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Original Thread here: http://bbs.a9vg.com/thread-519065-1-1.html
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Link to downloadable title (Properly formatted, keep word wrap off)
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https://www.mediafire.com/?t9w6s8es73meb2c
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Double check for spelling errors or anything that doesn't make sense, I'll make corrections if pointed out
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Original Thread here: http://bbs.a9vg.com/thread-519065-1-1.html
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=========================================
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Start Translation
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=========================================
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【DMC3SE】RAISING THE DEVIL【DATA BOOK】
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End of Mission Style Point Calculation
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End Mission Style Calculation Formula
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(Total Time that Style Meter is Empty + Total Time that Style Meter is D *2 + " " Style Meter C * 3 + " " Style Meter B *4 + " " Style Meter A * 5 + " "Style Meter S * 6 + " "Style Meter SS * 7 + " "Style Meter SSS * 8) * (1000/Total Time)
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Time spent out of battle is not accounted for
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SS Rank Mission clear criteria (Normal Mode)
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Mission Time Orbs Stylish PTS Damage Item Used
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M1 1:39 1701 5001 — —
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M2 1:59 1501 4501 1000 —
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M3 5:59 7001 4501 2000 —
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M4 6:59 6001 4501 3000 —
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M5 7:59 3001 4001 7500 —
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M6 3:59 1501 4001 — —
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M7 10:29 7001 4501 3000 —
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M8 8:29 3001 4001 5000 —
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M9 11:59 6001 3001 5000 —
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M10 7:59 3501 2501 2000 —
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M11 7:59 3001 4001 5000 —
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M12 9:59 5001 4501 10000 —
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M13 7:59 3501 4001 5000 —
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M14 11:59 8001 5001 7000 —
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M15 13:59 4001 3001 5000 —
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M16 15:59 6001 3501 3000 —
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M17 8:59 7001 4501 5000 —
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M18 11:59 6001 3001 15000 —
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M19 10:59 2001 4001 5000 —
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M20 3:29 — 2501 10000 —
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SS Rank Clear Criteria Dante Must Die
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Mission Time Orbs Stylish PTS Damage Item Used
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M1 2:59 3900 5000 — —
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M2 4:29 4500 5000 — —
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M3 9:59 12000 5000 — —
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M4 15:59 11000 5000 — —
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M5 13:59 7500 5000 — —
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M6 8:59 6000 5000 — —
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M7 19:59 15000 5000 — —
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M8 13:59 8500 5000 — —
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M9 19:59 8000 4000 — —
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M10 10:59 5000 3500 — —
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M11 11:59 5500 4000 — —
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M12 17:59 13000 4500 — —
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M13 12:59 5000 4000 — —
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M14 16:59 10000 4500 — —
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M15 23:59 8000 4000 — —
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M16 24:59 9000 4500 — —
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M17 17:59 10000 4500 — —
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M18 34:59 8000 2500 — —
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M19 15:59 5000 4000 — —
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M20 7:59 — 2500 —
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Difficulty Modifiers (Enemy Data)
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Mode Hp Dmg modification Armor remarks
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Easy 0.5 0.5 1 —
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Normal 1 1 1 —
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Hard 2 1.25 1 —
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Dante Must Die 3 4 1 When DT is active, Armor rating becomes 5 and ATK is reduced by 1/3 (?)
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Devil Trigger Modifiers
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Devil Arms Attack Damage Speed Hp Recovery
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Rebellion※ 1.10 0.33 1.10 1.60
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Cerberus 1.05 0.33 1.20 2.00
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Agni & Rudra 1.10 0.25 1.05 2.00
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Nevan 1.05 0.33 1.10 3.70
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Beowulf 1.20 0.20 1.05 1.50
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Yamato 1.20 — 1.20 —
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Beowulf 1.20 — 1.10 —
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Force Edge 1.20 — 1.20 —
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※ When using Sparda Costume DT is Sparda with Rebellion effects
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Devil Trigger Explosion Status
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Level Damage Stylish Point
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Lv1 — 100
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Lv2 200 200
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Lv3 600 200
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Lv4 800 250
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Lv5 1000 250
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Lv6 1200 500
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Lv7 1500 500
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Enemy Attack Level Classification
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Attack Level results
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Lv1 Attack can be regular guarded
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Lv2 Attack can be stopped
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Lv3 Attack can be reflected
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Lv4 Attack can't be guarded (?)
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Lv5 Attack cannot be stopped
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Basic Action
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Action Name Command Damage Stylish Point Notes
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Walk/Dash L3 — — L3 centers camera
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Jump/Enemy Step X — 150(Enrmy Step) Invincible on startup
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Style Action ○ Changes by style Changes by style Each style changes the use of this button
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Side Roll R1+side direction+X — 150(if during enemy attack) Startup has invincibility
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Taunt Select — 500 Pose and Speech changes every 2 taunt levels
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Lock On R1 — — R3 changes targets
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Melee Attack/Shoot △(melee)□(ranged) Changes by weapon Changes by weapon R2 Changes Melee/L2 Changes Gun
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Pole Play △ Near Pole 0(Rebellion Equipped 150) 100(Rebellion 200) Weapons/Guns change stats
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Free Ride Jump on fallen enemy [50*(Ebony&Ivory Shot)]+100 200+100+[50*(Ebony&Ivory shot)]+300 Can influence where Dante surfs
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================
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Style
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Trickster
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Action Name Command Damage Stylish Point Notes
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Level 1
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Wall Hike Facing wallL3+○ — 150(near enemy) wall run can be horizontal or vertical
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Dash on Ground + ○ — 150(near enemy) First half of animation is invincible
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Level 2
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Sky Star while airboneL3+○ — 150(near enemy) Can double jump after air dash
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Double Dash Dash in any direction+L3+○ — 150(near enemy) Second dash can be a different direction
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Level 3
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Air Trick R1+towards target+○ — — Dante cannot fully reach target at certain distances
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Triple Dash Double Dash+L3+○ — 150 Third dash can go a different direction
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Swordmaster
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Action Name Command Damage Stylish Point Notes
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Data listed in Melee weapon section
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Gunslinger
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Action Name Command Damage Stylish Point Notes
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Data listed in Gunslinger Section
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Royalguard Style
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Action Name Command Damage Stylish Point Notes
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Level 1
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Block&Charge Ground ○ — 150~400 Blocking builds up release damage
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Release R1+L3toward+○ Below 0~400 Built up damage modifies damage/style
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Level 2
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Air Block Air○ — 150~400 can extend invincibility by blocking at the start of a jump
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Air Release AirR1+L3toward+○ Below 0~400 can use invincibility of jump for an easier timing of just release
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Level 3
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Ultimate GroundR1+L3Away+○ — — Most Projectiles are absorbed by ultimate
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=========================================================================
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Release Orb level Damage
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— —
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0.5 260
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1 524
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1.5 787
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2 1049
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2.5 1311
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3 1574
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Just Release② Damage Values
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— 270
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0.5 605
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1 944
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1.5 1282
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2 1619
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2.5 1957
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3 2249
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Quicksilver Style
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Action Name Command Damage Stylish Point Notes
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Time Stop R1+○ — — While in use, DT is draining
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Doppelganger Style
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Action Name Command Damage Stylish Point Notes
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After Image R1+○ — — While in use, DT is draining
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Devil Arms
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Rebellion
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Action Name Command Damage Stylish Point Notes
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Comb1 △>△>△ 100 80 130 150 150 200 Three Even Cuts
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Comb2 △>>③△>△ 100 60+50+80 130 150 100+100+100 200 Second hit goes all around dante
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Helm Breaker air△ 60~200+(shockwave)70 150~250+(shockwave)80 Sword attack power can change according to height(?)
