DMC3 Damage Table

| 8 days ago (Edited) |
11
|
  1. 1
    Original Thread here: http://bbs.a9vg.com/thread-519065-1-1.html
  2. 2
     
  3. 3
    Link to downloadable title (Properly formatted, keep word wrap off)
  4. 4
    https://www.mediafire.com/?t9w6s8es73meb2c
  5. 5
     
  6. 6
    Double check for spelling errors or anything that doesn't make sense, I'll make corrections if pointed out
  7. 7
    Original Thread here: http://bbs.a9vg.com/thread-519065-1-1.html
  8. 8
     
  9. 9
    =========================================
  10. 10
    Start Translation
  11. 11
    =========================================
  12. 12
     
  13. 13
    【DMC3SE】RAISING THE DEVIL【DATA BOOK】
  14. 14
     
  15. 15
    End of Mission Style Point Calculation
  16. 16
     
  17. 17
     
  18. 18
    End Mission Style Calculation Formula
  19. 19
    (Total Time that Style Meter is Empty + Total Time that Style Meter is D *2 + " " Style Meter C * 3 + " " Style Meter B *4 + " " Style Meter A * 5 + " "Style Meter S * 6 + " "Style Meter SS * 7 + " "Style Meter SSS * 8) * (1000/Total Time)
  20. 20
     
  21. 21
    Time spent out of battle is not accounted for
  22. 22
     
  23. 23
     
  24. 24
     
  25. 25
     
  26. 26
     
  27. 27
    SS Rank Mission clear criteria (Normal Mode)
  28. 28
    Mission Time Orbs Stylish PTS Damage Item Used
  29. 29
    M1 1:39 1701 5001 — —
  30. 30
    M2 1:59 1501 4501 1000 —
  31. 31
    M3 5:59 7001 4501 2000 —
  32. 32
    M4 6:59 6001 4501 3000 —
  33. 33
    M5 7:59 3001 4001 7500 —
  34. 34
    M6 3:59 1501 4001 — —
  35. 35
    M7 10:29 7001 4501 3000 —
  36. 36
    M8 8:29 3001 4001 5000 —
  37. 37
    M9 11:59 6001 3001 5000 —
  38. 38
    M10 7:59 3501 2501 2000 —
  39. 39
    M11 7:59 3001 4001 5000 —
  40. 40
    M12 9:59 5001 4501 10000 —
  41. 41
    M13 7:59 3501 4001 5000 —
  42. 42
    M14 11:59 8001 5001 7000 —
  43. 43
    M15 13:59 4001 3001 5000 —
  44. 44
    M16 15:59 6001 3501 3000 —
  45. 45
    M17 8:59 7001 4501 5000 —
  46. 46
    M18 11:59 6001 3001 15000 —
  47. 47
    M19 10:59 2001 4001 5000 —
  48. 48
    M20 3:29 — 2501 10000 —
  49. 49
     
  50. 50
    SS Rank Clear Criteria Dante Must Die
  51. 51
     
  52. 52
    Mission Time Orbs Stylish PTS Damage Item Used
  53. 53
    M1 2:59 3900 5000 — —
  54. 54
    M2 4:29 4500 5000 — —
  55. 55
    M3 9:59 12000 5000 — —
  56. 56
    M4 15:59 11000 5000 — —
  57. 57
    M5 13:59 7500 5000 — —
  58. 58
    M6 8:59 6000 5000 — —
  59. 59
    M7 19:59 15000 5000 — —
  60. 60
    M8 13:59 8500 5000 — —
  61. 61
    M9 19:59 8000 4000 — —
  62. 62
    M10 10:59 5000 3500 — —
  63. 63
    M11 11:59 5500 4000 — —
  64. 64
    M12 17:59 13000 4500 — —
  65. 65
    M13 12:59 5000 4000 — —
  66. 66
    M14 16:59 10000 4500 — —
  67. 67
    M15 23:59 8000 4000 — —
  68. 68
    M16 24:59 9000 4500 — —
  69. 69
    M17 17:59 10000 4500 — —
  70. 70
    M18 34:59 8000 2500 — —
  71. 71
    M19 15:59 5000 4000 — —
  72. 72
    M20 7:59 — 2500 —
  73. 73
     
  74. 74
     
  75. 75
    Difficulty Modifiers (Enemy Data)
  76. 76
     
  77. 77
    Mode Hp Dmg modification Armor remarks
  78. 78
    Easy 0.5 0.5 1 —
  79. 79
    Normal 1 1 1 —
  80. 80
    Hard 2 1.25 1 —
  81. 81
    Dante Must Die 3 4 1 When DT is active, Armor rating becomes 5 and ATK is reduced by 1/3 (?)
  82. 82
     
