-
688
-Stinger slide after first three to cover distance
-
689
-
690
BOSS: Jester
-
691
-Run up Shotgun cancel x3 for stagger (afterwards E&I spam), Stinger to Jester and SC 2&2 or Shotgun cancel (slightly more dmg if optimal)
-
692
-SC during his attacks, parry orbs for release
-
693
-
694
-Jump to the top (short+short, short+long), Stinger slide to door
-
695
-Go and place the Astronomical Board
-
696
-Jump down twice
-
697
-Get Vajura
-
698
-Enter the blue door
-
699
-Set Vajura, get Soul of Steel
-
700
-Stinger slide at the edge to left
-
701
-beat the enemies (Enigma, Gluttony/Enigma, Gluttony, floor Enigma, right top Enigmas, last Enigma)
-
702
-Hold left stick in any direction after exiting door, Stinger and ride the Pride
-
703
-Stinger slide (Stinger, release, Stinger) and Helm Breaker on Trampoline to the yellow door
-
704
-Place Soul of Steel
-
705
-Stinger slide across the elevator and activate it
-
706
-Walljump to make the Prides spawn faster, stand in middle and hold guard for RG, spam Cerberus locked-on for style, get orbs
-
707
-Wall jump after the fourth wave
-
708
-Cutscene movement in the elevator
-
709
-
710
BOSS: Agni & Rudra
-
711
-Stinger to Rudra and shotgun cancel
-
712
-Release both when Agni attacks
-
713
-Use Cerberus Revolver or Release to knock their weapons away (attack Agni first)
-
714
-SC Agni and Shotgun cancel Rudra (SC if you can hit them simultaneously)
-
715
-Gold Release if possible
-
716
-Damage them equally
-
717
-Jump forward to get Orbs for S-rank, Stinger to the door
-
718
-
719
-----------
-
720
Mission 6
-
721
-----------
-
722
-Get Orbs from on top of Artemis (2000)
-
723
-Gold Release to go through spikes
-
724
-Get the Essence of Technique
-
725
-Stinger and ride on top of Gluttony x2
-
726
-4, 2, 3 to get the Essence of Intelligence (left, right, straight from camera's view)
-
727
-Equip Agni & Rudra at the Divinity Statue - - - !!!!!
-
728
-Place the Essences on Artemis
-
729
-Go through the door
-
730
-Stinger to the end
-
731
-
732
-----------
-
733
Mission 7
-
734
-----------
-
735
-Go down the Heavenrise Chamber
-
736
-Stinger slide on the bookshelf to get the Orihalcon Fragment
-
737
-Stinger twice on stairs and Stinger slide on the other stairs to the door
-
738
-Go up the Heavenrise Chamber and get the Holy Water (wiggle left stick on trampolines)
-
739
-Go through the uppermost door
-
740
-Get Vital Star left of the door to Tranquil Souls Room
-
741
-Jump Cancel with A&R on the Greeds (push together for double hits) 1st wave, Parry and Gold Release both in 2nd, JC
-
742
-Get Siren's Shriek
-
743
-Jump with shotgun on top of candle stick for Orb cache (2200)
-
744
-Place the Orihalcon Fragment
-
745
-Go down the elevator
-
746
-Use cutscene movement on the elevator
-
747
-Use Siren's Shriek on the flaming door
-
748
-Activate the wheel in Skull Chamber with SC, Jet Stream to ball and break it with Aerial Cross x5 (roll thumb from shoot to melee)
-
749
-Get Crystal Skull
-
750
-JC Greeds, SC Lusts
-
751
-Get Gold Orb (optional)
-
752
-Ride elevator back up
-
753
-Stinger to Greed, JC both
-
754
-JC Hell Vanguard (run behind it to bait attacks)
-
755
-Place Crystal Skull
-
756
-Stinger to the top
-
757
-
758
BOSS: Vergil 1
-
759
-Run to Vergil, parry, shotgun cancel during sheathing, Aerial Cross x7, shotgun, Gold Release with Lv2 guard
-
760
-Let him have room behind him so he won't teleport
-
761
-Repeat
-
762
-
763
-----------
-
764
Mission 8
-
765
-----------
-
766
-Destroy the 5 tusks:
-
767
Helm Breaker to drop down, run right, fulljump and Shotgun 1st, Stinger and Helm Breaker down to 2nd, use E&I next to left rock
-
768
Walljump up, Stinger close to bridge, shoot 3rd
-
769
Stinger drop and Helm Breaker the 4th
-
770
Walljump to 5th, Shotgun (jump shoot jump, jump and wall jump x2)
-
771
-DT run to Divinity Statue, buy 4 Purple Orbs - - - !!!!!