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Stinger(Lv1) R1+L3toward+△ 130 200 Fast movement thrust attack
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Stinger(Lv2) R1+L3toward+△ 130 200 Moves farther than S1
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High Time R1+L3away+△ 80 200 hold △ to go airborne
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Million Stab Combo2+mash third hit (10*hit)+150 (30*hit)+300 -
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Drive △charge sword70+shock300 sword100+shock300 Shockwave travels until it hits a wall
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Air Hike after first jump X — — No invincibility
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Float (airbone DT)R1+X — — Dante slowly falls
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Prop Shredder ground○(SM④) 20+(8*hit) 70+(25*hit) Prop shredder moves faster with style ranking
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Aerial Rave air○(SM) 60+60+60+90 100+100+100+200 Final hit has a hover effect
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Sword Pierce R1+L3towards+○(SM) 100+(stab30*hit)+(return30) 200+(stab50*hitα)+(return50) ○ returns sword early
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Thrust Kick Sword Pierce中 ground△(SM) 100 150 small delay of sword return if attack is used
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Jump Kick Sword Pierce中 air△(SM) 70 150 same properties as killer bee except damage is reduced
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Dance Macabre R1+L3away+○(press)(SM) 50+50+50+25+50+50+(10*hit)+100 100+100+100+40+120+120+(30*α)+200 high stylish ranking
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Crazy Dance Dance Macabre mash ○(SM) (40*hit)+150 (90*α)+300 enemy will be forced to quit their action after a few rotations
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Key: TS=Trickster SM=Swordmaster GS=Gunslinger RG=Royalguard QS=Quicksilver DG=Doppelganger
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Cerberus
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Action Name Command Damage Stylish Point Notes
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Comb1 △>△>△>△>△ 50+50 50+60 50+60 100+100 100+100 Each button press does two attacks
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50+60 70+100 100+100 100+100 100+200
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Comb2 △>△>>△>△ 50+50 50+60 40+70 30*4 100+100 100+100 100+100 50*4 Last hit can be mashed for a crazy combo
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Swing air△ 90 200 hits below Dante
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Revolver(Lv1) groundR1+L3toward+△ 40+(40*2)+120 70+(70*2)+150 can be jump canceled
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Revolver(Lv2) groundR1+L3toward+△ 40+(60*3)+120 70+(70*3)+150 Attack increases the longer its active
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Windmill groundR1+L3away+△ 15*hit 25*hit Lasts longer if style meter is high
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Satellite mast △ at Combo2 end 100*3 200*3 knockdown happens more often with style meter up
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Flicker ground+○(SM) 10~200*hit 25*hit More hits are available if style meter is up
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Crystal groundR1+L3toward+○(SM) 70 100 can be used as a launcher, float if already midair
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Million Carats Crystal中○連打 400 350 360degree ranged attack(?) Even more than the number needed to play (?)
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Ice Age groundR1+L3away+○(SM) 15*α 50*α blocks projectiles
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Agni & Rudra
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Action Name Command Damage Stylish Point Notes
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Combo1 △>△>△>△>△ 60+60 80 80 110 90+150 100+100 100 100 150 150+200 Last hit has knockback
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Combo2 △>>△>△ 60+60 80+50 80+80 100+100 100+100 150+150 second hit has a lot of range
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Combo3 △>>△>>△ 60+60 80+50 (35*hits)+100 100+100 100+100 (50*hits)+250 combo pause sets up crazy combo
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Aerial Cross air△ 200 200 knockback depends on style meter
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Jet-Stream(Lv1) groundR1+L3toward+△ 60*2 100*2 very little distance covered
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Jet-Stream(Lv2) groundR1+L3toward+△(hold) (60*2)+(60*2) (100*2)+(100*2) more distance covered
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Jet-Stream(Lv3) groundR1+L3toward+△(hold) (60*2)+(60*2)+150 (100*2)+(100*2)+200 Last hit has knockback based on style meter
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Whirl Wind ground+L3away+△ (40*2)+80+(launch60) (50*2)+200+(launch100) hold △ to chase on launch
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Millian Slash Combo3 mash △ (10*hit)+150 (50*hit)+300 Style meter increases amount of slashes
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Air Hike air X — — A&R Double jump is orange
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Crossed Swords ground○(SM) 200 200 very wide range
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SKy Dance air○(SM) (50*2)+(50*2)+70+120 (90*2)+(90*2)+90+200 has a VERY long hover time
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Crawler groundR1+L3toward+○(SM) (100+60)*2~3 (150+80)*2~3 Indefinite range
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Twister groundR1+L3away+○(SM) 80 90 360 attack Low stylish rank does stuff (?)