  83. 83
     
  84. 84
     
  85. 85
    Devil Trigger Modifiers
  86. 86
     
  87. 87
    Devil Arms Attack Damage Speed Hp Recovery
  88. 88
    Rebellion※ 1.10 0.33 1.10 1.60
  89. 89
    Cerberus 1.05 0.33 1.20 2.00
  90. 90
    Agni & Rudra 1.10 0.25 1.05 2.00
  91. 91
    Nevan 1.05 0.33 1.10 3.70
  92. 92
    Beowulf 1.20 0.20 1.05 1.50
  93. 93
    Yamato 1.20 — 1.20 —
  94. 94
    Beowulf 1.20 — 1.10 —
  95. 95
    Force Edge 1.20 — 1.20 —
  96. 96
     
  97. 97
    ※ When using Sparda Costume DT is Sparda with Rebellion effects
  98. 98
     
  99. 99
    Devil Trigger Explosion Status
  100. 100
     
  101. 101
    Level Damage Stylish Point
  102. 102
    Lv1 — 100
  103. 103
    Lv2 200 200
  104. 104
    Lv3 600 200
  105. 105
    Lv4 800 250
  106. 106
    Lv5 1000 250
  107. 107
    Lv6 1200 500
  108. 108
    Lv7 1500 500
  109. 109
     
  110. 110
     
  111. 111
     
  112. 112
    Enemy Attack Level Classification
  113. 113
     
  114. 114
    Attack Level results
  115. 115
    Lv1 Attack can be regular guarded
  116. 116
    Lv2 Attack can be stopped
  117. 117
    Lv3 Attack can be reflected
  118. 118
    Lv4 Attack can't be guarded (?)
  119. 119
    Lv5 Attack cannot be stopped
  120. 120
     
  121. 121
    Basic Action
  122. 122
     
  123. 123
    Action Name Command Damage Stylish Point Notes
  124. 124
    Walk/Dash L3 — — L3 centers camera
  125. 125
    Jump/Enemy Step X — 150(Enrmy Step) Invincible on startup
  126. 126
    Style Action ○ Changes by style Changes by style Each style changes the use of this button
  127. 127
    Side Roll R1+side direction+X — 150(if during enemy attack) Startup has invincibility
  128. 128
    Taunt Select — 500 Pose and Speech changes every 2 taunt levels
  129. 129
    Lock On R1 — — R3 changes targets
  130. 130
    Melee Attack/Shoot △(melee)□(ranged) Changes by weapon Changes by weapon R2 Changes Melee/L2 Changes Gun
  131. 131
    Pole Play △ Near Pole 0(Rebellion Equipped 150) 100(Rebellion 200) Weapons/Guns change stats
  132. 132
    Free Ride Jump on fallen enemy [50*(Ebony&Ivory Shot)]+100 200+100+[50*(Ebony&Ivory shot)]+300 Can influence where Dante surfs
  133. 133
     
  134. 134
    ================
  135. 135
    Style
  136. 136
    ================
  137. 137
    ================
  138. 138
    Trickster
  139. 139
    ================
  140. 140
    Action Name Command Damage Stylish Point Notes
  141. 141
    Level 1
  142. 142
    Wall Hike Facing wallL3+○ — 150(near enemy) wall run can be horizontal or vertical
  143. 143
    Dash on Ground + ○ — 150(near enemy) First half of animation is invincible
  144. 144
    Level 2
  145. 145
    Sky Star while airboneL3+○ — 150(near enemy) Can double jump after air dash
  146. 146
    Double Dash Dash in any direction+L3+○ — 150(near enemy) Second dash can be a different direction
  147. 147
    Level 3
  148. 148
    Air Trick R1+towards target+○ — — Dante cannot fully reach target at certain distances
  149. 149
    Triple Dash Double Dash+L3+○ — 150 Third dash can go a different direction
  150. 150
     
  151. 151
     
  152. 152
    ================
  153. 153
    Swordmaster
  154. 154
    ================
  155. 155
    Action Name Command Damage Stylish Point Notes
  156. 156
    Data listed in Melee weapon section
  157. 157
     
  158. 158
    ================
  159. 159
    Gunslinger
  160. 160
    ================
  161. 161
    Action Name Command Damage Stylish Point Notes
  162. 162
    Data listed in Gunslinger Section
  163. 163
     