-
772
-DTE (1 stock, release) and SC the Orb Ore
-
773
-Escape the Gigapedes with Devil Trigger
-
774
-Ride the Envy x2, Helm Breaker, Taunt (Have less than full HP for Retina)
-
775
-Retina Chamber: Stinger to Envy, Taunt, parry and use Devil Trigger Explosion (3 stocks, rollguard, delay Taunt) to beat all 5, parry and JC other Envies for guard and DT, get Ignis Fatuus
-
776
-Stinger slide in the next room (downhill and uphill [DT]) foot on small bump and DT run from Gigapede
-
777
-Stomach with Envies: Run next to wall, Stinger and Helm Breaker on the bus or Lock-on after entering, change target 2 times to lineup with door, Stinger slide
-
778
-Buy 5th Purple Orb before Leviathan's Heartcore - - - !!!!!
-
779
-
780
BOSS: Leviathan
-
781
-Attack the Right Lung with Shotgun cancel or Aerial Cross cancels x8 (4+4)
-
782
-SC, Gold Release, DTE (wait until Envies are close enough) and SC or Shotgun the Heartcore (JC if Envies are close)
-
783
-Shotgun when the Heartcore opens for fast 1-cycle, parry lasers and Gold Release or Release a bit above the Heartcore for slower 1-cycle
-
784
-Aerial Cross the Heartcore and Shotgun cancel with DT or parry laser and Release during next laser (2-cycle)
-
785
-
786
-----------
-
787
Mission 9
-
788
-----------
-
789
-Stinger to the Arachne room
-
790
-Stinger spam to knock down the Arachne
-
791
-beat the 4 Arachne with DTE(4-5)/JC and Gold Release (Leave with 5 stocks of DT)
-
792
-Get Orbs from on top of the sign (1500)
-
793
-Break the front and middle left lightspikes
-
794
-Zip glitch with the Gold Release
-
795
-Taunt Enigma after landing
-
796
-Stinger to Greed, build Guard and DT by parrying the spinning blades
-
797
-Go through wheel door and DT run, parry upper blades (hold Royalguard)
-
798
-Get the Ambrosia and beat the 2 Arachne, Taunt
-
799
-Stay close to door and parry for Release
-
800
-Release on 2 Arachne, DTE
-
801
-DT run to Pride and ride to Nevan
-
802
-
803
BOSS: Nevan
-
804
-Taunt her in the beginning, Stinger to her
-
805
-Parry her spinning, JC the shield with A&R (3 hits)
-
806
-JC (lock-on) to make her fall down
-
807
-SC/DTE and Release after shield break
-
808
-Taunt when she teleports
-
809
-Follow her and build meter for 2-cycle
-
810
-Finish her and Stinger slide with DT on the stairs
-
811
-Get Orbs for S-rank
-
812
-Go through the red door
-
813
-
814
-----------
-
815
Mission 10
-
816
-----------
-
817
-DT run to get Stone Mask
-
818
-Ride the Gluttony
-
819
-DT run and Stinger
-
820
-Place Stone Mask
-
821
-Get Neo-Generator
-
822
-Go through the blue door and beat the Dullahans with Aerial Cross x2 (thumb roll strat), parry blades for guard/DT (hold RG)
-
823
-DT run & Stinger through the area, DT Stinger slide at the top of the stairs with DT and at the end (beat Enigma with Stinger, High Time, Aerial Cross, Taunt)
-
824
-Go through the rotation door
-
825
-Stinger to and beat the first 2 Arachne with Release (1 small/1 big) and SC/JC the Queen Arachne a couple times, then use Holy Water when the last one spawns
-
826
