DMC3 Dante NG Speedrun FAQ & Notes

| 8 days ago (Edited) |
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    DMC3:SE Dante NG Normal Speedrun Notes & FAQ
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    ******* Note to self: Open DS4Windows, turn off all controller support in Big Picture*******
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    Double Release dmg by doing DTE -> Release 4F afterwards?
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    Getting boss orbs from A&R, Beowulf etc. with run+Stinger is about 25f slower than not getting them but can make or break S-rank or orb routing
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    New RG+Doppel M19 route is ~6s faster than Doppel-only M19 route
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    Get M5 S-rank, M10 A-rank, M6 & M14 orb cache to afford HWs
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    Orb caches: M6, M14 last one
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    Having used a melee move with Beowulf prior to Release will make the Release stronger. Parry also activates the boost.
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    Beowulf melee used prior > Beowulf equipped > Other weapon equipped
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    Rebellion 1 hit -> High Time -> 1 hit faster than 1 -> 2 -> High Time
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    M1:
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    2nd wave: 2 hits + 1 on 1st Pride, move back, Gold Release 2nd, 3rd and 4th Pride, 2 hits + 1 5th Pride, Gold Release 6th and Lust, 2 hits + Combo 1
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    Stand next to Pride in last wave to beat it with Gold Release
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    M2:
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    Go further back to get Wrath closer to Pride for faster explosion beat
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    M3:
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    Adjust camera clockwise to trigger Sloth for Release in 1st wave
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    beat 3 Prides in 2nd wave, Shotgun runway Sloth against back wall and Release if possible
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    M4:
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    Lv1 Release on last two Enigmas (back touching the other one) or 1 Parry + block + 1 hit
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    M5:
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    Jump off after placing Astronomical Board, run off left, Stinger to Vajra
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    Gold Release Enigma on perch
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    Elevator: Parry for Guard, Shotgun off the rest and keep walljumping
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    Lock-on to Agni after Rudra pushes Dante at the start to Gold Release
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    M6:
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    Equip Agni & Rudra at the Divinity Statue
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    M7:
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    Parry Wrath before Cursed Skull Chamber, Gold Release at the start on Greed/Lusts
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    M8:
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    Run with DT at start, buy 4 Purple Orbs at Divinity Statue, 5th before Leviathan
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    Have less than full HP before Retina for chance of Green Orb
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    Ride x2, Helm Breaker, taunt before Retina
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    M9:
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    Fast Nevan: Taunt, Aerial Cross shield after it becomes vulnerable, Parry x4, Aerial Cross, JC x2-4, DTE, Release & SC, Parry Shadow Ball, Stinger to middle of arena, Taunt, run back towards stage to bait Nevan to stay at entrance, Parry Wide Area Lightning, Aerial Cross shield x3, JC x2-4, DTE, Release
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    M11:
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    2 hits Reb on 2nd stone block
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    Parry Vanguard x2
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    Wagon: DTE(4) wave 1, Shotgun after last Lust drops drown, Stinger, DTE+Release (quick death animation to despawn Enigma for faster next wave)
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    Aerial Cross Beowulf ASAP and rollguard paws
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    Jetstream to get Orbs
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    M12:
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    Faster Geryon P1 (E&I shots, Helm Breaker, DT Switch Cancel x10, Combo 1)
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    Rollguard right on carriage spin to build Lv2 consistently
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    M13:
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    Taunt after 1st wave, JC left Bishop towards right, DTE(4) the Pawns
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    Skip White Orb
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    M14:
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    Buy last two Purple Orbs + Holy Water
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    Straight (fully-charged) -> Combo 1 -> Straight Adjudicator
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    Straight closer and behind 1st Dullahan
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    Stinger -> beater Bee to wagon
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    Wagon Straight further back or earlier
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    M15:
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    Stand next to edge for 2nd Fallen
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    Death abuse: Get hit by upper wheels only x2 (close to the wall), get hit by ground wheels x2 in Bloodgoyle room (same HP, 0.5s faster and safer)
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    M16:
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    Wheels: beater Bee -> 2 hits Reb -> Straight -> Stinger -> Straight
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    Parry door hand
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    HW immediately after beating Bloodgoyle
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    Stinger -> Combo 1 -> Straight -> Release the wheel
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    Straight right Rook and DTE both Rooks and Knight in wave 2
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    Jump on right side of stairs in Artemis room, Stinger slide x2
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    Lady DT Stinger, Straight, turn off DT, guard -> bait attack -> DT Release (Beo), Combo 1 x2, Straight -> E&I spam to cancel get up attack -> DT beater Bee, Combo 1 x2, Straight (make sure to be close to the wall so the 2nd hit doesn't whiff)
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    M17:
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    God Cube Room Waifu movement (Jump on elevator cube as it's coming down, walljump to the mid platform, walljump & DT glide to the 4 moving cubes, walljump on top of them)
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    Abyss: Push 1st Abyss to wall, Shotgun, High Time, JC
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    Doppelganger quick strat (no Devil Star): Stinger to light, roll/jumpguard, beater Bee x6, Taunt, Stinger to light #2, wait for Doppel to get close, Stinger, then Stinger all other lights (wait until Doppel gets close on light #5 for safety), DTE, Release, JC
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    Doppelganger quick strat: Stinger to light #1, Stinger right before Doppelganger gets close, Stinger x2 light #2, Stinger and wait for Doppelganger on light #3 to Stinger, Stinger lights #4 and #5, DTE, Beowulf 1 hit, Release, JC
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    Doppelganger Release strat: Stinger to light #1, Stinger right before Doppelganger gets close, Stinger x2 light #2, Stinger and wait for Doppelganger on light #3 to Stinger, Stinger x2 light #4, Stinger -> 1 hit #5 and wait, DT air Release, JC
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    M18:
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    Chess boss: Charged Straight, rollguard, DTE, Release, Combo 1, parry Queen
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    Alternate: beater Bee, roll/jump guard Queen, rollguard King, DTE, Release, Combo 1, parry Queen
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    M19:
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    Swap A&R to Rebellion, buy 1 Devil Star, 3 Holy Waters
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    Room 2: Combo 1 x2 -> 1 hit (Mirror 1) -> DT Release (1.5 stocks) -> 2 hits (Mirror 2)
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    Swap Royalguard to Doppelgänger before Arkham
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    Arkham: Use Devil Star before Holy Waters, taunt as he drops, taunt again after turning Doppel off, switch to Rebellion right before 2nd phase
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    M20:
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    These are my notes and FAQs about the run and are subject to change at any time.
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    My tutorial: https://www.youtube.com/watch?v=D_zykFxQdlY&list=PL_u1CZEnCr1nVWs8q0hyKXJGl2h2n94f4
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    Some of these are from Glaedr's DMC3 tutorial: https://www.speedrun.com/dmc3se/guide/2coi7
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    Collection of information and tools by hies: rentry.co/dmc3wiki
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    Style Switcher 2.4.3: http://www.speedrun.com/dmc3se/resources
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    Style Switcher 3: https://www.nexusmods.com/devilmaycry3/mods/1
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    Music player: https://github.com/644/dmc3music/releases/tag/v1.6
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    DMC3SE damage tables (not completely accurate): http://pastebin.com/a7Ca1F0c
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    Japanese wiki: https://w.atwiki.jp/dmc3/pages/1.html
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    PB: https://www.speedrun.com/dmc3se/run/mr765n4z
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    Splits: https://splits.io/1l26
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    Leaderboards: https://www.speedrun.com/dmc3se
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    Discord: https://discord.gg/Fg5zkUV
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    M2 Hell Vanguard despawn: https://clips.twitch.tv/PopularInventiveKiwiDerp - https://clips.twitch.tv/MagnificentAlluringLocustNononoCat
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    M4 Skip (Gigazip): https://clips.twitch.tv/SpotlessCoweringClipsmomChefFrank-U8WQ4fmHHop899GH
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    2-cycle Gigapede: https://clips.twitch.tv/SaltyHyperDonutRaccAttack
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    1-cycle Leviathan: https://clips.twitch.tv/OnerousPoorCucumberUWot-VUVrBbxU1lFpZ8A3 - https://clips.twitch.tv/ElatedBusyGarageCoolCat
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    2-cycle Nevan: https://clips.twitch.tv/OutstandingYummyStarlingMVGame
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    1-cycle Beowulf: https://clips.twitch.tv/AntediluvianPrettiestSpaghettiLeeroyJenkins
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    1-cycle Geryon: https://clips.twitch.tv/VictoriousFamousKoupreyBlargNaut-v-KxTpWLdgcmzGTg
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    esfrenchie09 version: https://www.youtube.com/watch?v=inE-KfRaeiw
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    Geryon comparison: https://www.youtube.com/watch?v=9o3ZJmyDnhI
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    Vergil 2 phase skip: https://clips.twitch.tv/CooperativeOilyReubenKeyboardCat
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    Lady phase skip: https://clips.twitch.tv/KitschyOriginalAdminUWot-Lueg_RP-xX8oVxVs
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    M18 A&R: https://clips.twitch.tv/VictoriousDeterminedMooseOSsloth
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    M9 Zip glitch: https://clips.twitch.tv/VainHyperCodBleedPurple - https://clips.twitch.tv/CalmAlertEchidnaMoreCowbell
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    M12 Wagon wave despawns (4 Lusts, 2 Sloths & 1 Wrath): https://clips.twitch.tv/CrackyTallRabbitOneHand-Frdd-yidNEfDgzcz
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    Weird stuff
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    The game runs faster on S-rank: https://www.youtube.com/watch?v=2SY7u2eYBW4
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    Release doing damage without consumption: https://clips.twitch.tv/FineEvilMacaroniPermaSmug-fOs38yUn36el_jGg
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    Move the left stick to go faster on trampolines: https://youtu.be/-wI_T1C6hMY
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    M5 Elevator skip: https://clips.twitch.tv/CovertOptimisticAirGuitarPrimeMe
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    Geryon goes OoB: https://clips.twitch.tv/InventiveTriangularDugongPlanking
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    Geryon stunned mid-air: https://clips.twitch.tv/AmusedDarlingClintmullinsPlanking-K7pIMjg9LTuO4Q-K
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    Geryon dies before HP (visibly) runs out: https://clips.twitch.tv/PoisedVainFriseeTebowing-KcbsxZtiKHeRrBMl
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    Frequently Asked Questions:
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    What is/Do you use the Style Switcher?
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    -Style Switcher is a mod that fixes performance, visual and gameplay related problems with the Steam 2006 port version of the game. It allows me to change the resolution to my native 1080p, play the game at a somewhat steady 60fps with music and have my PS4 pad work perfectly. As the name suggests, it also has the option of switching styles on the fly like in DMC4. Obviously I do not use this in runs. The final version also allows me to load any room in the game and makes practicing easier. For some reason, SS allows you to do Trick Up twice, which is impossible normally.
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    ***IMPORTANT***
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    The 2.4.3. version of SS has an extra Air Hike/Skystar/Trick Up (Dante's Trickster move) in Devil Trigger which doesn't exist in the base game. This is likely an oversight in the mod. For this, replace the "2" with "1":
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    DEVIL_AIR_HIKE=2
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    DEVIL_AIR_TRICK=2
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    DEVIL_SKY_STAR=2
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    How does the PC HD Collection differ from the original PC version?