  164. 164
    ================
  165. 165
    Royalguard Style
  166. 166
    ================
  167. 167
    Action Name Command Damage Stylish Point Notes
  168. 168
    Level 1
  169. 169
    Block&Charge Ground ○ — 150~400 Blocking builds up release damage
  170. 170
    Release R1+L3toward+○ Below 0~400 Built up damage modifies damage/style
  171. 171
    Level 2
  172. 172
    Air Block Air○ — 150~400 can extend invincibility by blocking at the start of a jump
  173. 173
    Air Release AirR1+L3toward+○ Below 0~400 can use invincibility of jump for an easier timing of just release
  174. 174
    Level 3
  175. 175
    Ultimate GroundR1+L3Away+○ — — Most Projectiles are absorbed by ultimate
  176. 176
    =========================================================================
  177. 177
    Release Orb level Damage
  178. 178
    — —
  179. 179
    0.5 260
  180. 180
    1 524
  181. 181
    1.5 787
  182. 182
    2 1049
  183. 183
    2.5 1311
  184. 184
    3 1574
  185. 185
    Just Release② Damage Values
  186. 186
    — 270
  187. 187
    0.5 605
  188. 188
    1 944
  189. 189
    1.5 1282
  190. 190
    2 1619
  191. 191
    2.5 1957
  192. 192
    3 2249
  193. 193
     
  194. 194
     
  195. 195
    ================
  196. 196
    Quicksilver Style
  197. 197
    ================
  198. 198
    Action Name Command Damage Stylish Point Notes
  199. 199
    Time Stop R1+○ — — While in use, DT is draining
  200. 200
     
  201. 201
    ================
  202. 202
    Doppelganger Style
  203. 203
    ================
  204. 204
    Action Name Command Damage Stylish Point Notes
  205. 205
    After Image R1+○ — — While in use, DT is draining
  206. 206
     
  207. 207
    ================
  208. 208
    Devil Arms
  209. 209
    ================
  210. 210
    ================
  211. 211
    Rebellion
  212. 212
    ================
  213. 213
    Action Name Command Damage Stylish Point Notes
  214. 214
    Comb1 △>△>△ 100 80 130 150 150 200 Three Even Cuts
  215. 215
    Comb2 △>>③△>△ 100 60+50+80 130 150 100+100+100 200 Second hit goes all around dante
  216. 216
    Helm Breaker air△ 60~200+(shockwave)70 150~250+(shockwave)80 Sword attack power can change according to height(?)
  217. 217
    Stinger(Lv1) R1+L3toward+△ 130 200 Fast movement thrust attack
  218. 218
    Stinger(Lv2) R1+L3toward+△ 130 200 Moves farther than S1
  219. 219
    High Time R1+L3away+△ 80 200 hold △ to go airborne
  220. 220
    Million Stab Combo2+mash third hit (10*hit)+150 (30*hit)+300 -
  221. 221
    Drive △charge sword70+shock300 sword100+shock300 Shockwave travels until it hits a wall
  222. 222
    Air Hike after first jump X — — No invincibility
  223. 223
    Float (airbone DT)R1+X — — Dante slowly falls
  224. 224
    Prop Shredder ground○(SM④) 20+(8*hit) 70+(25*hit) Prop shredder moves faster with style ranking
  225. 225
    Aerial Rave air○(SM) 60+60+60+90 100+100+100+200 Final hit has a hover effect
  226. 226
    Sword Pierce R1+L3towards+○(SM) 100+(stab30*hit)+(return30) 200+(stab50*hitα)+(return50) ○ returns sword early
  227. 227
    Thrust Kick Sword Pierce中 ground△(SM) 100 150 small delay of sword return if attack is used
  228. 228
    Jump Kick Sword Pierce中 air△(SM) 70 150 same properties as killer bee except damage is reduced
  229. 229
    Dance Macabre R1+L3away+○(press)(SM) 50+50+50+25+50+50+(10*hit)+100 100+100+100+40+120+120+(30*α)+200 high stylish ranking
  230. 230
    Crazy Dance Dance Macabre mash ○(SM) (40*hit)+150 (90*α)+300 enemy will be forced to quit their action after a few rotations
  231. 231
     
  232. 232
    Key: TS=Trickster SM=Swordmaster GS=Gunslinger RG=Royalguard QS=Quicksilver DG=Doppelganger
  233. 233
     