-Stinger/DT run to the yellow door
-
827
-Run and Stinger in last room
-
828
-Check your Orb count (if 27k = need 3k from mission, if 28k = need 2k)
-
829
-
830
-----------
-
831
Mission 11
-
832
-----------
-
833
-Buy last Purple Orb (30 000) - - - !!!!! (OLD ROUTE)
-
834
-Stinger slide on before first gear
-
835
-Stinger slide next to Enigma
-
836
-Get Devil Star
-
837
-Go through lower door
-
838
-beat the 5 Soul Eaters with A&R by showing your back, lock-on, AC (use DT with Rebellion to run to them)
-
839
-Jump, shoot, walljump to get up in Altar of Evil, push blocks in (2 hits x2, SC repeat)
-
840
-Drop down, turn back to Soul Eater & Hell Vanguard, Aerial Cross, Taunt, parry Vanguard's teleport, DTE when next Soul Eater spawns, JC Hell Vanguard
-
841
-Stinger slide with DT on the stairs
-
842
-Get the Holy Water before the Temperance Wagon, DT run to Wagon
-
843
-DTE (4) 1st wave, Taunt, Shotgun after last Lust drops drown, Stinger, DTE, Release 2nd wave (Gold Release can crash the game on '06)
-
844
-Parry/guard 3 Prides, DTE when Enigma goes off-screen to skip last 2 Prides of the wave (does not save time)
-
845
-Combo 1 remaining Prides, Taunt, shoot and parry Wrath
-
846
-
847
BOSS: Beowulf
-
848
-Stinger, Taunt, parry 3 times
-
849
-JC him in the eye with DT x2 to make him swing blindly, rollguard to the left (2 parries)
-
850
-JC again for stun, DT JC during stun
-
851
-Gold Release on the eye during the explosion right after the "ding" sound
-
852
-JC to finish, if he tries to escape, jump guard his run
-
853
-Get orbs (2000)
-
854
-
855
-----------
-
856
Mission 12
-
857
-----------
-
858
-Stinger to the Temperance Wagon and beat enemies
-
859
-Million Stab 1st wave, SC to beat 2 Gluttonies
-
860
-Wait until the 1st Pride spawns, parry Gluttony and Pride for meter, High Time both to stop them from moving and beat them simultaneously with Release when Enigma goes off-screen (despawns 4 Lusts)
-
861
-Damage 2 Sloths (4 Shotgun shots on 1st, Shotgun 2nd next to it) and keep them close, target 2nd, SC, pause, SC when Wrath goes off-screen (despawns 2 Sloths/1 Wrath)
-
862
-Parry Wraths (keep Release for Geryon), High Time Aerial Cross the Sloth and Gluttony
-
863
-Shoot Wrath x2
-
864
-Stinger, walljump, stinger to Altar of Evil and beat all the enemies
-
865
-1st wave: 3 Prides, 1 Lust
-
866
-2nd wave: 2 Prides, 1 Lust (left Pride spawns 1st, Lust opposite 2nd, Pride behind 3rd)
-
867
-beat remaining 2 Prides and 1 Lust
-
868
-Stinger to Bloodgoyles, run
-
869
-Stinger slide the small stairs in Gears of Madness and wall jump + DT glide, Reverse Stinger
-
870
-JC Hell Vanguard and beat Prides
-
871
-DT run down the stairs to Geryon
-
872
-
873
BOSS: Geryon
-
874
1st phase:
-
875
-Knock Geryon down with Helm Breaker twice when it moves and SC with DT
-
876
-
877
2nd phase:
-
878
1-cycle (no teleport):
-
879
-Run closer to Taunt, Helm Breaker when he tries to run, SC between Geryon and carriage with DT hitting both
-
880
-Move away from him, Taunt, DT Gold Release both Geryon and carriage
-
881