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    -It works out of the box and has all the lighting/blur/fog effects and additional Taunt sounds, but has slower loads, lacks cutscene movement and despawns. Some camera angles behave differently as well. It also has a few extra frames of input delay, even compared to PS3/XBOX 360 HDC. Quick text skipping with gun is with Style button (pad only). Some bosses spawn on different spots. The 2006 version has significantly faster loads on windowed mode than fullscreen, whereas HDC has no difference between the modes. The acid in M8 in HDC does more dmg than in 2006. Bought Gold Orbs do not work in the 2006 version. Doppelganger can be used infinitely with keyboard inputs. The unlock all cheat (R1+R2 + L1+L2 + dpad up-left + left stick down-right) still works in HDC but doesn't allow you to save or load a file (2006 version does). The savefiles between versions are not interchangeable.
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    How does the 2006 disc version differ from other versions?
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    -The main menu has an exit option, the acid in M8 does the original quick damage.
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    Why do you run on normal and not easy?
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    -Because from a fresh NG, you cannot choose easy until you die three times. This might seem arbitrary but if you cannot do the run on a fresh start, is it really NG? There's also no point in forcing yourself to die thrice in a normal run with a NG+ save. This is why easy and normal are different categories.
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    There is an Any% category which involves starting a NG from a fresh save and dying thrice to unlock easy and then starting that save with the difficulty. It is faster than NG normal overall, but it's a very boring category.
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    Why is Special Edition faster than vanilla?
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    1. Because SE has the option to use the turbo mode, which makes the game run 20% faster compared to vanilla.
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    2. SE's normal difficulty is the same as the JP/EU vanilla, but is equivalent to the US vanilla's easy. US version only has Yellow mode.
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    3. It also has the Gold selection, which means that when you die, you start from a specific point in the game. On Yellow (vanilla) you start the mission from the beginning. This means that you cannot death abuse unless you use a Yellow Orb.
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    It also doesn't have Vergil or Very Hard difficulty.
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    M14 Altar of Evil has Bloodgoyles instead of Dullahans, M15 last Orihalcon room has Soul Eaters instead of Dullahans, M17 puzzle room has Arachne instead of Dullahans.
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    SE's downside is the mandatory Jester fight in M5, which is pretty RNG heavy.
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    Why are you X-minutes behind WR?
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    -Because I'm bad at combat and movement resulting in taking dmg, lesser style, lesser Orb rewards ie. time loss.
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    Why do you run on PC?
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    -Because it has the fastest loading times and the ability to move during in-game cutscenes using the keyboard.
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    Why do you use Royalguard?
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    -Because it allows you to parry any attack in the game for style and guard build-up, which can be used as Just Release/Royal Release and cancel the recovery animations of almost any of Dante's moves. Rolling before guarding allows for easy timing on moves like A&R's jumps, Nevan's spinning and Vergil's Beowulf combos. Guard cancelling Rebellion in missions 1-3 is necessary for speed and efficiency and the same for shotgun. Properly timing a Release as an enemy is attacking you results in the Gold Release, which does the most dmg. If you mistime it (silver release), it won't do the full dmg and you can either end up with the regular or the Gold release animation, but you will take chip dmg. The Release is used to skip the second phase in Beowulf, Vergil 2 and Lady. The dmg dealt with Royalguard increases the more guard you have built up. The style is leveled up after beating M5 A&R and M18 final boss (A&R or Beowulf). Some parries that look perfect are not if the glass breaking effect is shown (ie. Geryon carriage spin).
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    What do you use Devil Trigger for?
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    -DT basically makes you invincible at the start up, regenerates HP, gives you hyper armor for some amount of hits or time, makes your movement and attacks faster and deal more dmg. It is used to run and Stinger cancel faster or save yourself from dying. Devil Trigger Explosion (DTE) is used by holding down DT for about 3 seconds to start charging your built up gauge (7 stocks max) and when released it will create an AoE that severely damages nearby enemies. Managing DT for movement and DTE is essential in the run.
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    What does Holy Water do?
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    -It basically OHKOs any lessers demons (except Queen Arachne) in a room and does immense dmg to bosses. You get 3 for free which are optimally used for M10 Arachne, M16 Fallens & Living Statue Room, M18 Chess pieces and 4 more are bought to waste Arkham. You can cancel the use animation by jumping but it actually loses time at least in Arkham.
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    What weapons do you use?
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    -Mostly Rebellion as it has fast and good damage and Stinger for movement. Cerberus is SC'd in M4-5 and swapped for Agni & Rudra from M7-13 which is in turn swapped for Beowulf for the rest of the run, except for the boss rush in M18. Guard cancelling the Shotgun is a fast way to dmg the Hells, A&R and Leviathan. The same is used for Kalina Ann in M18 A&R.
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    Cerberus is used for SC'ing and the Revolver is good for disarming A&R.
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    A&R is used for SC'ing and JC'ing.
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    Beowulf is used for JC'ing.
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    What upgrades do you get?
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    -Stinger lv2 at the start of M3, 5 Purple Orbs at the start of M8, the 6th before Leviathan and the last one at the start of M11.
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    Are there any glitches?
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    -There's a zip glitch in M9 after the 1st Arachne room. You have to Gold Release an arrow shot by the Enigma on a suitable spot to cross over to the other side, saving about 14s optimally. The 2nd phase of the Arkham fight has a prompt about Vergil, and you can sometimes skip this, though no one knows how.
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    What is dynamic difficulty?
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    -If you die on for example A&R, the next time you fight them you can knock away their weapons with one release instead of two. Similarly Doppelganger's blinds take less hits to open, Geryon actually behaves worse etc.
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    Why does the game freeze when entering certain rooms?
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    -That is due to the way the 2006 port handles the music files. It adds roughly 720 frozen frames to the run which is 12 seconds. You can disable the music via Style Switcher (DisableBGMEngine=1) or delete the files to avoid it.
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    Why are you playing on Japanese?
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    -Because Japanese produces less text and text boxes than other languages and scrolls faster as well. However this also changes the accept/decline buttons (from X to O and △ to X). The difference between JP and EN is about 2.09s.
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    Why is there no cutscene audio?
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    -Because I've disabled the BGMEngine to remove the stutters that happen in certain rooms and improve the performance of the game. I use hies' DMC3 music player to play the music (doesn't have all the proper tracks but it's better than nothing.)
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    ------
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    Terms
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    Taunt
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    -Taunting will give you about 1,5 blocks of Devil Trigger gauge and increases your style, thus increasing your Orb reward.
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    JC - Jump Cancelling
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    -Essentially allows you to infinitely juggle or attack a stationary foe by cancelling out the recovery animation of an aerial attack with a jump. Very useful against everything except Enigmas, Dullahans and the Fallen. All regular enemies except Queen Arachne/Dullahan can be JC'd.
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    DTE - Devil Trigger Explosion
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    -Charging the stocks of the Devil Trigger to release a massive explosion that damages all foes or bosses. More stocks being charged is equal to more damage, hence why upgrading purple orbs are so important.
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    SC - Switch Cancel
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    -General term for both Melee Switch and Gun Cancel.
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    MS - Melee Switch
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    -You can switch weapons mid-combat to combo weapons together, for example you can combo one attack from Rebellion and one from A&R repeatedly for good and fast damage. Helps to cancel out recovery frames after each combo.
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    GC - Gun Cancel (outdated)
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    -Especially useful in the later stages of the game where you can cancel the reload animation of the Spiral or Kalina Ann by switching back and forth constantly between Ebony and Ivory and the aforementioned weapons.
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    Guard Cancelling
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    -Cancelling any move, usually melee attacks or Shotgun, Spiral or Kalina Ann's recovery with Royalguard.
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    IC - Infinite Combo
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    -There are loads of times when you can IC in the game. For example, JC is a form of an IC but often times is penalizing because repeated attacks make your stylish meter drop. However, this is not an issue in a speedrun of the game, only at the start. Another form of infinites which doesn't penalize you is switching out between weapons constantly after each combo is complete.
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    EL - Enemy Launcher
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    -Essentially, R1 whilst holding back and then pressing the melee attack button will launch an enemy into the air. Following this whilst holding triangle will also launch the player in the air.
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    EJ - Enemy Juggling
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    -After successfully performing an Enemy Launcher w/ player, you can infinitely combo enemies in the air through the use of JC with weapons like Cerberus and Agni and Rudra.
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    RC - Roll Charge
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    -If you successfully manage to roll at the correct moment, Dante will gain extra DT. Useful in boss fights, like Nevan.
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    Auto-parry
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    -Some enemies like Hell Vanguards, Arachnes, Dullahans and bosses (Vergil) automatically parry your moves at certain times and will attack you with frame advantage. The easiest way to deal with this is parrying or releasing their attack.
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    Stinger Slide
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    -Sliding off an edge using the Stinger for great distance. With DT you can slide off some specific spots, like stairs.
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    Reverse Stinger
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    -Pressing slash and lock-on in quick succession will allow you to Stinger to any direction you wish.
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    Reverse Release
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    -The Release can be used against enemies that are all around you. Useful for any crowded situation and Leviathan.
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    Thumb rolling
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    -Rolling your thumb from one face button to another to consistently do something like shoot + aerial move with A&R (requires button order from top to bottom, like Triangle -> Square. This allows you to do fast consistent aerials without JC.
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    Rollguard pause
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    -Doing a rollguard and then nothing for a while will keep the Stylish rank frozen, which can get you more orbs as a result of keeping the Stylish rank from dropping as fast as normal.
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    Cutscene movement
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    -A glitch where you can move during an in-game rendered cutscene by using melee, jump, style, shoot and other normal functions except actual axial movement with keyboard (2006 PC only). This doesn't work on the newest Style Switcher (3), which is why you have to use 2.4.3. which is available at https://www.speedrun.com/static/resource/06zri.zip?v=dd0e3fd, or play without Style Switcher. However the game will inevitably perform worse with SS2, which is why I use SS3. This glitch is only really useful in individual level runs.
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    Full list of cutscenes where movement is possible:
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    M3
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    After activating wheel (blue door hand disappears) scene
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    M4
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    Chamber of Echoes, Living Statue Room Enigma pre and post scene, elevator going up scene, Incandescent Space pre and post scene, Chamber of Echoes scene, Endless Infernum 1st & 2nd scene, Gigapede enter & defeat scene
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    M5
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    Post Bloodgoyle scene, Jester pre and post scene, Giantwalker Chamber post Jester, post Astronomical Board scene, using Vajra scene, pre & post Living Statue Room scene, using Soul of Steel scene, elevator wheel activation scene, elevator going up scene, A&R combination scene
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    M6
  299. 299
    Trial of the Warrior pre and post scene, Artemis scene
  300. 300
     