  234. 234
    ================
  235. 235
    Cerberus
  236. 236
    ================
  237. 237
    Action Name Command Damage Stylish Point Notes
  238. 238
    Comb1 △>△>△>△>△ 50+50 50+60 50+60 100+100 100+100 Each button press does two attacks
  239. 239
    50+60 70+100 100+100 100+100 100+200
  240. 240
     
  241. 241
    Comb2 △>△>>△>△ 50+50 50+60 40+70 30*4 100+100 100+100 100+100 50*4 Last hit can be mashed for a crazy combo
  242. 242
    Swing air△ 90 200 hits below Dante
  243. 243
    Revolver(Lv1) groundR1+L3toward+△ 40+(40*2)+120 70+(70*2)+150 can be jump canceled
  244. 244
    Revolver(Lv2) groundR1+L3toward+△ 40+(60*3)+120 70+(70*3)+150 Attack increases the longer its active
  245. 245
    Windmill groundR1+L3away+△ 15*hit 25*hit Lasts longer if style meter is high
  246. 246
    Satellite mast △ at Combo2 end 100*3 200*3 knockdown happens more often with style meter up
  247. 247
    Flicker ground+○(SM) 10~200*hit 25*hit More hits are available if style meter is up
  248. 248
    Crystal groundR1+L3toward+○(SM) 70 100 can be used as a launcher, float if already midair
  249. 249
    Million Carats Crystal中○連打 400 350 360degree ranged attack(?) Even more than the number needed to play (?)
  250. 250
    Ice Age groundR1+L3away+○(SM) 15*α 50*α blocks projectiles
  251. 251
     
  252. 252
     
  253. 253
    ================
  254. 254
    Agni & Rudra
  255. 255
    ================
  256. 256
    Action Name Command Damage Stylish Point Notes
  257. 257
    Combo1 △>△>△>△>△ 60+60 80 80 110 90+150 100+100 100 100 150 150+200 Last hit has knockback
  258. 258
    Combo2 △>>△>△ 60+60 80+50 80+80 100+100 100+100 150+150 second hit has a lot of range
  259. 259
    Combo3 △>>△>>△ 60+60 80+50 (35*hits)+100 100+100 100+100 (50*hits)+250 combo pause sets up crazy combo
  260. 260
    Aerial Cross air△ 200 200 knockback depends on style meter
  261. 261
    Jet-Stream(Lv1) groundR1+L3toward+△ 60*2 100*2 very little distance covered
  262. 262
    Jet-Stream(Lv2) groundR1+L3toward+△(hold) (60*2)+(60*2) (100*2)+(100*2) more distance covered
  263. 263
    Jet-Stream(Lv3) groundR1+L3toward+△(hold) (60*2)+(60*2)+150 (100*2)+(100*2)+200 Last hit has knockback based on style meter
  264. 264
    Whirl Wind ground+L3away+△ (40*2)+80+(launch60) (50*2)+200+(launch100) hold △ to chase on launch
  265. 265
    Millian Slash Combo3 mash △ (10*hit)+150 (50*hit)+300 Style meter increases amount of slashes
  266. 266
    Air Hike air X — — A&R Double jump is orange
  267. 267
    Crossed Swords ground○(SM) 200 200 very wide range
  268. 268
    SKy Dance air○(SM) (50*2)+(50*2)+70+120 (90*2)+(90*2)+90+200 has a VERY long hover time
  269. 269
    Crawler groundR1+L3toward+○(SM) (100+60)*2~3 (150+80)*2~3 Indefinite range
  270. 270
    Twister groundR1+L3away+○(SM) 80 90 360 attack Low stylish rank does stuff (?)
  271. 271
    Tempest Twister mash ○(SM) 350 350 Mashing attack instead of style does ultimate tempest TL note: https://www.youtube.com/watch?v=dqb5QvJp5_A
  272. 272
     