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Tempest Twister mash ○(SM) 350 350 Mashing attack instead of style does ultimate tempest TL note: https://www.youtube.com/watch?v=dqb5QvJp5_A
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Nevan
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Action Name Command 攻擊力 Stylish Point Notes
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Tune up △ 80 150 Opening stance for other ground attacks
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Combo1 press△ (50*hit)+100 (40*hit)+200 Hold to make more bats
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Combo2 L3left+△ 50*hit 40*hit Hold to make more bats
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Combo3 L3right+△ 200 200 wide range
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Jam Session Mash △ Combo2 (12*hit)+100 (50*hit)+350 Style meter increases range
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Air Play air△ 100 200 hold △ for bats
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Reverb Shock(Lv1) groundR1+L3forward+△ 100 200 Floating effect (?)
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Reverb Shock(Lv2) groundR1+L3forward+△ 100 200 more bats
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Bat Rift(Lv1) groundR1+L3back+△ 80+20 200+100 Launcher
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Bat Rift(Lv2) groundR1+L3back+△(hold) 80+(50*hit) 200+(40*hit) Hold △ for bats
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Air Raid DT airR1+X — — DT Float
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Thunder Bolt Air Raid air□ 60 70 Long Distance attack
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Vortex Air Raid air△ 60 60 Invincible during animation
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Slash ground ○(SM) 40+100 100+200 Large Range
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Air Slash air ○(SM) 150+150 150+150 Style Meter increases knockback
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Feedback groundR1+L3toward+○(SM) (15*hit)+100 (25*hit)+200 360 Attack
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Crazy Roll Feedback mash ○(SM) (30*hit)+150 (50*hit)+300 More attacks as style meter is up
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Distortion groundR1+L3back+○(SM) 50*hit 50*hit Stage 3 charge based on the number of bats
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Beowulf
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Action Name Command 攻擊力 Stylish Point Notes
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Combo1 △>△>△ 110~275⑦ 130~325 150~375 150~400 150~400 200~450 last hit launches
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Combo2 △>△>>△>△ 110~275 130~325 (30~75)*6 200~500 150~400 150~400 (40~90)*6 200~450 Last hit knockdown
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Killer Bee air△ 200 200 Trakcs enemy
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Straight(Lv1) groundR1+L3toward+△ 180~450 200~450 high speed punch
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Straight(Lv2) groundR1+L3toward+△ 180~450 200~450 longer distance
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Beast Uppercut ground+R1+L3back+△ 120~300 200~450 launcher
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Rising Dragon △ after Beast Uppercut 200 250 air chase
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Diving Dragon mash △ Beast Uppercut (150~200)+(25~60*2~5)+150 250+(70*2~5)+120 Wait for Dante's fist to start shaking
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Htper Fist Combo2 mash△ (15*hit)+200 (30*hit)+300 Attack range increases with style
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Air Hike air X — — Hike effect is white
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Zodiac ground ○(SM) 150~375 200~450 Fixed distance, attack moves farther with charge
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The Hammer air ○(SM) 270 200 knockdown is faster depending on style meter
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Volcano R1+L3toward+○(SM) 200~500 200~450 Can be made stronger with melee button (?)
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Real Impact groundR1+L3back+○(SM) 0+500+600 100+400+400 Long windup, if anything hits Dante is fully invincible
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Tornado Real Impact mash ○after real impact (100*α)+100 (40*α)+300 Number of hits change with style meter
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Guns
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Ebony & Ivory
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Action Name Attributes
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Level1 Damage 1.0
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Level2 Damage1.2
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Level3 Damage1.5
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Normal Shot Every 10 shots pushes back enemy or causes them to float
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Action Name Command Damage Stylish Point notes
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Twosome Time L3direction+○(GS) 10*hits 40*hits One direction is static, second direction controlled by L3
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Rain Storm air○(GS) 15*hits 45*hits number of bullets increased with style meter
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Charge Shot □charge(GS) 30 50 Damage is 3 times current level
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Rapid Shot □mash(GS) 12*hits 30*hits On activation damage is 1.2 times stronger
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Wild Stomp On fallen enemy(GS) (16*hits)+150 (50*hits)+300 More bullets with style meter
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Shotgun
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Action Name Attributes
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Level1 6 missle launch (bullets?)
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Level2 8 bullet spread
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Level3 10 bullet spread
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Normal Shot every 5 shots knocks back
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Action Name Command 攻擊力 Stylish Point notes
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Charge Shot □hold(GS) 7*hit(close130⑩) 8*hit(close120) only 3 shots can be done per charge
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Rapid Shot □mash(GS) 6*hit(close80) 7*hit(close110) Each bullet has a damage multiplier of 1.2
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Fireworks ○(GS) 16*hit 20*hit 360 degree range
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Gun Stinger groundR1+L3toward+○(GS) 50+7*hit(close130) 50+8*hit(close150) same distance as stinger 2
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Point Blank Gun Stinger mash ○(GS) 7*hit(close80) 8*hit(close150) If style meter is maxed out, player can use up to 5 shots
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Artemis
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Action Name attributes
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Level1 Max Lock+2
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Level2 Max Lock+3
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Level3 Max Lock+4
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Normal Shot Single Attack 70 Complex attack 50 (?) lock onto multiple targets
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Action Name Command Damage Stylish Point Notes
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Multi-lock ○(GS) 50*hit 40*hit Locking onto the enemy before can send up to 10 shots(?)
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Sphere groundR1+L3forward+○(GS) 40*5 50*5 hitbox is a sphere
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Acid Rain Sphere mash ○(GS) 200 200 Style meter changes amount of rain waves
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Spiral
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Action Name Attributes
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Level1 Damage 1.0
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Level2 Damage1.1
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Level3 Damage1.3
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Normal Shot 100 points of attack causes knockdown(?)