-DT SC between Geryon and carriage to finish
-
882
-
883
2-cycle (1 teleport):
-
884
-Run closer to Taunt, Helm Breaker when he tries to run, SC between Geryon and carriage with DT hitting both
-
885
-Move away from him, Taunt, parry Quicksilver Tantrum (carriage spin)
-
886
-DT run and Gold Release when Geryon's hooves come down
-
887
-SC between Geryon and carriage
-
888
-Cutscene movement after the fight
-
889
-Stinger to the door
-
890
-
891
-----------
-
892
Mission 13
-
893
-----------
-
894
-JC 1st wave Pawns, DTE (5 stocks), Taunt
-
895
-JC left Bishop towards right one, DTE(4) the Pawns
-
896
-Jump, shoot, walljump (short) for Orbs (1700)
-
897
-Run down stairs with 2 base stocks DT left
-
898
-Taunt the chess pieces, DT run
-
899
-Break the middle and upper-right lightspike
-
900
-Get the Orihalcon
-
901
-Taunt, DT run and Stinger out
-
902
-DT run to the next room
-
903
-Get White Orb
-
904
-
905
BOSS: Vergil 2
-
906
-Stinger to bait divekick, rollguard or jump and parry and Rebellion 2 hits and cancel x5, Combo 1, Shotgun spam
-
907
-Parry for full Lv2 Royalguard, Slash cancel 5 times, DTE, Slash cancel 5 times, Release (takes him below 40% HP)
-
908
-Use Devil Star during DT barrier and charge DTE
-
909
-Keep distance to bait Judgment Cut, run to him afterwards
-
910
-DTE, Slash cancel and Shotgun to finish
-
911
-
912
-----------
-
913
Mission 14
-
914
-----------
-
915
-Get Beowulf, equip it
-
916
-Buy 1 Holy Water, 6th & 7th Purple Orbs - - - !!!!!
-
917
-Stinger slide off the rubble
-
918
-Straight (full), Combo 1, Straight the Combat Adjudicator
-
919
-Go up the elevator and continue forward, Stinger slide slightly after coming up
-
920
-Get Orb cache (1300) in the corner in Obsidian Path (vertical walljump), beater Bee to the door
-
921
-DT run through to Altar of Evil
-
922
-beat the Dullahans while facing the room exit, Taunt/parry for meter (charge Straight for 1st one of both waves), DT Rebellion Combo 1 for others
-
923
-Stinger, beater Bee to get on the Temperance Wagon
-
924
-Lock-on, move right a bit, charge Straight, DTE (4) first wave, Taunt
-
925
-Hell Vanguard: JC x6 with Beowulf, DTE (min. 4) when Gluttony appears, Taunt
-
926
-
927
-Hell's Highway:
-
928
*Taunt/attack the first of each wave*
-
929
-
930
#1 Middle way in second room - Taunt, charge Straight, JCx3 and JCx4 the first wave chess pieces and DTE the second wave (4 stocks, charge when attacking last Pawn), Taunt
-
931
-
932
#2 Left way second room - Taunt, charge Straight, parry, Beowulf Combo 1 (charge DTE on last hit), parry aerial attack, Beowulf to finish, DTE 2nd wave (5 stocks)
-
933
-
934
#3 Forward in the next room - Taunt, stand in front of middle Knight & target Bishop, Gold Release (1.5 stocks), Beowulf Combo 1 Knight and parry x2
-
935
-
936
#4 Left in the next room - Taunt, DTE (5 stocks) Bishops, stand to the right of left Knight & target other Knight, Gold Release to finish wave
-
937
-Get their Orbs (~4000)
-
938
-
939
-
940
**Old strat**
-
941