  273. 273
    ================
  274. 274
    Nevan
  275. 275
    ================
  276. 276
    Action Name Command 攻擊力 Stylish Point Notes
  277. 277
    Tune up △ 80 150 Opening stance for other ground attacks
  278. 278
    Combo1 press△ (50*hit)+100 (40*hit)+200 Hold to make more bats
  279. 279
    Combo2 L3left+△ 50*hit 40*hit Hold to make more bats
  280. 280
    Combo3 L3right+△ 200 200 wide range
  281. 281
    Jam Session Mash △ Combo2 (12*hit)+100 (50*hit)+350 Style meter increases range
  282. 282
    Air Play air△ 100 200 hold △ for bats
  283. 283
    Reverb Shock(Lv1) groundR1+L3forward+△ 100 200 Floating effect (?)
  284. 284
    Reverb Shock(Lv2) groundR1+L3forward+△ 100 200 more bats
  285. 285
    Bat Rift(Lv1) groundR1+L3back+△ 80+20 200+100 Launcher
  286. 286
    Bat Rift(Lv2) groundR1+L3back+△(hold) 80+(50*hit) 200+(40*hit) Hold △ for bats
  287. 287
    Air Raid DT airR1+X — — DT Float
  288. 288
    Thunder Bolt Air Raid air□ 60 70 Long Distance attack
  289. 289
    Vortex Air Raid air△ 60 60 Invincible during animation
  290. 290
    Slash ground ○(SM) 40+100 100+200 Large Range
  291. 291
    Air Slash air ○(SM) 150+150 150+150 Style Meter increases knockback
  292. 292
    Feedback groundR1+L3toward+○(SM) (15*hit)+100 (25*hit)+200 360 Attack
  293. 293
    Crazy Roll Feedback mash ○(SM) (30*hit)+150 (50*hit)+300 More attacks as style meter is up
  294. 294
    Distortion groundR1+L3back+○(SM) 50*hit 50*hit Stage 3 charge based on the number of bats
  295. 295
     
  296. 296
    ================
  297. 297
    Beowulf
  298. 298
    ================
  299. 299
    Action Name Command 攻擊力 Stylish Point Notes
  300. 300
    Combo1 △>△>△ 110~275⑦ 130~325 150~375 150~400 150~400 200~450 last hit launches
  301. 301
    Combo2 △>△>>△>△ 110~275 130~325 (30~75)*6 200~500 150~400 150~400 (40~90)*6 200~450 Last hit knockdown
  302. 302
    Killer Bee air△ 200 200 Trakcs enemy
  303. 303
    Straight(Lv1) groundR1+L3toward+△ 180~450 200~450 high speed punch
  304. 304
    Straight(Lv2) groundR1+L3toward+△ 180~450 200~450 longer distance
  305. 305
    Beast Uppercut ground+R1+L3back+△ 120~300 200~450 launcher
  306. 306
    Rising Dragon △ after Beast Uppercut 200 250 air chase
  307. 307
    Diving Dragon mash △ Beast Uppercut (150~200)+(25~60*2~5)+150 250+(70*2~5)+120 Wait for Dante's fist to start shaking
  308. 308
    Htper Fist Combo2 mash△ (15*hit)+200 (30*hit)+300 Attack range increases with style
  309. 309
    Air Hike air X — — Hike effect is white
  310. 310
    Zodiac ground ○(SM) 150~375 200~450 Fixed distance, attack moves farther with charge
  311. 311
    The Hammer air ○(SM) 270 200 knockdown is faster depending on style meter
  312. 312
    Volcano R1+L3toward+○(SM) 200~500 200~450 Can be made stronger with melee button (?)
  313. 313
    Real Impact groundR1+L3back+○(SM) 0+500+600 100+400+400 Long windup, if anything hits Dante is fully invincible
  314. 314
    Tornado Real Impact mash ○after real impact (100*α)+100 (40*α)+300 Number of hits change with style meter
  315. 315
     
  316. 316
    ================
  317. 317
    Guns
  318. 318
    ================
  319. 319
     
  320. 320
    ================
  321. 321
    Ebony & Ivory
  322. 322
    ================
  323. 323
    Action Name Attributes
  324. 324
    Level1 Damage 1.0
  325. 325
    Level2 Damage1.2
  326. 326
    Level3 Damage1.5
  327. 327
    Normal Shot Every 10 shots pushes back enemy or causes them to float
  328. 328
    Action Name Command Damage Stylish Point notes
  329. 329
    Twosome Time L3direction+○(GS) 10*hits 40*hits One direction is static, second direction controlled by L3
  330. 330
    Rain Storm air○(GS) 15*hits 45*hits number of bullets increased with style meter
  331. 331
    Charge Shot □charge(GS) 30 50 Damage is 3 times current level
  332. 332
    Rapid Shot □mash(GS) 12*hits 30*hits On activation damage is 1.2 times stronger
  333. 333
    Wild Stomp On fallen enemy(GS) (16*hits)+150 (50*hits)+300 More bullets with style meter
  334. 334
     