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Action Name Command Damage Stylish Point Notes
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Trick Shot ground○(GS) 70 35 bounces off of wall
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Sniper groundR1+L3toward+○(GS) 200 300 High attack power, has windup
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Reflector Sniper mash ○(GS) 120 70 bounces off enemy hitbox
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Kalina Ann
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Action Name Attributes屬性
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Level1 Projectile Speed
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Level2 Speed 1.6
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Level3 Speed 2.4
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Normal Shot on contact 150 radius 100 smoke effect
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Action Name Command Damage Stylish Point notes
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Hysteric ground○(GS) (hit100)+(rocket30*hit) (hit200)+(rocket45*hit) Can be canceld at any time
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Grapple groundR1+L3toward+○(GS) (hit150)+(reel30) (hit200)+(reel100) Grounds enemy
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CHAPTER03 VERGIL DATA
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Basic Action
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Action Name Command Damage Stylish Point 備註
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Walk/Dash L3 — — -
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400
Jump/Enemy Step X — 150(Enrmy Step) invincibility
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Style Action ○ — — —
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402
Side Roll R1+side+X — 150(close) -
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Taunt Select — 500 -
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Lock On/Lock Off R1 — — -
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Melee Attack/Shoot △(melee)□(shoot) Varies Varies -
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Finish sword(?) — 500 happens when Vergil sheathes yamato
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Style
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Darkslayer
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Action Name Command Damage Stylish Point notes
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Level 1
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Air Trick ○ — — Teleport to enemy
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Level 2
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Trick Up R1+L3toward+○ — — Teleport above enemy
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Level 3
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Trick Down R1+L3away+○ — — Teleport away from enemy
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Devil Arms
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Yamato
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429
Action Name Command Damage Stylish Point Notes
-
430
Yamato Comb △>△>△ 50 60 180 — Third strike hits 180 degrees
-
431
Aerial Rave air△>△ 140 150 — Second Strike hits 180 degrees
-
432
Rapid Slash(Lv1) R1+L3toward+△ 100 — After finishing, Vergil will appear determined to attack again(?)
-
433
Rapid Slash(Lv2) R1+L3toward+△ 100 — Moves farther and comes out faster
-
434
Upper Slash R1+L3away+△>△ 70 110 — Second down knocks down
-
435
Judgement Cut(Lv1) △charge 300 400 Beats DT Shield
-
436
Judgement Cut(Lv2) △Charge 300*3 400*3 In front of Vergil there is no distance
-
437
-
438
================
-
439
Beowulf
-
440
================
-
441
Action Name Command Damage Stylish Point Notes
-
442
Beowulf Combo △>△>△ 100 200 150+180 — Last hit has knockback
-
443
Starfall(Lv1) 空中△ 200 200 Tracks enemy
-
444
Starfall(Lv2) 空中△ 250 — Moves faster and hjits stronger
-
445
Lunar Phase(Lv1) R1+L3前方+△ 290 — Last hit does knockdown
-
446
Lunar Phase(Lv2) R1+L3前方+△ 450 — More rotations, more damage
-
447
Rising Sun R1+L3後方+△ 120 120 — Launches an enemy
-
448
-
449
================
-
450
Force Edge
-
451
================
-
452
Action Name Command Damage Stylish Point notes
-
453
Force Edge Combo △>△>△>△ 80+60 50 60 150+180 — First and fourth hit strikes twice
-
454
Helm Breaker(Lv1) air△ 60~200+shockwave70 150~250+shockwave80 Attack power increases with height
-
455
Helm Breaker(Lv2) air△ 100~240+shockwave70 — Fall speed is faster
-
456
Stinger(Lv1) R1+L3toward+△ 130 200 -
-
457
Stinger(Lv2) R1+L3toward+△ 130 200 More distance and speed
-
458
High Time R1+L3away+△ 80 200 Air chase with △
-
459
Round Trip △hold 35*hit — While sword is thrown, Vergil has all yamato attacks
-
460
-
461
-
462
================
-
463
Guns
-
464
================
-
465
================
-
466
Summoned Swords
-
467
================
-
468
Action Name Attributes
-
469
Level1 Alternating two rounds (Presumably a single round has 2 swords in it)
-
470
Level2 Alternating three rounds
-
471
Level3 Alternating four rounds
-
472
Normal Shot Each sword does 50 damage
-
473
-
474
Action Name Command Damage Stylish Point Notes
-
475
Spiral Swords □hold 50*6 25*6 — Spinds around vergil, each sword goes away on the second hit
-
476
Sword Storm Spiral Swords R1+L3toward+□ — — spins around an enemy, attacks after elapsed time
-
477
Blistering Swords Spiral Swords R1+L3away+□ — — Stays at vergil, launces at enemy after elapsed time
-
478
-
479
-
480
================
-
481
NELO ANGELO
-
482
================
-
483
Action Name Command Damage Stylish Point Note
-
484
Yamato Combo △>△>△ 110 150 150+150 — no knockback
-
485
Rapid Slash R1+L3toward+△ 300 — slower, extreme knockback
-
486
High Time R1+L3away+△ 120 — hold △ to air chase
-
487
Helm Breaker air△ 150~290+shockwave100 — Sword damage changes with height