  301. 301
    M7
  302. 302
    The Divine Library pre and post scene, Tranquil Souls pre and post scene, elevator going down & up scenes, Chamber of Echoes fire door scene, Cursed Skull Chamber wheel activation scene & pre and post scene, Tranquil Souls post scene, Peak of Darkness scene
  303. 303
     
  304. 304
    M8
  305. 305
    Tusk scenes, Gigapede scenes, Ignis Fatuus pre and post scene, Leviathan pre scene
  306. 306
     
  307. 307
    M9
  308. 308
    Rotating Bridge scene, Provisions Storeroom pre and post scene, Subterranean Garden pre and post scene, Subterranean lake scene, Provisions Storeroom (2) pre and post scene
  309. 309
     
  310. 310
    M10
  311. 311
    Stone Mask scene, Rounded Pathway pre and post scene, Provisions Storeroom pre and post scene, Rotating Bridge scene
  312. 312
     
  313. 313
    M11
  314. 314
    Altar of Evil Pathway scene, Altar of Evil pre and post scene
  315. 315
     
  316. 316
    M12
  317. 317
    Torture Chamber scene, Altar of Evil pre and post scene, Marble Throughway pre and post scene, Rotating Bridge scene, Geryon defeat scene
  318. 318
     
  319. 319
    M13
  320. 320
    Effervescence Corridor pre and post scene, Vestibule puzzle solve scene, Orihalcon scene
  321. 321
     
  322. 322
    M14
  323. 323
    Elevator going up scene, Altar of Evil pre and post scene, Hell's Highway scenes
  324. 324
     
  325. 325
    M15
  326. 326
    Upper Subterranean Garden post scene, Gears of Madness pre scene, Altar of Evil Pathway pre scene
  327. 327
     
  328. 328
    M16
  329. 329
    Chamber of Sins post scene, Living Statue Room pre and post scene, Waking Sun Chamber Golden Sun scene & pre and post
  330. 330
     
  331. 331
    M17
  332. 332
    God-cube Chamber scene, Trial of Wisdom pre and post scene, Trial of Sbeat pre scene Skull Spire pre and post-scene, Doppelganger post scene
  333. 333
     
  334. 334
    M18
  335. 335
    Chess boss pre and post scene, post boss scenes
  336. 336
     
  337. 337
    M19
  338. 338
    Room of Fallen Ones pre and post scene, Nirvana of Illusions pre and post-scene, Infinity Nirvana pre and post-scene
  339. 339
     
  340. 340
     
  341. 341
    Enemy despawning
  342. 342
    Occupy the same hitbox as a spawning enemy to make them despawn (can work by just hitting them once without being close). Especially useful for Hell Vanguards (M2, M11, M14). Works most often on the first Lust in M1. This is not consistent.
  343. 343
     
  344. 344
    Wave despawning
  345. 345
    beat all 3 enemies that are on screen simultaneously or within quick succession to make the next wave not appear. Works mostly on Temperance Wagon.
  346. 346
     
  347. 347
    Zip glitch
  348. 348
    In M4 you can perform a Gold Release in Incandescent Space on the left fence timed to a Gluttony's attack to go through the wall and then run to pick up the Astronomical Board and end the mission. If you aim at the Gluttony on the top-right, you will always have the right angle, but you must also stand so that nothing blocks your zip. It can be tried indefinitely as long as you are hit by the sand blast and reverse Release if the original target moves. In M9 you can Gold Release on the stairs in Subground Water Vein using the Enigma's arrows. If you aim at the Enigmas on the other side and align your aimed Ebony & Ivory below the dark line on the wall, you will teleport to the other side. Difficult to pull off and the best chance for it is at the very beginning since the Enigma will shoot at you. For this I want about 5-6 stocks of DT to run there. I will probably only go for it if the run is not very good.
  349. 349
     
  350. 350
    Orb reward from missions is Orbs + Rank bonus (+ Boss bonus). The time, damage taken and overall style affect Rank bonus.
  351. 351
     
  352. 352
     
  353. 353
    -------------------------------------------
  354. 354
    New strats (biggest changes since tutorial)
  355. 355
    -------------------------------------------
  356. 356
    Release cancels
  357. 357
    M1 Loner wave 2 release direction + 2 hit cancels + aerial beat on Pride, hies & Frenchie releases
  358. 358
    M2 wave despawn, shoot Vanguard between parries and teleports
  359. 359
    M3 Club Sloth Release, stage strat
  360. 360
    M4 Gigazip
  361. 361
    M5 Jester SC 2&2
  362. 362
    M7 Push Greeds together for double Aerial Cross hits, Gold Release on Greeds if possible, Aerial Cross E&I cancels on ball, Orb Ore (Aerial Cross + Release (roughly 1 stock) + SC, Vergil 1 A&R JCx7, clash strat
  363. 363
    M8 Retina Chamber roll taunt strat, BanHeart
  364. 364
    M9 JC Arachne
  365. 365
    M10 Aerial Cross E&I cancels on Dullahan, parry blades in Dullahan room
  366. 366
    M11 2 hits + SC on 2nd block, Aerial Cross Soul Eater with back turn to Vanguard, taunt, parry Vanguard teleport, Wagon wave despawn (3 Prides)
  367. 367
    M12 Wagon wave despawns, Geryon TAS or Frenchie Release, SC both Geryon and carriage
  368. 368
    M13 Vergil 2 1-cycle or no Devil Star 2-cycle
  369. 369
    M14 Straight (fully-charged) -> Combo 1 -> Straight Adjudicator, Straight charge on Dullahans, Hell's Highway Release strat
  370. 370
    M15 Dizzy Fallen https://www.youtube.com/watch?v=T0meiUXP5Gc, wheel strats, death abuse
  371. 371
    M16 HW Living Statue Room, new Lady 1 or 2 cycle release strat
  372. 372
    M17 Stinger 2nd Abyss to last 2 for DTE, charge Straight Beo spam DT orb ore, parry Doppelgänger
  373. 373
    M18 Parry Queen
  374. 374
    M19 Waifu Abyss strats, no Devil Star Arkham, charge Beowulf overhead kick
  375. 375
    M20 Release Cancels
  376. 376
     
  377. 377
     
  378. 378
     
  379. 379
    ----------------------
  380. 380
    Notes for improvement:
  381. 381
    ----------------------
  382. 382
    Wheels with fire on activate faster with Release than normal moves
  383. 383
    Trampoline movement
  384. 384
     
  385. 385
    M1: Hies & Frenchie releases (1 & 2)
  386. 386
    M2: Wave despawn
  387. 387
    M3: No menu choke, parry Sloth, Better Cerberus
  388. 388
    M4: Walljump, Release on fiery wheel (Silence Statuary), Gigazip
  389. 389
    M5: Better Bloodgoyles, Jester, freeride (jump further)
  390. 390
    M7: Better JCs, Vergil JCs (shotgun between parries)
  391. 391
    M8: Retina Chamber 3 stock DTE + Million Slash (24s), 1-cycle Leviathan
  392. 392
    M9: Faster Zip glitch, better Arachne fights
  393. 393
    M10: Better Arachne
  394. 394
    M11: Better JCs on Beowulf
  395. 395
    M12: Perfect parry carriage spin, don't let Geryon run, JC Geryon? https://clips.twitch.tv/LivelyKathishCoffeeRickroll-OQ1Uth6pMT04YYf1
  396. 396
    M13: Buy Devil Star? Better DTE, Don't choke
  397. 397
    M14: Holy Water, last Purple Orb, Hell's Highway hies
  398. 398
    M15: Movement, Release on fiery wheels (Combo 1, release Lv1) (Leviathan, 3rd, 4th)
  399. 399
    M16: HW Living Statue Room, better JCs, no Lady hookshot
  400. 400
    M17: Stinger Abyss to last 2 DTE, no choke Doppel, go clockwise, parry him for guard and meter
  401. 401
    M18: Better Cerberus, double knockdown A&R https://clips.twitch.tv/ClumsyAlertHawkJebaited-w1lpSjAAsSnq47tg, no choke Beowulf
  402. 402
    M19: First room Waifu strat, don't release DTE too early on Abyss, 4HW Gold Release Arkham
  403. 403
    M20: Better JCs, clash strat for 3 more JCs (air perfect release on Helm Breaker, delayed Beowulf hit, JCx16)
  404. 404
     