#1 Middle way in second room - Taunt, charge Straight, JCx3 and JCx4 the first wave chess pieces and DTE the 2nd wave (4 stocks, charge when attacking last Pawn), Taunt
-
942
-
943
#2 Left way second room - Taunt, charge Straight (or charge Beowulf Combo 2 overhead kick), Gold Release Knight's attack, Beowulf x2, DTE (4) and JCx1 the last 2 Knights, Taunt after
-
944
-
945
#3 Forward in the next room - Taunt, Straight, Beowulf Combo 1 Bishop, DTE (4) the Knights
-
946
-
947
#4 Left in the next room - Taunt, DTE (2) Straight, JC the fourth room 1st wave, DTE (5) the 2nd
-
948
-Get their Orbs (~4000)
-
949
-
950
-Stinger & DT Run, use Devil Star before depletion
-
951
-Get the Holy Water from the top of the secret mission 1 building and Orb cache on top of the truck (2500)
-
952
-beater Bee to the end
-
953
-
954
-----------
-
955
Mission 15
-
956
-----------
-
957
-Go next to the door and parry it twice while waiting for the 1st Fallen to come by you (move close to it for fast door hand)
-
958
-Helm Breaker to break its shield when it attacks, Combo 1, DTE
-
959
-Parry the door and shoot or Combo 1 the Fallen while waiting for the 2nd
-
960
-Helm Breaker the 2nd, DTE and release
-
961
-Parry door if possible, use on 1st wheel (Stinger, Combo 1, Release, Straight)
-
962
-
963
-Taunt spiders
-
964
-Stinger slide to 1st wheel
-
965
-DT Activate the wheel, get Orbs from Leviathan's eye (2000) (walljump, beater Bee)
-
966
-Stinger back to Provisions Store Room
-
967
-Activate the wheel in spider room 2 times
-
968
-Activate the wheel in Subterranean Lake 1 time
-
969
-Go through blue door, Stinger, beater Bee
-
970
-Get the first Orihalcon Fragment
-
971
-Release through upper spinning blades, beater Bee to door
-
972
-Go through wheel door next to the Divinity Statue
-
973
-
974
-DT run near 2nd Dullahan, Stinger
-
975
-Parry blades from below (2 hits) for about 2 stocks
-
976
-Rebellion Combo 1, Release, SC the wheel in Rounded Pathway 2 times
-
977
-DT run and get the second Orihalcon Fragment
-
978
-Stinger x2, jump, Stinger, jump, DT run, jump to get damage boosted by blades (upper + lower x2), parry blades x2
-
979
-Go to Gears of Madness
-
980
-
981
-Stinger slide on the edge, beater Bee down to wheel (aim up-right) and activate the wheel 2 times (Combo 1, Stinger, Release - Combo 1 -> 1 hit -> Straight -> Stinger -> Straight)
-
982
-Go to the last room, wait a second or DT run, Stinger 3x, beater Bee to the Orihalcon Fragment
-
983
-Get the third Orihalcon Fragment
-
984
-Death abuse and go back
-
985
-DT run/Stinger to the elevator
-
986
-Place the Orihalcon Fragments and ride the elevator
-
987
-Slash out of the elevator
-
988
-
989
-----------
-
990
Mission 16
-
991
-----------
-
992
-Buy
-
993
-DT run/Stinger through red door
-
994
-Go left and activate the wheels (beater Bee -> 2 hits Reb -> Straight -> Stinger -> Straight)
-
995
-beater Bee the balls into each other (hit the first)
-
996
-Get Onyx Moonshard
-
997
-Taunt, use Holy Water, parry door hand, charge Straight near the door
-
998
-
999
-Taunt, DT run through the blue door
-