-
488
Beowulf Combo △>△>△ 130 180 300 — third hit has knockback
-
489
Starfall air△ 320 — tracks enemy
-
490
Straight R1+L3toward+△ 200 — knockback
-
491
Beast Uppercut R1+L3away+△ 280 — Launches enemy
-
492
Meteor(Lv1) △hold 200 — Strong Knockback
-
493
Meteor(Lv2) △hold 200*3 — Three hits
-
494
-
495
CHAPTER04 ENEMY DATA
-
496
================
-
497
No. 1
-
498
================
-
499
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
500
Hell:Pride 250 42 100 100 100 100 100 100 100 100
-
501
-
502
Attack Damage D.T Increase Critical Rate Attack Lv Notes
-
503
Vertical cut 700 350 — Lv1 —
-
504
horizontal cut 800 400 — Lv1 —
-
505
-
506
================
-
507
No. 2
-
508
================
-
509
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
510
Hell:Envy 400 70 100 100 100 100 100 100 100 100
-
511
Attack Damage D.T Increase Critical Rate Attack Lv Notes
-
512
Verticle Cut 700 350 — Lv1 —
-
513
Horizontal Cut 800 400 — Lv1 —
-
514
-
515
================
-
516
No. 3
-
517
================
-
518
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
519
Hell:Wrath 500 70 — 500 100 100 100 100 100 100
-
520
Attack Damage D.T Increase Critical Rate Attack Lv Notes
-
521
Explosion 1500 750 — Lv4 —
-
522
================
-
523
No. 4
-
524
================
-
525
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
526
Hell:Sloth 1200 168 100 100 100 100 100 100 100 100
-
527
Attack Damage D.T Increase Critical Rate Attack Lv Notes
-
528
Teleport 700 350 — Lv1 —
-
529
================
-
530
No. 5
-
531
================
-
532
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
533
Hell:Greed 1000 210 66 66 100 100 100 100 100 100
-
534
Attack Damage D.T Increase Critical Rate Attack Lv Notes
-
535
Play Coffin 600 300 — Lv2 Two attacks
-
536
Set Coffin 400 200 — Lv2 —
-
537
================
-
538
No. 6
-
539
================
-
540
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
541
Hell:Gluttony 700 112 100 100 100 100 100 100 100 100
-
542
Attack Damage D.T Increase Critical Rate Attack Lv Notes
-
543
Sand Spit 800 400 — Lv2 —
-
544
================
-
545
No. 7
-
546
================
-
547
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
548
Hell:Lust 750 140 100 100 100 100 100 100 100 100
-
549
Attack Damage D.T Increase Critical Rate Attack Lv Notes
-
550
Leap Cross Cut 800 400 — Lv1 —
-
551
Anti-air Cut 800 400 — Lv1 —
-
552
================
-
553
No. 8
-
554
================
-
555
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
556
Abyss 1500 280 100 100 100 100 95 95 105 100
-
557
Attack Damage D.T Increase Critical Rate Attack Lv Notes
-
558
Vertical slice 700 350 — Lv1 —
-
559
Cross Cut 800 400 — Lv1 —
-
560
Projectile 800 400 — Lv1 —
-
561
Chopped Red 600 300 — Lv1 —
-
562
================
-
563
No. 9
-
564
================
-
565
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
566
Hell Vanguard 2700 1260 100 100 100 100 100 100 100 105
-
567
Attack Damage D.T Increase Critical Rate Attack Lv Notes
-
568
Vertical slice 750 425 — Lv1 Can clash
-
569
Double cut 500 325 — Lv3 —
-
570
Teleport 1200 600 — Lv3 Teleport happens either from ground or air
-
571
================
-
572
No. 10
-
573
================
-
574
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
575
Enigma 600 98 150 100 100 100 100 100 100 100
-
576
Attack Damage D.T Increase Critical Rate Attack Lv Notes
-
577
Blue shot 300 200 10 Lv1 —
-
578
Red Shot 500 300 10 Lv1 —
-
579
================
-
580
No. 11
-
581
================
-
582
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
583
Blood-Goyle(Small) 330 140 5(Stone 100) 30 100 110 115 100 100 100
-
584
Blood-Goyle(Large) 600 168 5 30 100 110 100 100 100 100
-
585
Attack Damage D.T Increase Critical Rate Attack Lv Notes
-
586
Collide (Small) 1000 500 10 Lv1 —
-
587
Collide (Large) 1500 750 10 Lv1 —
-
588
Split — — — — —
-
589
================
-
590
No. 12
-
591
================
-
592
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
593
Dullahan 300 140 100 20 100 100 100 100 95 100
-
594
Attack Damage D.T Increase Critical Rate Attack Lv Notes
-
595
Shield 50 30 10 Lv1 —
-
596
Sword 500 250 10 Lv1 —
-
597
================
-
598
No. 13
-
599
================
-
600
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
601
Arachne 1400 420 110 60(ground100) 100 100 105 105 100 100
-
602
Attack Damage D.T Increase Critical Rate Attack Lv Notes
-
603
slice 500 200 10 Lv1 —
-
604
Rotation 800 300 30 Lv2 On wall
-
605
Headbutt 300 100 30 Lv1 —
-
606
Headbutt Slice 500 300 30 Lv1 —
-
607
Silk 100 50 10 Lv4 —
-
608
Silk slice 500 200 30 Lv1 —
-
609
Acid Spit 100 50 10 Lv4 On Wall
-
610
Baby phantom 100 100 10 Lv5 Explodes after a while
-
611
================
-
612
No. 14
-
613
================
-
614
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
615
QueenArachne 2000 560 110 30(倒地時80) 100 100 105 105 100 100
-
616
Attack Damage D.T Increase Critical Rate Attack Lv Notes
-
617
Slice 600 200 30 Lv1 —
-
618
Rotation 1000 300 10 Lv2 On wall
-
619
Headbutt 400 200 30 Lv1 —
-
620
Headbutt Slice 600 300 30 Lv1 —
-
621
Silk 100 50 10 Lv4 —
-
622
Silk Slice 800 400 30 Lv1 —
-
623
Acid Spit 100 50 10 Lv4 On wall
-
624
================
-
625
No. 15
-
626
================
-
627
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
628
The Fallen 1300 840 100 50 100 100 100 100 100 80
-
629
Attack Damage D.T Increase Critical Rate Attack Lv Notes
-
630
Chop 900 300 10 Lv1 —
-
631
Sudden(?) 1200 500 10 Lv2 —
-
632
Vibration(?) 500 300 10 Lv1 —
-
633
Vibration end(?)800 300 10 Lv1 —
-
634
Crosscut 700 300 10 Lv1 —
-
635
Sword Toss 300 200 10 Lv3 —
-
636
Sword Explosion 1500 1000 10 Lv5 —
-
637
================
-
638
No. 16
-
639
================
-
640
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
641
SoulEater 200 140 100 100 100 100 100 100 100 120
-
642
Attack Damage D.T Increase Critical Rate Attack Lv Notes
-
643