  405. 405
    General:
  406. 406
    Disable BGM for free timesaves (no mini-freezes upon entering specific rooms, saves 12s)
  407. 407
     
  408. 408
    Stinger slides:
  409. 409
    M5 Giantwalker Chamber, over to the trampoline platform, elevator to A&R
  410. 410
    M6 On top of Artemis statue
  411. 411
    M7 library stairs (hard)
  412. 412
    M8 Down to the beginning area after cycle
  413. 413
    M9 On downward slope out of Subground Water Vein, Sunken Opera House stairs (DT) (hard)
  414. 414
    M10 zip glitch stairs at the top (DT) and bottom
  415. 415
    M11 At the start, stairs before Temperance Wagon (midway, DT)
  416. 416
    M12 Stairs down, from the stair platform in Gears of Madness, top-most gear
  417. 417
    M14 After 1st elevator ride, next to portal to strip club (DT)
  418. 418
    M15 First Orihalcon fragment room, Gears of Madness
  419. 419
    M16 Living Statue Room edges, Upmost stairs in Artemis' room (DT)
  420. 420
    M17 beginning stairs (DT)
  421. 421
    M18 Last Stinger in Unsacred Hellgate
  422. 422
     
  423. 423
    -----------------------------------
  424. 424
     
  425. 425
    **Red Orb Ores**
  426. 426
    Rebellion Combo 1 - 4933
  427. 427
    Reb/Cerb SC - 4864
  428. 428
    Reb/Cerb SC 1&2 - 5858
  429. 429
    Reb/Cerb SC 2&2 - 7149
  430. 430
    Reb/A&R SC - 6741
  431. 431
    Reb/A&R Aerial Cross x1 & SC - 6849
  432. 432
    Beowulf Combo 1 - 7296
  433. 433
     
  434. 434
    -M3 behind wall, Rebellion (4933) #1
  435. 435
    -M4 elevator, Rebellion/Cerberus SC 1&2 (5858)
  436. 436
    -M8 near the last tusk, Rebellion/A&R (6741) #2
  437. 437
    -M14 elevator, Beowulf (7296) skip
  438. 438
    -M15 Forbidden Land, Beowulf (7296) skip
  439. 439
    -M17 God Cube Room, Beowulf (7296) skip
  440. 440
    -M17 Before Doppelgänger, Beowulf (7296) #3
  441. 441
    -M18 Before boss gauntlet, Beowulf (7296) skip
  442. 442
     
  443. 443
    Orb Ores give more orbs with DT
  444. 444
    M8 Rebellion/A&R SC normal = 6741
  445. 445
    with DT = 7380
  446. 446
    SC with DTE = 7439 (first hit not cancelled by DTE gives about 430 more orbs)
  447. 447
     
  448. 448
     
  449. 449
    Examples:
  450. 450
    5 stocks DTE full DT used = 7439
  451. 451
    1 stock DTE full DT used = 7409
  452. 452
     
  453. 453
    5 stocks DTE and turn off DT = 6855
  454. 454
    1 stock DTE and turn off DT = 6848
  455. 455
     
  456. 456
     
  457. 457
    Orb Ores give more orbs with Release
  458. 458
    M7 Aerial Cross + ground Release (Lv1) + Reb/A&R SC = 10662
  459. 459
    M7 Aerial Cross + ground Release (sub-Lv1[2 parries]) + Reb/A&R SC = 9890-10168
  460. 460
    M7 Aerial Cross + ground Release (sub-Lv1[3 guard holds]) + Reb/A&R SC = 9698
  461. 461
     
  462. 462
     
  463. 463
    Get M3, M8 and M17 Orb ores
  464. 464
     
  465. 465
    -----------------------------------
  466. 466
     
  467. 467
    **Red Orb caches**
  468. 468
    -M3 edge of roof 66th Slum Avenue (1000) (optional), above Love Planet sign (1000) (optional), above the Orb Ore (1000) (optional)
  469. 469
    -M4 above red sign in Endless Infernum (1000) (optional)
  470. 470
    -M5 above pillar in Azure Garden (1000) (optional)
  471. 471
    -M6 above Artemis (2000) GET (Easier S-rank)
  472. 472
    -M7 above broken pillar in Pitch-Black Void (1000) (optional), above candle stick in Tranquil Souls Room (2200) (optional)
  473. 473
    -M8 above tip of the ship's bowsprit (1500) (optional)
  474. 474
    -M9 above stone plate (1500) GET (Easier S-rank)
  475. 475
    -M11 above movable statue at max range (2000) 2300 if you get the green orb next to HW
  476. 476
    -M13 above stairs entrance in Spiral Staircase (1700) GET (Easier S-rank)
  477. 477
    -M14 on top of dark corner at the start (1500) (optional), next to door in Top Obsidian Path (1300) (optional), above stone plate (500) (optional), M14 end on top of truck (2500) GET
  478. 478
    -M15 Leviathan's eye (2000) (optional)
  479. 479
    -M16 left of last door (1000) (optional)
  480. 480
     
  481. 481
    -----------------------------------
  482. 482
     
  483. 483
    **Enemy drops and extra orbs**
  484. 484
    -M3 above the shelter in the start, Jukebox (300), atop the Love sign (1000), on the opposite wall (1060)
  485. 485
    -M4/M5 next to Gigapede door (1000)
  486. 486
    -M5 Prides on the elevator (400)
  487. 487
    -M14 Hell's Highway last room Chess Piece drops (4000)
  488. 488
     
  489. 489
    -----------------------------------
  490. 490
     
  491. 491
    **Boss Orb drops**
  492. 492
    Cerberus (360)
  493. 493
    Gigapede
  494. 494
    Jester (1000-)
  495. 495
    A&R (1400) GET
  496. 496
    Nevan (525)
  497. 497
    Beowulf (2250)
  498. 498
    Geryon (450)
  499. 499
    Doppelgänger
  500. 500
    Cerberus #2 (900)
  501. 501
    A&R #2 (1750)
  502. 502
    Beowulf #2 (1250)
  503. 503
     
  504. 504
    -----------------------------------
  505. 505
     
  506. 506
    Orb count M19
  507. 507
    110 000
  508. 508
     
  509. 509
    Holy Water
  510. 510
    1. 10 000
  511. 511
    2. 15 000
  512. 512
    3. 20 000
  513. 513
    4. 25 000
  514. 514
    5. 30 000
  515. 515
    70k for 4 HWs in M19
  516. 516
    100k for 5 HWs
  517. 517
     
  518. 518
    Purple Orbs
  519. 519
    1. 3000
  520. 520
    2. 5000
  521. 521
    3. 7000
  522. 522
    4. 9000
  523. 523
    5. 10000
  524. 524
    6. 20000
  525. 525
    7. 30000
  526. 526
    T= 84000
  527. 527
    54k for 6 Orbs in M8
  528. 528
     
  529. 529
    --------------------
  530. 530
    Damage optimization
  531. 531
    --------------------
  532. 532
     
  533. 533
    Pride - Rebellion Combo 1, Rebellion/Cerberus/A&R SC x2
  534. 534
    Lust - Rebellion One-two x8 + One
  535. 535
    Wrath - 7 shots
  536. 536
    Sloth - Rebellion One-two x12
  537. 537
    Gluttony - Rebellion/Cerberus SC x8
  538. 538
    Greed - A&R JC x8
  539. 539
    Envy - A&R JC x2, DTE (2)
  540. 540
    Vanguard - DTE (Full)/Beowulf JC x6, A&R JC x14, Beowulf JC x15
  541. 541
     
  542. 542
    Enigma - 4 Rebellion hits or 2 beater Bees
  543. 543
    Bloodgoyle small - Shotgun, Rebellion Combo 1
  544. 544
    Bloodgoyle big - Shotgun, Rebellion/Cerberus SC x6
  545. 545
    Dullahan - Rebellion Combo 1, A&R JC x2
  546. 546
    Arachne small - Gold Release, Lv2 Release, SC/DTE (Full), Rebellion spam
  547. 547
    Arachne big - Gold Release x2, DTE (Full)/SC
  548. 548
     
  549. 549
    Chess Pawn - 4 beater Bees, 1 charged Straight/3 beater Bees
  550. 550
    Chess Knight, Bishop - 5 beater Bees
  551. 551
    Chess Rook - DTE (Full), Beowulf
  552. 552
     
  553. 553
    Soul Eater - A&R JC x1
  554. 554
    Fallen - Helm Breaker, DTE (Full)
  555. 555
    Abyss - DTE (Full)
  556. 556
     
  557. 557
    DTE
  558. 558
    2 Stocks
  559. 559
    Envy
  560. 560
     
  561. 561
    4 Stocks
  562. 562
    Lust
  563. 563
    Pawns
  564. 564
     
  565. 565
    5 Stocks
  566. 566
    Knights, Bishops
  567. 567
     
  568. 568
    Full
  569. 569
    Abyss
  570. 570
    Fallen
  571. 571
     
  572. 572
    Vergil 2 - 2nd phase triggers at below 70% HP
  573. 573
    Vergil 3 - DT barrier triggers at below 40% HP
  574. 574
    Arkham - His HP gets reset to 50% in phase 2, so doing any more damage than that is pointless
  575. 575
     