1000
-Ride the Sloth
-
1001
-Stinger to Bloodgoyle, Shotgun and Combo 1, use Holy Water immediately - No HW: beat the enemies: Bloodgoyle 1, Enigma (left), rest of the Bloodgoyles and Enigma, Taunt
-
1002
-Activate the wheel (Stinger -> Combo 1 -> Straight -> Release) and SC the ball
-
1003
-Get the Golden Sun
-
1004
-Parry the Rooks' laser at least once (jump and parry)
-
1005
-Charge Straight, JC the 1st Rook
-
1006
-Charge Straight & DTE the 2nd Rook and Knight
-
1007
-Taunt & JC the Rook 3 & 4
-
1008
-
1009
-Stinger Slide and Stinger through Living Statue Room
-
1010
-Stinger and ride the Sloth
-
1011
-Stinger to place the Onyx Moonshard and the Golden Sun
-
1012
-DT run first room
-
1013
-Taunt second room
-
1014
-Jump on right side of stairs, Stinger slide x2
-
1015
-Stinger slide, Stinger, guard and Stinger slide, then Stinger slide or beater Bee off the upper level in Gigapede room
-
1016
-Stinger to Lady
-
1017
-
1018
BOSS: Lady
-
1019
-DT Stinger, Straight, turn off DT, parry
-
1020
-Keep distance and when she aims, DT run and do Release, Beowulf Combo 1 x2, 1 hit and Straight
-
1021
-Parry, stay still to see if she runs away or hookshots -> run through the middle of the room and wait for her to aim
-
1022
-DT run beater Bee, Combo 1 x2
-
1023
-Taunt and parry if she hookshots, if not DT run and combo when she launches rockets
-
1024
-Stinger and DT glide on the trampoline platform, go up the Heavenrise Chamber, bump your head on the last roof for faster landing
-
1025
-
1026
-----------
-
1027
Mission 17
-
1028
-----------
-
1029
-Stinger slide (DT) on the stairs, go through blue door
-
1030
-DT run to the right, DT glide on the first moving block, jump to the elevator block
-
1031
-When the block is at its apex, walljump towards yourself
-
1032
-Walljump right, then left and Divekick
-
1033
-DT run to Trial of Wisdom, beat the three Dullahans, charge Straight near door
-
1034
-DT and beater Bee onto the spike lane, cutscene movement with Beowulf (jump, attack), Gold Release through the
-
1035
spikes
-
1036
-Straight or Stinger the 1st Abyss against the wall, JC with Beowulf
-
1037
-Stinger the second to the last two, DTE (full) to finish all 3 at once
-
1038
-Charged Straight, Beowulf Combo 1 the Orb Ore with DT (10819 with DT [1 stock], 7296 without DT)
-
1039
-
1040
BOSS: Doppelganger
-
1041
-Move clockwise and open 5 blinds with Doppelganger in front of it
-
1042
-Stinger, jump parry, Helm Breaker and JC x4 with Beowulf, Taunt (First blind JC x5, Taunt if low on DT)
-
1043
-When all 5 blinds are open, DTE, Release and JC with Beowulf
-
1044
-Go through teleport and Stinger up the stairs
-
1045
-
1046
-----------
-
1047
Mission 18
-
1048
-----------
-
1049
-Stinger to the Chessboard
-
1050
-DT run a bit before the teleport
-
1051
-Run a bit and Stinger into the Pawn in front of the King, turn off DT
-
1052
-Holy Water
-
1053
-DT, charge Straight, parry, Release and Beowulf (4 hits) the King, parry Queen and Taunt
-
1054
-Taunt the Fallen
-
1055
-Equip A&R over Rebellion - - - -!!!!!