grab 3000 1500 10 Lv1 Dante still takes damage
-
644
grab miss 500 250 10 Lv1 —
-
645
rush 500 250 10 Lv1 —
-
646
================
-
647
No. 17
-
648
================
-
649
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
650
DamnedPawn 700 112 100 100 100 100 95 95 100 105
-
651
Attack Damage D.T Increase Critical Rate Attack Lv Notes
-
652
Cut 700 350 10 Lv1 —
-
653
Change — — — — M18 Can swap places with Knights
-
654
================
-
655
No. 18
-
656
================
-
657
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
658
DamnedKnight 1000 210 100 100 100 100 95 95 100 105
-
659
Attack Damage D.T Increase Critical Rate Attack Lv Notes
-
660
L-jump 1000 500 10 Lv1 Can sometimes attack continously
-
661
horn slice 700 350 10 Lv1 —
-
662
================
-
663
No. 19
-
664
================
-
665
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
666
DamnedBishop 1000 168 100 100 100 100 95 95 100 105
-
667
Attack Damage D.T Increase Critical Rate Attack Lv Notes
-
668
Yan shells(Root)800 400 10 Lv1 —
-
669
Yan (Attack) 800 400 10 Lv1 —
-
670
Regeneration — — — — Enemies nearby regain health
-
671
================
-
672
No. 20
-
673
================
-
674
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
675
DamnedRook 1800 280 100 100 100 100 95 95 100 105
-
676
Attack Damage D.T Increase Critical Rate Attack Lv Notes
-
677
Laser 1000 500 10 Lv4 —
-
678
Change — — — — M18 Can swap places with King Queen or Pawns
-
679
================
-
680
No. 21
-
681
================
-
682
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
683
DamnedQueen 1800 2100 100 50 100 100 95 95 100 105
-
684
Attack Damage D.T Increase Critical Rate Attack Lv Notes
-
685
Rush 1500 750 10 Lv5 Attack before purple appears
-
686
================
-
687
No. 22
-
688
================
-
689
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
690
DamnedKing 2300 2800 100 20 100 100 95 95 100 105
-
691
Attack Damage D.T Increase Critical Rate Attack Lv Notes
-
692
Energy Blast 2500 1200 10 Lv5 —
-
693
Change — — — — M18 Will move if attacked
-
694
================
-
695
No. 23
-
696
================
-
697
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
698
Cerberus 6000 7000 110 80 100 120 120 120 80 100
-
699
Attack Damage D.T Increase Critical Rate Attack Lv Notes
-
700
Bite 720 300 10 Lv1 —
-
701
First bite back 300 150 — Lv1 —
-
702
Big Claw 1200 600 10 Lv1 —
-
703
swipe 600 300 — Lv1 very quick
-
704
Ice Breath 400 200 — Lv1 —
-
705
Off the ice(?) 240 120 10 Lv1 —
-
706
Ice 1800 900 — Lv2 —
-
707
Rush attack 1440 700 — Lv2 —
-
708
Icicle 240 120 — Lv1 Tap the Event(?)
-
709
headbutt 600 300 — Lv1 —
-
710
Broken lock(mode change)1560 800 — Lv3 —
-
711
Ice(red) 720 400 — Lv1 —
-
712
Ice Fog(Lv2) 800 400 — Lv1 —
-
713
================
-
714
No. 24
-
715
================
-
716
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
717
Gigapede 2800 7000 head75>30/Body20 Head10>4/Body3 100 80 105 105 120 100
-
718
Attack Damage D.T Increase Critical Rate Attack Lv Notes
-
719
Lightning 250 100 10 Lv2 Can be reflected
-
720
Vertical Shock 400 200 10 Lv2 —
-
721
Horizontal shock 400 100 10 Lv2 —
-
722
Lightning ball 1000 1000 10 Lv5 —
-
723
Big Lightning ball 300 300 10 Lv5 —
-
724
Ground Lightning 1200 600 10 Lv5 —
-
725
Body Discharge 200 300 30 Lv3 —
-
726
-
727
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
728
Gigapede(M8時) 3000Ⅱ 700 100 100 100 100 100 100 100 100
-
729
Attack Damage D.T Increase Critical Rate Attack Lv Notes
-
730
Bite 1000 — — — —
-
731
================
-
732
No. 25
-
733
================
-
734
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
735
Agni 7000 7000(only as both fall) 100 100(double sword20) 100 100 80 80 120 100
-
736
Attack Damage D.T Increase Critical Rate Attack Lv Notes
-
737
under chop 800 400 10 Lv2 —
-
738
fire chop 1200 600 10 Lv3 —
-
739
Thrust 800 300 10 Lv2 —
-
740
fire thrust 1200 500 10 Lv3 —
-
741
AntiAir 800 300 10 Lv2 —
-
742
Cyclone 300 150 30 Lv2 —
-
743
Fire Cyclone 600 200 10 Lv2 —
-
744
Sprint cut 900 300 10 Lv2 —
-
745
Plug Fire 500 200 10 Lv3 —
-
746
Crawler 1500 800 10 Lv5 travels very far
-
747
Sword Toss 200 100 50 Lv1 —
-
748
================
-
749
No. 26
-
750
================
-
751
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
752
Rudra 7000 7000(Only as both die) 100 100(with two knives20) 100 100 80 80 100 100
-
753
Attack Damage D.TIncrease Critical率 Attack Lv Notes
-
754
Chop 800 400 10 Lv2 —
-
755
Wind Chop 1200 600 10 Lv3 —
-
756
Thrust 800 300 10 Lv2 —
-
757
Wind Thrust 1200 500 10 Lv3 —
-
758
Anti Air 800 300 10 Lv2 —
-
759
Wind Anti Air 300 150 30 Lv2 —
-
760
Ground Pound 600 200 10 Lv2 —
-
761
Sprint Cut 900 300 10 Lv2 —
-
762
Tornado 1500 800 10 Lv3 —
-
763
Wind Tornado 400 300 40 Lv5 A lot of projectiles
-
764
Sword Drop 200 100 50 Lv1 —
-
765
================
-
766
No. 27
-
767
================
-
768
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
769
Leviathan(Heart) 6500 4900 100 105 100 100 100 100 100 100
-
770
Leviathan(Left Lung) 2000 210 100 100 100 100 100 100 120 100
-
771
Leviathan(Right) 1500 210 100 100 100 100 120 100 100 100
-
772
Attack Damage D.T Increase Critical Rate Attack Lv Notes
-
773
Laser 1500 750 10 Lv5 Attacks after right lung is damaged
-
774
Lightning ball 800 400 10 Lv1 Attacks after left lung is damaged
-
775
================
-
776
No. 28
-
777
================
-
778
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
779
Nevan 7000 7000 100 75 100 80 100 100 120 105
-
780
Attack Damage D.TIncrease Critical Attack Lv Notes
-
781
Horizontal rotation 800 400 10 Lv1 More damage if she does less rotations
-
782
Vertical slice 500 250 10 Lv1 Grround Stab Attack
-
783
Bat summon 300 150 10 Lv1 —
-
784
Bat Swarm 1000 750 10 Lv5 —
-
785
Area Lightning 1500 750 10 Lv3 All ground attack
-
786
Tracking Lightning 1500 750 10 Lv1 Tracks
-
787
Ray Lightning 500 250 10 Lv1 —
-
788