  576. 576
    --------------
  577. 577
    Extra tidbits
  578. 578
    --------------
  579. 579
     
  580. 580
    **Wheel activations**
  581. 581
    Fastest way is to use Rebellion Combo 1 x1 and Release with about 1.5 stocks as it instantly activates it.
  582. 582
    -Stinger, Rebellion Combo 1 x2, Stinger - 200 frames (most used due to starting Stinger covering distance)
  583. 583
    -Rebellion Combo 1 - 206 frames
  584. 584
    -Reb/Cerb SC 1&2 x2, Reb 1&2, Stinger - 197 frames
  585. 585
    -Reb/Cerb SC 1&2 - 195 frames
  586. 586
    -Reb/A&R SC - 175 frames
  587. 587
    -Stinger, Reb Combo 1, Reb/A&R SC, Reb 1, Stinger - 190 frames (use after getting A&R)
  588. 588
    -Reb/Beo SC - 207 frames
  589. 589
    -Stinger, Reb Combo 1, Reb/Beo SC, Reb 1, Stinger - 194 frames (use after Beo with Stinger starter)
  590. 590
    -Stinger, Reb Combo 1, Straight, Stinger, Straight - 194 frames (use after Beo alternate)
  591. 591
    -Reb Combo 1, Reb 1, Straight, Reb 1, Straight - 177 frames (use after getting Beowulf when close to wheel)
  592. 592
     
  593. 593
    Buying an item at mission start (~4s) vs Divinity Statue (~3s).
  594. 594
     
  595. 595
    M5 elevator can be done in ~30s if you knock off all enemies ASAP and keep walljumping compared to getting Lv1 RG and orbs from all waves ~38s. Recommendation is at least getting RG Lv1 and orbs from 1st and maybe 2nd wave.
  596. 596
     
  597. 597
    To ride/surf on enemies, Stinger/Shotgun and use Ebony & Ivory to make them fall quicker
  598. 598
    When you crash a ride against a wall, they sometimes put their legs up, meaning it takes longer for them to be ridden again (shoot with E&I)
  599. 599
    Taunt when Chess Pieces appear and charge Beowulf's Straight before for free meter and dmg
  600. 600
    Spam decline to make text boxes go by quicker
  601. 601
    The enemies don't die until their hitbox is completely gone (you cannot JC them). This explains why the M5 elevator sometimes falls even with less than 6 enemies on it.
  602. 602
    You can JC dead enemies for a while for DT.
  603. 603
    Enemy death animations can make a big difference in time saved/lost. Especially in places like M19 Mirror room.
  604. 604
     
  605. 605
    On HDC in M8 Retina Chamber, you can use a 2 stock DTE twice and delay taunt to get a 20s room: https://clips.twitch.tv/TallFlirtySandstormCharlietheUnicorn-CgPpDSsgUrg7PQV_
  606. 606
     
  607. 607
    Use a fresh save file with no completed Mission 1 to skip choosing the difficulty again in the menu.
  608. 608
    (Delete old file, start game and set your preferred controller settings and turn turbo on, select new game and save in M1. If the run dies, simply restart the game.)
  609. 609
    Load save with M19 completed before run to skip Vergil prompt in M19.
  610. 610
     
  611. 611
    M19 mirror room breakable mirrors are random or at the very least you cannot know where the next mirror will be based on where the first one is.
  612. 612
     
  613. 613
     
  614. 614
     
  615. 615
    -----------
  616. 616
    Mission 1
  617. 617
    -----------
  618. 618
    -Run left, lock-on and Gold Release 1st wave
  619. 619
    -Combo 1 1st spawning Pride in 2nd wave, move back a bit to delay Pride attack, Gold Release to beat 3 Prides, beat 1 Pride and move slowly toward next Pride and lock-on to spawning Lust ASAP, Gold Release, 2 hits + Combo 1 to finish it in the air
  620. 620
    -Taunt Lust and Gold Release 3rd wave Pride (2 Prides, 1 Lust), 2 hits + Combo 1 Lust, 2+1 hits Pride, Combo 1 Pride, lock-on to spawning Lust and Gold Release (1 Pride, 1 Lust), 2 hits + Combo 1 Lust, 2 hits + High Time Pride
  621. 621
    -Rebellion 2 hits x3 4th wave Lust, Gold Release Lust attack, stand next to Pride and Gold Release its attack locked-on to spawning Lust after if possible
  622. 622
    -Rebellion Combo 1 Prides, One-two Lusts
  623. 623
    -Pick up all Red Orbs
  624. 624
    -S-Rank (Don't take a direct hit) (With a hit you need all other stats S)
  625. 625
  626. 626
    -----------
  627. 627
    Mission 2
  628. 628
    -----------
  629. 629
    -Gold Release 1st wave (stand on third plate from door, walk back before release)
  630. 630
    -High Time Lust, freeride next to taxi, beat it and Gold Release 3 Prides (possible wave skip)
  631. 631
    -10 Shots, Parry the Wrath
  632. 632
    -Gold Release 3rd wave Pride (stand with right foot between dark and light grey pavement corner, target Pride in the back)
  633. 633
    -Wait until Lust spawns, parry Wrath, Combo 1 + 2 hits Lust
  634. 634
     
  635. 635
    BOSS: Hell Vanguard
  636. 636
    -Parry and 1-2 x2, Combo 1
  637. 637
    -Gold Release with full RG, mash Combo 1
  638. 638
    -S-Rank
  639. 639
     
  640. 640
    -----------
  641. 641
    Mission 3
  642. 642
    -----------
  643. 643
    -Get Stinger Lv2 (12 500 Orbs) - - - !!!!!
  644. 644
    -Move with Stinger cancelling
  645. 645
    -Activate the wheel (Stinger, Combo 1 x2, Stinger)
  646. 646
    -Stinger/Shotgun cancel/Release the enemies (10 total), beat 3 Sloths, Prides, and lure the rest into a corner
  647. 647
    -Orbs on top of sign & on the side of the building
  648. 648
    -Break dumpster for Orbs
  649. 649
    -Combo 1 the Red Orb Ore and jump for more (5933)
  650. 650
    -Stinger to Ice Guardian's Chamber, run and Stinger x2 inside
  651. 651
  652. 652
    BOSS: Cerberus
  653. 653
    -Break the ice on all heads
  654. 654
    -Attack Cerberus' heads with Combo 1 & 1-2 cancels to stun
  655. 655
    -Hit all heads during the stun, release
  656. 656
    -Taunt during Berserked Million Carats and Parry it
  657. 657
    -Stand in front of middle head, aim at paw to the right, Gold Release using headbutt if possible
  658. 658
    -Stinger to the end
  659. 659
     
  660. 660
    -----------
  661. 661
    Mission 4
  662. 662
    -----------
  663. 663
    -Enter blue door (Run a bit for camera angle change, Stinger x2, walljump x2, Stinger)
  664. 664
    -Ride the Pride
  665. 665
    -beat all enemies (Helm Breaker & Combo 1 on last, Stinger slide)
  666. 666
    -Destroy Pawns on the elevator, SC on the ore, activate the wheel
  667. 667
    -Perform M4 skip: Shotgun Gluttony in the corridor, Hightime and Shotgun, then position yourself closer to the right of the hand door next to the Gluttony. Switch to target the top-right Gluttony. When the downed Gluttony gets up, jump, roll to the left, jump up back and time the Gold Release on the sand blast.
  668. 668
     
  669. 669
    If not M4 skip
  670. 670
    -beat all enemies in the corridor and go through green door
  671. 671
    -Enter the yellow door
  672. 672
    -beat all enemies in the pit
  673. 673
    -Enter red door
  674. 674
     
  675. 675
    BOSS: Gigapede
  676. 676
    -Stinger slide, Helm Breaker, Stinger (ASAP)
  677. 677
    -Wait until the head goes in the hole, Cerberus' Revolver, wait, repeat and spam Cerberus or SC
  678. 678
    -Walljump on top of it as it comes out (stand on head, lock-on)
  679. 679
    -Wait until its head and tail collide, Release (3x the dmg as head only Release), SC or Revolver to deflect possible balls
  680. 680
    -Alternate: Wait until it goes up, Release, SC (alternate Reb1/Cerb1 and Reb1/Cerb2)
  681. 681
    -Walljump in the corner as it comes out again, stand behind the head and hit it and/or deflect the balls with Rebellion or Cerberus' Combo 1/Revolver/SC
  682. 682
    -Get Astronomical Board
  683. 683
  684. 684
    -----------
  685. 685
    Mission 5
  686. 686
    -----------
  687. 687
    -1 Shotgun shot on Bloodgoyles, Rebellion Combo 1, SC for big ones
  688. 688
    -Stinger slide after first three to cover distance
  689. 689
     
  690. 690
    BOSS: Jester
  691. 691
    -Run up Shotgun cancel x3 for stagger (afterwards E&I spam), Stinger to Jester and SC 2&2 or Shotgun cancel (slightly more dmg if optimal)
  692. 692
    -SC during his attacks, parry orbs for release
  693. 693
     