-
1056
-Cerberus: Break the ice with Shotgun, Aerial Cross until stun (happens in 5 hits, if not, DTE), spam Combo 1 and DTE, Taunt (if ice breath on ground, Aerial Cross, E&I x2)
-
1057
-A&R: Parry, double aerial Gold Release, Shotgun Agni until he gets knocked back, break Agni's guard, break Rudra's guard, DTE & Shotgun spam
-
1058
-Beowulf: Same as before, swap to Beowulf for Gold Release
-
1059
-Stand on the portals (inside Cerberus' middle head, near middle on stones in A&R, on the line in Beowulf)
-
1060
-Go through the last portal
-
1061
-
1062
-----------
-
1063
Mission 19
-
1064
-----------
-
1065
-Re-equip Rebellion - - - !!!!!
-
1066
-Buy 5 (100k) or 4 (70k) Holy Waters and 1 Devil Star
-
1067
-Hold lock-on before starting to target the left-most Abyss
-
1068
-Parry the Abyss x3 and block, DTE (3 stocks), Gold Release to finish 1st wave, Taunt for meter
-
1069
-JC the Abyss and DTE (5), Taunt
-
1070
-DT Beowulf Combo 1 x2 + 1 hit 1st mirror, Taunt between waves (or Release the 1st mirror, min. Lv2 Royalguard)
-
1071
-Run around and spam R3 to reset camera to see where the next mirror is
-
1072
-DTE (3 stocks or 2 and Beowulf) the 2nd mirror, Taunt when the Abyss die
-
1073
-
1074
-Rebellion 2 hits, High Time, JC 2 Abyss, Taunt, Stinger the last to where the 2nd wave spawns, DTE (Full)
-
1075
-Stinger to Samsara and go place it
-
1076
-DT run through teleports to Arkham
-
1077
-
1078
BOSS: Arkham
-
1079
Don't jump when using HW
-
1080
3HW:
-
1081
-Use Devil Star (optional), then Holy Water, Taunt, Doppel Straight (fully-charged), Combo 1, turn off Doppel, Taunt
-
1082
-Roll to gain meter and avoid attacks
-
1083
-Doppel glitch Combo 1 spam
-
1084
-Stinger, then beater Bee to the right and spam melee and style to call Vergil next to you
-
1085
-Use Holy Water when he does Rage Tentacle Swipe, spam style to prevent Vergil from getting knocked away
-
1086
-
1087
4HW:
-
1088
-Use Devil Star, then Holy Water x2, Taunt, move closer and charge Beowulf Combo 2 overhead kick and DT when he's vulnerable
-
1089
-Turn off DT after kick and turn back on to tank Rage Tentacle Swipe (safety strat). Gold Release if possible
-
1090
-Beowulf Combo 1 spam until 2nd phase
-
1091
-Stinger, beater Bee, Combo 1 spam on the right side, use HW when Rage Tentacle Swipe happens
-
1092
-Spam Style to call Vergil next to you if he gets hit
-
1093
-
1094
-
1095
**Old strat**
-
1096
-Use 2 Holy Waters & Devil Star, Taunt, move closer and charge Beowulf Combo 2 overhead kick and DT when he's vulnerable, Gold Release if possible
-
1097
-Beowulf Combo 1 spam until 2nd phase
-
1098
-Stinger, beater Bee, Combo 1 spam on the right side, use HW when Rage Tentacle Swipe happens
-
1099
-
1100
5HW:
-
1101
-Use 2 Holy Waters, Taunt, move closer and charge Beowulf Combo 2 overhead kick and DT
-
1102
-DT, Release and go ham with Beowulf
-
1103
-Use 3 Holy Waters in second phase
-
1104
-
1105
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-
1106
Mission 20
-
1107
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-
1108
-Swap Doppelgänger to Royalguard - - - !!!!!
-
1109
-Stinger once and run to him, parry scabbard hits, parry 3x, DTE and JC with Beowulf (one ground hit to prevent parry)
-
1110
-Stay close and parry for full Royalguard, JC/Combo 1 him down to 40% HP
-
1111
-DTE, JC and Release when he's at 40% HP