Shadow swarm 800 400 10 Lv5 Only after she loses her shield
-
789
Death's embrace 480(10) — — Lv5 normalm18/hardm9 560(12) hardm18/dmd620(15) Will not hit during DT, damage lasts longer on difficulty
-
790
================
-
791
No. 29
-
792
================
-
793
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
794
Beowulf 10000Ⅲ 7200 body67/head250 body54/head54 100 100 100 100 100 80
-
795
Attack Damage D.TIncrease Critical Attack Lv Notes
-
796
Tap Attack 650 250 — Lv1 —
-
797
Fist Vibration(?) 650 250 10 Lv1 —
-
798
Fist Vibration 2 (?) 900 350 — Lv2 —
-
799
Body Slam 1300 500 10 Lv5 —
-
800
Collision (run) 1500 400 — Lv5 —
-
801
Feather Hair 360 150 — Lv1 —
-
802
Rage Mode 1500 500 — Lv4 —
-
803
Volcano 1250 350 — Lv4 —
-
804
Pillar Drop 700 350 — Lv3 —
-
805
Gaze Attack 750 250 — Lv2 —
-
806
Pillar Projectile 1500 350 — Lv3 —
-
807
combo1 750 250 — Lv1 —
-
808
combo2 750 250 — Lv1 —
-
809
combo3 1000 400 — Lv3 —
-
810
二連抓 600 200 — Lv1 Head after attack
-
811
Pillar set(?) 500 150 — — can damage
-
812
================
-
813
No. 30
-
814
================
-
815
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
816
Geryon 9000 7000 Body100/Wagon60 Body35/Wagon35 100 100 90 90 110 100
-
817
Attack Damage D.TIncrease Critical Attack Lv Notes
-
818
Rush 1500 750 30 Lv3 —
-
819
Cycle 2000 1000 100 Lv5 —
-
820
Flame Cycle 1000 500 10 Lv4 —
-
821
Fire Stomp 500 250 10 Lv1 —
-
822
Missle Spread 1000 500 10 Lv3 —
-
823
Homing Missle 1500 750 10 Lv4 —
-
824
Spear 500 250 10 Lv1 2 seconds delay
-
825
QS Orb — — — — Slows down Dante/Vergil
-
826
QS Orb 2 — — — — Slows down Dante/Vergil and summons spears
-
827
================
-
828
No. 31
-
829
================
-
830
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
831
Doppelganger 10000 7000 100 100 100 100 100 100 100 120
-
832
Attack Damage D.TIncrease Critical Attack Lv Notes
-
833
Single Slash 800 500 10 Lv2 —
-
834
Combo Slash 600 300 10 Lv1 —
-
835
Beast upper 400 200 10 Lv2 —
-
836
combo cut 400 200 10 Lv2 —
-
837
rotating cut 600 400 10 Lv2 —
-
838
Quick kick (?) 600 300 10 Lv1 —
-
839
Tease(?) 800 500 10 Lv3 —
-
840
String 1000 500 10 Lv2 —
-
841
Shadow ball 600 300 10 Lv1 Attack is forced to disappear when there's no light
-
842
Reflected shadow ball 1000 300 10 Lv1 reaches status when reflected twice
-
843
Shutter close (range) 900 400 10 Lv2 -
-
844
Shutter Close(all) 1200 600 10 Lv5 After a single light disappears
-
845
================
-
846
No. 32
-
847
================
-
848
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
849
Vergil 1 8000 — 100 100 100 100 100 100 100 100
-
850
Attack Damage D.TIncrease Critical Attack Lv Notes
-
851
Yamato strike 200 100 10 Lv1 —
-
852
Yamato strike 2 300 150 10 Lv1 —
-
853
Yamato Strike 3 700 700 50 Lv5 After clash Chance Time IV occurs
-
854
Upper Slash 500 500 50 Lv5 Can clash
-
855
Down Slash 800 800 50 Lv5 After Clash chance time Occurs
-
856
Rapid Slash 1000 500 50 Lv5 Can Clash
-
857
Judgement Slash 1000 500 — Lv5 chance time occurs
-
858
Teleport Close — — — — Appears behind dante/vergil
-
859
Teleport Rear — — — — If there is no space Vergil will teleport
-
860
Rotate Sword — — — — Guns are ineffictive
-
861
Summoned Sword 100each 50 — Lv1 dmd only
-
862
-
863
Combo Name Attack
-
864
Close Combo1 Yamato Triple attack
-
865
Close Combo2 Yamato two high, Upper slash
-
866
Close Combo High Time, down slash
-
867
Teleport Judgement Cut
-
868
-
869
Author's Note: Chance Time refers to attacks during a limited time interval for vergil,
-
870
usually in the case of vergil would block state, chance time is divided into two cases,
-
871
the first one will be in for the fight knife vergil stiff state, the second is vergil
-
872
sword moves after the operation, both of which will be affected by both the chance time
-
873
data limits the fight knife 15, the knife 12 when closed, is a typically attack, the
-
874
attack of the two blow-off, in both cases as soon as the limit is reached when the
-
875
value vergil will strike next block, chance time ends (this data is fixed and is not
-
876
affected by such a war every difficulty level of impact).
-
877
-
878
TL Note: That was a literal translation, I'll look into properly deciphering this later
-
879
================
-
880
No. 33
-
881
================
-
882
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
883
Vergil2 8000Ⅴ — 100(DT50) 100(DT50) 100 100 100 100 100 80
-
884
Attack Damage D.TIncrease Critical Attack Lv Notes
-
885
Beowulf First 500 250 — Lv3 Can clash
-
886
Beowulf Second 300 150 — Lv3 Can Clash
-
887
Beowulf Third 500 500 — Lv3 —
-
888
Beowulf Fourth 700 700 — Lv3 chance time
-
889
Spinkick 1 700 700 — Lv3 —
-
890
Spinkick 2 400 400 — Lv3 —
-
891
Killer Bee 900 450 — Lv3 chance time
-
892
Yamato Slice 200 100 10 Lv1 —
-
893
Yamato Slice 2 300 150 10 Lv1 —
-
894
Yamato Slice 3 700 700 50 Lv5 After clash chance time
-
895
Upper Slash 500 500 50 Lv5 can clash
-
896
Down Slash 800 800 50 Lv5 Clash sets up chance time
-
897
Rapid Slash 1000 500 50 Lv5 can clash
-
898
Judgement Cut 1000 500 — Lv5 chance time occurs
-
899
Teleport — — — — behind dante vergil
-
900
Teleport — — — — Teleport if no space
-
901
Sword Rotate — — — — Long Range ineffective
-
902
Summon Sword 100each 50 — Lv1 dmd only
-
903
Combo Name Attack
-
904
Close Combo1 Yamato three strike
-
905
Close Combo2 Yamato two strike, upperslash
-
906
Close Combo3 Beowulf four strike
-
907
Close Combo4 Beowulf two hit, spinkicks, killer bee
-
908
Distance Combo upper slash, down slash
-
909
Distance Judgement Cut
-
910
Distance Triple Judgement Cut
-
911
-
912
Author's note: Physically forced to lift 75% of DT (DT attack power status 1.2 times the speed
-
913
of long-distance attacks patience nearly two times per block physical recovery
-
914
of about 40 state DT state constantly under no chance time) after the attack by
-
915
the 500 29% of human physical state when you switch Yamato.