  694. 694
    -Jump to the top (short+short, short+long), Stinger slide to door
  695. 695
    -Go and place the Astronomical Board
  696. 696
    -Jump down twice
  697. 697
    -Get Vajura
  698. 698
    -Enter the blue door
  699. 699
    -Set Vajura, get Soul of Steel
  700. 700
    -Stinger slide at the edge to left
  701. 701
    -beat the enemies (Enigma, Gluttony/Enigma, Gluttony, floor Enigma, right top Enigmas, last Enigma)
  702. 702
    -Hold left stick in any direction after exiting door, Stinger and ride the Pride
  703. 703
    -Stinger slide (Stinger, release, Stinger) and Helm Breaker on Trampoline to the yellow door
  704. 704
    -Place Soul of Steel
  705. 705
    -Stinger slide across the elevator and activate it
  706. 706
    -Walljump to make the Prides spawn faster, stand in middle and hold guard for RG, spam Cerberus locked-on for style, get orbs
  707. 707
    -Wall jump after the fourth wave
  708. 708
    -Cutscene movement in the elevator
  709. 709
  710. 710
    BOSS: Agni & Rudra
  711. 711
    -Stinger to Rudra and shotgun cancel
  712. 712
    -Release both when Agni attacks
  713. 713
    -Use Cerberus Revolver or Release to knock their weapons away (attack Agni first)
  714. 714
    -SC Agni and Shotgun cancel Rudra (SC if you can hit them simultaneously)
  715. 715
    -Gold Release if possible
  716. 716
    -Damage them equally
  717. 717
    -Jump forward to get Orbs for S-rank, Stinger to the door
  718. 718
  719. 719
    -----------
  720. 720
    Mission 6
  721. 721
    -----------
  722. 722
    -Get Orbs from on top of Artemis (2000)
  723. 723
    -Gold Release to go through spikes
  724. 724
    -Get the Essence of Technique
  725. 725
    -Stinger and ride on top of Gluttony x2
  726. 726
    -4, 2, 3 to get the Essence of Intelligence (left, right, straight from camera's view)
  727. 727
    -Equip Agni & Rudra at the Divinity Statue - - - !!!!!
  728. 728
    -Place the Essences on Artemis
  729. 729
    -Go through the door
  730. 730
    -Stinger to the end
  731. 731
  732. 732
    -----------
  733. 733
    Mission 7
  734. 734
    -----------
  735. 735
    -Go down the Heavenrise Chamber
  736. 736
    -Stinger slide on the bookshelf to get the Orihalcon Fragment
  737. 737
    -Stinger twice on stairs and Stinger slide on the other stairs to the door
  738. 738
    -Go up the Heavenrise Chamber and get the Holy Water (wiggle left stick on trampolines)
  739. 739
    -Go through the uppermost door
  740. 740
    -Get Vital Star left of the door to Tranquil Souls Room
  741. 741
    -Jump Cancel with A&R on the Greeds (push together for double hits) 1st wave, Parry and Gold Release both in 2nd, JC
  742. 742
    -Get Siren's Shriek
  743. 743
    -Jump with shotgun on top of candle stick for Orb cache (2200)
  744. 744
    -Place the Orihalcon Fragment
  745. 745
    -Go down the elevator
  746. 746
    -Use cutscene movement on the elevator
  747. 747
    -Use Siren's Shriek on the flaming door
  748. 748
    -Activate the wheel in Skull Chamber with SC, Jet Stream to ball and break it with Aerial Cross x5 (roll thumb from shoot to melee)
  749. 749
    -Get Crystal Skull
  750. 750
    -JC Greeds, SC Lusts
  751. 751
    -Get Gold Orb (optional)
  752. 752
    -Ride elevator back up
  753. 753
    -Stinger to Greed, JC both
  754. 754
    -JC Hell Vanguard (run behind it to bait attacks)
  755. 755
    -Place Crystal Skull
  756. 756
    -Stinger to the top
  757. 757
     
  758. 758
    BOSS: Vergil 1
  759. 759
    -Run to Vergil, parry, shotgun cancel during sheathing, Aerial Cross x7, shotgun, Gold Release with Lv2 guard
  760. 760
    -Let him have room behind him so he won't teleport
  761. 761
    -Repeat
  762. 762
  763. 763
    -----------
  764. 764
    Mission 8
  765. 765
    -----------
  766. 766
    -Destroy the 5 tusks:
  767. 767
    Helm Breaker to drop down, run right, fulljump and Shotgun 1st, Stinger and Helm Breaker down to 2nd, use E&I next to left rock
  768. 768
    Walljump up, Stinger close to bridge, shoot 3rd
  769. 769
    Stinger drop and Helm Breaker the 4th
  770. 770
    Walljump to 5th, Shotgun (jump shoot jump, jump and wall jump x2)
  771. 771
    -DT run to Divinity Statue, buy 4 Purple Orbs - - - !!!!!
  772. 772
    -DTE (1 stock, release) and SC the Orb Ore
  773. 773
    -Escape the Gigapedes with Devil Trigger
  774. 774
    -Ride the Envy x2, Helm Breaker, Taunt (Have less than full HP for Retina)
  775. 775
    -Retina Chamber: Stinger to Envy, Taunt, parry and use Devil Trigger Explosion (3 stocks, rollguard, delay Taunt) to beat all 5, parry and JC other Envies for guard and DT, get Ignis Fatuus
  776. 776
    -Stinger slide in the next room (downhill and uphill [DT]) foot on small bump and DT run from Gigapede
  777. 777
    -Stomach with Envies: Run next to wall, Stinger and Helm Breaker on the bus or Lock-on after entering, change target 2 times to lineup with door, Stinger slide
  778. 778
    -Buy 5th Purple Orb before Leviathan's Heartcore - - - !!!!!
  779. 779
  780. 780
    BOSS: Leviathan
  781. 781
    -Attack the Right Lung with Shotgun cancel or Aerial Cross cancels x8 (4+4)
  782. 782
    -SC, Gold Release, DTE (wait until Envies are close enough) and SC or Shotgun the Heartcore (JC if Envies are close)
  783. 783
    -Shotgun when the Heartcore opens for fast 1-cycle, parry lasers and Gold Release or Release a bit above the Heartcore for slower 1-cycle
  784. 784
    -Aerial Cross the Heartcore and Shotgun cancel with DT or parry laser and Release during next laser (2-cycle)
  785. 785
  786. 786
    -----------
  787. 787
    Mission 9
  788. 788
    -----------
  789. 789
    -Stinger to the Arachne room
  790. 790
    -Stinger spam to knock down the Arachne
  791. 791
    -beat the 4 Arachne with DTE(4-5)/JC and Gold Release (Leave with 5 stocks of DT)
  792. 792
    -Get Orbs from on top of the sign (1500)
  793. 793
    -Break the front and middle left lightspikes
  794. 794
    -Zip glitch with the Gold Release
  795. 795
    -Taunt Enigma after landing
  796. 796
    -Stinger to Greed, build Guard and DT by parrying the spinning blades
  797. 797
    -Go through wheel door and DT run, parry upper blades (hold Royalguard)
  798. 798
    -Get the Ambrosia and beat the 2 Arachne, Taunt
  799. 799
    -Stay close to door and parry for Release
  800. 800
    -Release on 2 Arachne, DTE
  801. 801
    -DT run to Pride and ride to Nevan
  802. 802
  803. 803
    BOSS: Nevan
  804. 804
    -Taunt her in the beginning, Stinger to her
  805. 805
    -Parry her spinning, JC the shield with A&R (3 hits)
  806. 806
    -JC (lock-on) to make her fall down
  807. 807
    -SC/DTE and Release after shield break
  808. 808
    -Taunt when she teleports
  809. 809
    -Follow her and build meter for 2-cycle
  810. 810
    -Finish her and Stinger slide with DT on the stairs
  811. 811
    -Get Orbs for S-rank
  812. 812
    -Go through the red door
  813. 813
  814. 814
    -----------
  815. 815
    Mission 10
  816. 816
    -----------
  817. 817
    -DT run to get Stone Mask
  818. 818
    -Ride the Gluttony
  819. 819
    -DT run and Stinger
  820. 820
    -Place Stone Mask
  821. 821
    -Get Neo-Generator
  822. 822
    -Go through the blue door and beat the Dullahans with Aerial Cross x2 (thumb roll strat), parry blades for guard/DT (hold RG)
  823. 823
    -DT run & Stinger through the area, DT Stinger slide at the top of the stairs with DT and at the end (beat Enigma with Stinger, High Time, Aerial Cross, Taunt)
  824. 824
    -Go through the rotation door
  825. 825
    -Stinger to and beat the first 2 Arachne with Release (1 small/1 big) and SC/JC the Queen Arachne a couple times, then use Holy Water when the last one spawns
  826. 826
    -Stinger/DT run to the yellow door
  827. 827
    -Run and Stinger in last room
  828. 828
    -Check your Orb count (if 27k = need 3k from mission, if 28k = need 2k)
  829. 829
  830. 830
    -----------
  831. 831
    Mission 11
  832. 832
    -----------
  833. 833
    -Buy last Purple Orb (30 000) - - - !!!!! (OLD ROUTE)
  834. 834
    -Stinger slide on before first gear
  835. 835
    -Stinger slide next to Enigma
  836. 836
    -Get Devil Star
  837. 837
    -Go through lower door
  838. 838
    -beat the 5 Soul Eaters with A&R by showing your back, lock-on, AC (use DT with Rebellion to run to them)
  839. 839
    -Jump, shoot, walljump to get up in Altar of Evil, push blocks in (2 hits x2, SC repeat)
  840. 840
    -Drop down, turn back to Soul Eater & Hell Vanguard, Aerial Cross, Taunt, parry Vanguard's teleport, DTE when next Soul Eater spawns, JC Hell Vanguard
  841. 841
    -Stinger slide with DT on the stairs
  842. 842
    -Get the Holy Water before the Temperance Wagon, DT run to Wagon
  843. 843
    -DTE (4) 1st wave, Taunt, Shotgun after last Lust drops drown, Stinger, DTE, Release 2nd wave (Gold Release can crash the game on '06)
  844. 844
    -Parry/guard 3 Prides, DTE when Enigma goes off-screen to skip last 2 Prides of the wave (does not save time)
  845. 845
    -Combo 1 remaining Prides, Taunt, shoot and parry Wrath
  846. 846
  847. 847
    BOSS: Beowulf
  848. 848
    -Stinger, Taunt, parry 3 times
  849. 849
    -JC him in the eye with DT x2 to make him swing blindly, rollguard to the left (2 parries)
  850. 850
    -JC again for stun, DT JC during stun
  851. 851
    -Gold Release on the eye during the explosion right after the "ding" sound
  852. 852
    -JC to finish, if he tries to escape, jump guard his run
  853. 853
    -Get orbs (2000)
  854. 854
     