-
916
-
917
TL Note: Again, straight translation, I'll have to take some time out to properly rework this into a proper
-
918
explaination.
-
919
================
-
920
No. 34
-
921
================
-
922
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
923
Vergil 3 10000Ⅵ — 100(DT50) 100(DT50) 100 100 100 100 100 100
-
924
Attack Damage D.TIncrease Critical Attack Lv Notes
-
925
Yamato Slice 200 100 10 Lv1 —
-
926
Yamato Slice 2 300 150 10 Lv1 —
-
927
Yamato Slice 3 700 700 50 Lv5 After clash, chance time occurs
-
928
Upper Slash 500 500 50 Lv5 can clash
-
929
Helm Splitter 700 700 50 Lv5 —
-
930
Downslash 800 800 50 Lv5 After clash, chance time occurs
-
931
Rapid Slash 1000 500 50 Lv5 Can clash
-
932
Judgement Cut 1000 500 — Lv5 chance time occurs
-
933
Teleport — — — — appear behind dante vergil
-
934
Teleport — — — — If no space teleport to the center
-
935
Rotate Sword — — — — Long range attacks ineffective
-
936
Force Edge First 500 500 50 Lv5 Can clash
-
937
Force Edge Second 1000 1000 50 Lv5 After clash, chance time occurs
-
938
Stinger 1000 1000 50 Lv5 After clash, chance time occurs
-
939
Round Trip 120 60 — Lv1 —
-
940
Judgement storm 1000each 500 — Lv5 Continuous full-screen attack dimensional cut into track-and-two chance time occurrence
-
941
Summon Swords 100each 50 — Lv1 dmd only
-
942
Combo Name Attack
-
943
Close Combo1 Two Hit yamato, two hit force edge
-
944
Close Combo2 Yamato two hit, high time, teleport helm splitter
-
945
Distance Combo high time, down slash
-
946
Distance Judgement cut, three hits
-
947
Distance Rotate sword
-
948
Distance Judgement cut three hits, stinger
-
949
-
950
Author's note: physically forced into a runaway state, 39%
-
951
================
-
952
No. 35
-
953
================
-
954
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
955
Lady 4000Ⅶ 7000 100 20 100 100 100 100 100 100
-
956
Attack Damage D.TIncrease Critical Attack Lv Notes
-
957
Pistol 80each 10 10 Lv1 —
-
958
Machine Gun 80each 10 10 Lv1 —
-
959
dodge pistol 80each 10 10 Lv1 —
-
960
wakeup machine gun 80each 10 10 Lv1 —
-
961
Grenade 1000 50 30 Lv2 She uses machine gun in conjuction
-
962
Crossbow 500each 50 30 Lv2 —
-
963
Bazooka 1500 200 30 Lv2 you can hook midway (?)
-
964
Throwing grenades 1000 50 30 Lv2 When standing on shelves
-
965
Hysteric 50each 25 10 Lv1 Cannot be damaged
-
966
Bomb — — — — used when she is out of ammo
-
967
================
-
968
No. 36
-
969
================
-
970
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
971
Arkham 18000 — 100 60 100 100 100 100 100 100
-
972
Attack Damage D.TIncrease Critical Attack Lv Notes
-
973
Tentacle(Slow) 800 200 10 Lv2 —
-
974
Tentacle(Fast) 800 200 10 Lv2 —
-
975
Sweep(Slow) 800 300 10 Lv2 —
-
976
Sweep (Fast) 800 300 10 Lv2 —
-
977
Rage swipe 1500 1000 10 Lv3 —
-
978
Multiswipe 1200 600 10 Lv2 —
-
979
Grab Remark — — — 9001 more than one physical attack power 59,000 to 53,000 less than 3001 less 20 (?)
-
980
Flying leech 1000 500 10 Lv1 Arkham former yellow magic bullet will launch the second state red state number will increase next magic bullet (?)
-
981
================
-
982
No. 37
-
983
================
-
984
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
985
Arkham's Legions 110 — 100(Vergil80) 150(Vergil80) 100 100 100 100 100 100
-
986
Attack Damage D.TIncrease Critical Attack Lv Notes
-
987
Rush 300 100 10 Lv1 Attack happens when they turn red
-
988
================
-
989
No. 38
-
990
================
-
991
Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
-
992
Jester 10000/13000/20000Ⅷ 5000 unflinchable100/defense35/laughball6 30/80/15/laughing ball- 100 100 100 100 100 100
-
993
Attack Damage D.TIncrease Critical Attack Lv Notes
-
994
Linear orb 800 — — Lv1 Jester summors a barrier around him
-
995
Fullscreen orb 800 — — Lv1 There are two moves before the barrier
-
996
Rotating orb 800 — — Lv1 Jester will center himself in the arena
-
997
Laughorb jump 1000 — — Lv5 —
-
998
Laughorb rush 1000 — — Lv5 —
-
999
Laughorb explosion 1500 — — Lv5 —
-
1000
Laughorb bomb 1200 — — Lv5 —
-
1001
Barrier — — — — Jester will force you around the arena, limited movement area
-
1002
Red hand attack 650 — — Lv5 Must be airborne to dodge
-
1003
-
1004
In jester 2/3, Laughorb will be summoned when under 45%