  855. 855
    -----------
  856. 856
    Mission 12
  857. 857
    -----------
  858. 858
    -Stinger to the Temperance Wagon and beat enemies
  859. 859
    -Million Stab 1st wave, SC to beat 2 Gluttonies
  860. 860
    -Wait until the 1st Pride spawns, parry Gluttony and Pride for meter, High Time both to stop them from moving and beat them simultaneously with Release when Enigma goes off-screen (despawns 4 Lusts)
  861. 861
    -Damage 2 Sloths (4 Shotgun shots on 1st, Shotgun 2nd next to it) and keep them close, target 2nd, SC, pause, SC when Wrath goes off-screen (despawns 2 Sloths/1 Wrath)
  862. 862
    -Parry Wraths (keep Release for Geryon), High Time Aerial Cross the Sloth and Gluttony
  863. 863
    -Shoot Wrath x2
  864. 864
    -Stinger, walljump, stinger to Altar of Evil and beat all the enemies
  865. 865
    -1st wave: 3 Prides, 1 Lust
  866. 866
    -2nd wave: 2 Prides, 1 Lust (left Pride spawns 1st, Lust opposite 2nd, Pride behind 3rd)
  867. 867
    -beat remaining 2 Prides and 1 Lust
  868. 868
    -Stinger to Bloodgoyles, run
  869. 869
    -Stinger slide the small stairs in Gears of Madness and wall jump + DT glide, Reverse Stinger
  870. 870
    -JC Hell Vanguard and beat Prides
  871. 871
    -DT run down the stairs to Geryon
  872. 872
     
  873. 873
    BOSS: Geryon
  874. 874
    1st phase:
  875. 875
    -Knock Geryon down with Helm Breaker twice when it moves and SC with DT
  876. 876
     
  877. 877
    2nd phase:
  878. 878
    1-cycle (no teleport):
  879. 879
    -Run closer to Taunt, Helm Breaker when he tries to run, SC between Geryon and carriage with DT hitting both
  880. 880
    -Move away from him, Taunt, DT Gold Release both Geryon and carriage
  881. 881
    -DT SC between Geryon and carriage to finish
  882. 882
     
  883. 883
    2-cycle (1 teleport):
  884. 884
    -Run closer to Taunt, Helm Breaker when he tries to run, SC between Geryon and carriage with DT hitting both
  885. 885
    -Move away from him, Taunt, parry Quicksilver Tantrum (carriage spin)
  886. 886
    -DT run and Gold Release when Geryon's hooves come down
  887. 887
    -SC between Geryon and carriage
  888. 888
    -Cutscene movement after the fight
  889. 889
    -Stinger to the door
  890. 890
  891. 891
    -----------
  892. 892
    Mission 13
  893. 893
    -----------
  894. 894
    -JC 1st wave Pawns, DTE (5 stocks), Taunt
  895. 895
    -JC left Bishop towards right one, DTE(4) the Pawns
  896. 896
    -Jump, shoot, walljump (short) for Orbs (1700)
  897. 897
    -Run down stairs with 2 base stocks DT left
  898. 898
    -Taunt the chess pieces, DT run
  899. 899
    -Break the middle and upper-right lightspike
  900. 900
    -Get the Orihalcon
  901. 901
    -Taunt, DT run and Stinger out
  902. 902
    -DT run to the next room
  903. 903
    -Get White Orb
  904. 904
  905. 905
    BOSS: Vergil 2
  906. 906
    -Stinger to bait divekick, rollguard or jump and parry and Rebellion 2 hits and cancel x5, Combo 1, Shotgun spam
  907. 907
    -Parry for full Lv2 Royalguard, Slash cancel 5 times, DTE, Slash cancel 5 times, Release (takes him below 40% HP)
  908. 908
    -Use Devil Star during DT barrier and charge DTE
  909. 909
    -Keep distance to bait Judgment Cut, run to him afterwards
  910. 910
    -DTE, Slash cancel and Shotgun to finish
  911. 911
     
  912. 912
    -----------
  913. 913
    Mission 14
  914. 914
    -----------
  915. 915
    -Get Beowulf, equip it
  916. 916
    -Buy 1 Holy Water, 6th & 7th Purple Orbs - - - !!!!!
  917. 917
    -Stinger slide off the rubble
  918. 918
    -Straight (full), Combo 1, Straight the Combat Adjudicator
  919. 919
    -Go up the elevator and continue forward, Stinger slide slightly after coming up
  920. 920
    -Get Orb cache (1300) in the corner in Obsidian Path (vertical walljump), beater Bee to the door
  921. 921
    -DT run through to Altar of Evil
  922. 922
    -beat the Dullahans while facing the room exit, Taunt/parry for meter (charge Straight for 1st one of both waves), DT Rebellion Combo 1 for others
  923. 923
    -Stinger, beater Bee to get on the Temperance Wagon
  924. 924
    -Lock-on, move right a bit, charge Straight, DTE (4) first wave, Taunt
  925. 925
    -Hell Vanguard: JC x6 with Beowulf, DTE (min. 4) when Gluttony appears, Taunt
  926. 926
     
  927. 927
    -Hell's Highway:
  928. 928
    *Taunt/attack the first of each wave*
  929. 929
     
  930. 930
    #1 Middle way in second room - Taunt, charge Straight, JCx3 and JCx4 the first wave chess pieces and DTE the second wave (4 stocks, charge when attacking last Pawn), Taunt
  931. 931
     
  932. 932
    #2 Left way second room - Taunt, charge Straight, parry, Beowulf Combo 1 (charge DTE on last hit), parry aerial attack, Beowulf to finish, DTE 2nd wave (5 stocks)
  933. 933
     
  934. 934
    #3 Forward in the next room - Taunt, stand in front of middle Knight & target Bishop, Gold Release (1.5 stocks), Beowulf Combo 1 Knight and parry x2
  935. 935
     
  936. 936
    #4 Left in the next room - Taunt, DTE (5 stocks) Bishops, stand to the right of left Knight & target other Knight, Gold Release to finish wave
  937. 937
    -Get their Orbs (~4000)
  938. 938
     
  939. 939
     
  940. 940
    **Old strat**
  941. 941
    #1 Middle way in second room - Taunt, charge Straight, JCx3 and JCx4 the first wave chess pieces and DTE the 2nd wave (4 stocks, charge when attacking last Pawn), Taunt
  942. 942
     
  943. 943
    #2 Left way second room - Taunt, charge Straight (or charge Beowulf Combo 2 overhead kick), Gold Release Knight's attack, Beowulf x2, DTE (4) and JCx1 the last 2 Knights, Taunt after
  944. 944
     
  945. 945
    #3 Forward in the next room - Taunt, Straight, Beowulf Combo 1 Bishop, DTE (4) the Knights
  946. 946
     
  947. 947
    #4 Left in the next room - Taunt, DTE (2) Straight, JC the fourth room 1st wave, DTE (5) the 2nd
  948. 948
    -Get their Orbs (~4000)
  949. 949
     
  950. 950
    -Stinger & DT Run, use Devil Star before depletion
  951. 951
    -Get the Holy Water from the top of the secret mission 1 building and Orb cache on top of the truck (2500)
  952. 952
    -beater Bee to the end
  953. 953
     
  954. 954
    -----------
  955. 955
    Mission 15
  956. 956
    -----------
  957. 957
    -Go next to the door and parry it twice while waiting for the 1st Fallen to come by you (move close to it for fast door hand)
  958. 958
    -Helm Breaker to break its shield when it attacks, Combo 1, DTE
  959. 959
    -Parry the door and shoot or Combo 1 the Fallen while waiting for the 2nd
  960. 960
    -Helm Breaker the 2nd, DTE and release
  961. 961
    -Parry door if possible, use on 1st wheel (Stinger, Combo 1, Release, Straight)
  962. 962
     
  963. 963
    -Taunt spiders
  964. 964
    -Stinger slide to 1st wheel
  965. 965
    -DT Activate the wheel, get Orbs from Leviathan's eye (2000) (walljump, beater Bee)
  966. 966
    -Stinger back to Provisions Store Room
  967. 967
    -Activate the wheel in spider room 2 times
  968. 968
    -Activate the wheel in Subterranean Lake 1 time
  969. 969
    -Go through blue door, Stinger, beater Bee
  970. 970
    -Get the first Orihalcon Fragment
  971. 971
    -Release through upper spinning blades, beater Bee to door
  972. 972
    -Go through wheel door next to the Divinity Statue
  973. 973
     
  974. 974
    -DT run near 2nd Dullahan, Stinger
  975. 975
    -Parry blades from below (2 hits) for about 2 stocks
  976. 976
    -Rebellion Combo 1, Release, SC the wheel in Rounded Pathway 2 times
  977. 977
    -DT run and get the second Orihalcon Fragment
  978. 978
    -Stinger x2, jump, Stinger, jump, DT run, jump to get damage boosted by blades (upper + lower x2), parry blades x2
  979. 979
    -Go to Gears of Madness
  980. 980
     
  981. 981
    -Stinger slide on the edge, beater Bee down to wheel (aim up-right) and activate the wheel 2 times (Combo 1, Stinger, Release - Combo 1 -> 1 hit -> Straight -> Stinger -> Straight)
  982. 982
    -Go to the last room, wait a second or DT run, Stinger 3x, beater Bee to the Orihalcon Fragment
  983. 983
    -Get the third Orihalcon Fragment
  984. 984
    -Death abuse and go back
  985. 985
    -DT run/Stinger to the elevator
  986. 986
    -Place the Orihalcon Fragments and ride the elevator
  987. 987
    -Slash out of the elevator
  988. 988
     
  989. 989
    -----------
  990. 990
    Mission 16
  991. 991
    -----------
  992. 992
    -Buy
  993. 993
    -DT run/Stinger through red door
  994. 994
    -Go left and activate the wheels (beater Bee -> 2 hits Reb -> Straight -> Stinger -> Straight)
  995. 995
    -beater Bee the balls into each other (hit the first)
  996. 996
    -Get Onyx Moonshard
  997. 997
    -Taunt, use Holy Water, parry door hand, charge Straight near the door
  998. 998
     
  999. 999
    -Taunt, DT run through the blue door
  1000. 1000
    -Ride the Sloth
  1001. 1001
    -Stinger to Bloodgoyle, Shotgun and Combo 1, use Holy Water immediately - No HW: beat the enemies: Bloodgoyle 1, Enigma (left), rest of the Bloodgoyles and Enigma, Taunt
  1002. 1002
    -Activate the wheel (Stinger -> Combo 1 -> Straight -> Release) and SC the ball
  1003. 1003
    -Get the Golden Sun
  1004. 1004
    -Parry the Rooks' laser at least once (jump and parry)
  1005. 1005
    -Charge Straight, JC the 1st Rook
  1006. 1006
    -Charge Straight & DTE the 2nd Rook and Knight
  1007. 1007
    -Taunt & JC the Rook 3 & 4
  1008. 1008
     
  1009. 1009
    -Stinger Slide and Stinger through Living Statue Room
  1010. 1010
    -Stinger and ride the Sloth
  1011. 1011
    -Stinger to place the Onyx Moonshard and the Golden Sun
  1012. 1012
    -DT run first room
  1013. 1013
    -Taunt second room
  1014. 1014
    -Jump on right side of stairs, Stinger slide x2
  1015. 1015
    -Stinger slide, Stinger, guard and Stinger slide, then Stinger slide or beater Bee off the upper level in Gigapede room
  1016. 1016
    -Stinger to Lady
  1017. 1017
     
  1018. 1018
    BOSS: Lady
  1019. 1019
    -DT Stinger, Straight, turn off DT, parry
  1020. 1020
    -Keep distance and when she aims, DT run and do Release, Beowulf Combo 1 x2, 1 hit and Straight
  1021. 1021
    -Parry, stay still to see if she runs away or hookshots -> run through the middle of the room and wait for her to aim
  1022. 1022
    -DT run beater Bee, Combo 1 x2
  1023. 1023
    -Taunt and parry if she hookshots, if not DT run and combo when she launches rockets
  1024. 1024
    -Stinger and DT glide on the trampoline platform, go up the Heavenrise Chamber, bump your head on the last roof for faster landing
  1025. 1025
     
  1026. 1026
    -----------
  1027. 1027
    Mission 17
  1028. 1028
    -----------
  1029. 1029
    -Stinger slide (DT) on the stairs, go through blue door
  1030. 1030
    -DT run to the right, DT glide on the first moving block, jump to the elevator block
  1031. 1031
    -When the block is at its apex, walljump towards yourself
  1032. 1032
    -Walljump right, then left and Divekick
  1033. 1033
    -DT run to Trial of Wisdom, beat the three Dullahans, charge Straight near door
  1034. 1034
    -DT and beater Bee onto the spike lane, cutscene movement with Beowulf (jump, attack), Gold Release through the
  1035. 1035
    spikes
  1036. 1036
    -Straight or Stinger the 1st Abyss against the wall, JC with Beowulf
  1037. 1037
    -Stinger the second to the last two, DTE (full) to finish all 3 at once
  1038. 1038
    -Charged Straight, Beowulf Combo 1 the Orb Ore with DT (10819 with DT [1 stock], 7296 without DT)
  1039. 1039
     
  1040. 1040
    BOSS: Doppelganger
  1041. 1041
    -Move clockwise and open 5 blinds with Doppelganger in front of it
  1042. 1042
    -Stinger, jump parry, Helm Breaker and JC x4 with Beowulf, Taunt (First blind JC x5, Taunt if low on DT)
  1043. 1043
    -When all 5 blinds are open, DTE, Release and JC with Beowulf
  1044. 1044
    -Go through teleport and Stinger up the stairs
  1045. 1045
     
  1046. 1046
    -----------
  1047. 1047
    Mission 18
  1048. 1048
    -----------
  1049. 1049
    -Stinger to the Chessboard
  1050. 1050
    -DT run a bit before the teleport
  1051. 1051
    -Run a bit and Stinger into the Pawn in front of the King, turn off DT
  1052. 1052
    -Holy Water
  1053. 1053
    -DT, charge Straight, parry, Release and Beowulf (4 hits) the King, parry Queen and Taunt
  1054. 1054
    -Taunt the Fallen
  1055. 1055
    -Equip A&R over Rebellion - - - -!!!!!
  1056. 1056
    -Cerberus: Break the ice with Shotgun, Aerial Cross until stun (happens in 5 hits, if not, DTE), spam Combo 1 and DTE, Taunt (if ice breath on ground, Aerial Cross, E&I x2)
  1057. 1057
    -A&R: Parry, double aerial Gold Release, Shotgun Agni until he gets knocked back, break Agni's guard, break Rudra's guard, DTE & Shotgun spam
  1058. 1058
    -Beowulf: Same as before, swap to Beowulf for Gold Release
  1059. 1059
    -Stand on the portals (inside Cerberus' middle head, near middle on stones in A&R, on the line in Beowulf)
  1060. 1060
    -Go through the last portal
  1061. 1061
     
  1062. 1062
    -----------
  1063. 1063
    Mission 19
  1064. 1064
    -----------
  1065. 1065
    -Re-equip Rebellion - - - !!!!!
  1066. 1066
    -Buy 5 (100k) or 4 (70k) Holy Waters and 1 Devil Star
  1067. 1067
    -Hold lock-on before starting to target the left-most Abyss
  1068. 1068
    -Parry the Abyss x3 and block, DTE (3 stocks), Gold Release to finish 1st wave, Taunt for meter
  1069. 1069
    -JC the Abyss and DTE (5), Taunt
  1070. 1070
    -DT Beowulf Combo 1 x2 + 1 hit 1st mirror, Taunt between waves (or Release the 1st mirror, min. Lv2 Royalguard)
  1071. 1071
    -Run around and spam R3 to reset camera to see where the next mirror is
  1072. 1072
    -DTE (3 stocks or 2 and Beowulf) the 2nd mirror, Taunt when the Abyss die
  1073. 1073
     
  1074. 1074
    -Rebellion 2 hits, High Time, JC 2 Abyss, Taunt, Stinger the last to where the 2nd wave spawns, DTE (Full)
  1075. 1075
    -Stinger to Samsara and go place it
  1076. 1076
    -DT run through teleports to Arkham
  1077. 1077
     
  1078. 1078
    BOSS: Arkham
  1079. 1079
    Don't jump when using HW
  1080. 1080
    3HW:
  1081. 1081
    -Use Devil Star (optional), then Holy Water, Taunt, Doppel Straight (fully-charged), Combo 1, turn off Doppel, Taunt
  1082. 1082
    -Roll to gain meter and avoid attacks
  1083. 1083
    -Doppel glitch Combo 1 spam
  1084. 1084
    -Stinger, then beater Bee to the right and spam melee and style to call Vergil next to you
  1085. 1085
    -Use Holy Water when he does Rage Tentacle Swipe, spam style to prevent Vergil from getting knocked away
  1086. 1086
     
  1087. 1087
    4HW:
  1088. 1088
    -Use Devil Star, then Holy Water x2, Taunt, move closer and charge Beowulf Combo 2 overhead kick and DT when he's vulnerable
  1089. 1089
    -Turn off DT after kick and turn back on to tank Rage Tentacle Swipe (safety strat). Gold Release if possible
  1090. 1090
    -Beowulf Combo 1 spam until 2nd phase
  1091. 1091
    -Stinger, beater Bee, Combo 1 spam on the right side, use HW when Rage Tentacle Swipe happens
  1092. 1092
    -Spam Style to call Vergil next to you if he gets hit
  1093. 1093
     
  1094. 1094
     
  1095. 1095
    **Old strat**
  1096. 1096
    -Use 2 Holy Waters & Devil Star, Taunt, move closer and charge Beowulf Combo 2 overhead kick and DT when he's vulnerable, Gold Release if possible
  1097. 1097
    -Beowulf Combo 1 spam until 2nd phase
  1098. 1098
    -Stinger, beater Bee, Combo 1 spam on the right side, use HW when Rage Tentacle Swipe happens
  1099. 1099
     
  1100. 1100
    5HW:
  1101. 1101
    -Use 2 Holy Waters, Taunt, move closer and charge Beowulf Combo 2 overhead kick and DT
  1102. 1102
    -DT, Release and go ham with Beowulf
  1103. 1103
    -Use 3 Holy Waters in second phase
  1104. 1104
     
  1105. 1105
    -----------
  1106. 1106
    Mission 20
  1107. 1107
    -----------
  1108. 1108
    -Swap Doppelgänger to Royalguard - - - !!!!!
  1109. 1109
    -Stinger once and run to him, parry scabbard hits, parry 3x, DTE and JC with Beowulf (one ground hit to prevent parry)
  1110. 1110
    -Stay close and parry for full Royalguard, JC/Combo 1 him down to 40% HP
  1111. 1111
    -DTE, JC and Release when he's at 40% HP