  335. 335
  336. 336
     
  337. 337
    ================
  338. 338
    Shotgun
  339. 339
    ================
  340. 340
    Action Name Attributes
  341. 341
    Level1 6 missle launch (bullets?)
  342. 342
    Level2 8 bullet spread
  343. 343
    Level3 10 bullet spread
  344. 344
    Normal Shot every 5 shots knocks back
  345. 345
     
  346. 346
    Action Name Command 攻擊力 Stylish Point notes
  347. 347
    Charge Shot □hold(GS) 7*hit(close130⑩) 8*hit(close120) only 3 shots can be done per charge
  348. 348
    Rapid Shot □mash(GS) 6*hit(close80) 7*hit(close110) Each bullet has a damage multiplier of 1.2
  349. 349
    Fireworks ○(GS) 16*hit 20*hit 360 degree range
  350. 350
    Gun Stinger groundR1+L3toward+○(GS) 50+7*hit(close130) 50+8*hit(close150) same distance as stinger 2
  351. 351
    Point Blank Gun Stinger mash ○(GS) 7*hit(close80) 8*hit(close150) If style meter is maxed out, player can use up to 5 shots
  352. 352
     
  353. 353
     
  354. 354
    ================
  355. 355
    Artemis
  356. 356
    ================
  357. 357
    Action Name attributes
  358. 358
    Level1 Max Lock+2
  359. 359
    Level2 Max Lock+3
  360. 360
    Level3 Max Lock+4
  361. 361
    Normal Shot Single Attack 70 Complex attack 50 (?) lock onto multiple targets
  362. 362
    Action Name Command Damage Stylish Point Notes
  363. 363
    Multi-lock ○(GS) 50*hit 40*hit Locking onto the enemy before can send up to 10 shots(?)
  364. 364
    Sphere groundR1+L3forward+○(GS) 40*5 50*5 hitbox is a sphere
  365. 365
    Acid Rain Sphere mash ○(GS) 200 200 Style meter changes amount of rain waves
  366. 366
     
  367. 367
    ================
  368. 368
    Spiral
  369. 369
    ================
  370. 370
    Action Name Attributes
  371. 371
    Level1 Damage 1.0
  372. 372
    Level2 Damage1.1
  373. 373
    Level3 Damage1.3
  374. 374
    Normal Shot 100 points of attack causes knockdown(?)
  375. 375
    Action Name Command Damage Stylish Point Notes
  376. 376
    Trick Shot ground○(GS) 70 35 bounces off of wall
  377. 377
    Sniper groundR1+L3toward+○(GS) 200 300 High attack power, has windup
  378. 378
    Reflector Sniper mash ○(GS) 120 70 bounces off enemy hitbox
  379. 379
     
  380. 380
    ================
  381. 381
    Kalina Ann
  382. 382
    ================
  383. 383
    Action Name Attributes屬性
  384. 384
    Level1 Projectile Speed
  385. 385
    Level2 Speed 1.6
  386. 386
    Level3 Speed 2.4
  387. 387
    Normal Shot on contact 150 radius 100 smoke effect
  388. 388
    Action Name Command Damage Stylish Point notes
  389. 389
    Hysteric ground○(GS) (hit100)+(rocket30*hit) (hit200)+(rocket45*hit) Can be canceld at any time
  390. 390
    Grapple groundR1+L3toward+○(GS) (hit150)+(reel30) (hit200)+(reel100) Grounds enemy
  391. 391
  392. 392
     
  393. 393
    CHAPTER03 VERGIL DATA
  394. 394
     
  395. 395
    ================
  396. 396
    Basic Action
  397. 397
    ================
  398. 398
    Action Name Command Damage Stylish Point 備註
  399. 399
    Walk/Dash L3 — — -
  400. 400
    Jump/Enemy Step X — 150(Enrmy Step) invincibility
  401. 401
    Style Action ○ — — —
  402. 402
    Side Roll R1+side+X — 150(close) -
  403. 403
    Taunt Select — 500 -
  404. 404
    Lock On/Lock Off R1 — — -
  405. 405
    Melee Attack/Shoot △(melee)□(shoot) Varies Varies -
  406. 406
    Finish sword(?) — 500 happens when Vergil sheathes yamato
  407. 407
     
  408. 408
     
  409. 409
    ================
  410. 410
    Style
  411. 411
    ================
  412. 412
    ================
  413. 413
    Darkslayer
  414. 414
    ================
  415. 415
    Action Name Command Damage Stylish Point notes
  416. 416
    Level 1
  417. 417
    Air Trick ○ — — Teleport to enemy
  418. 418
    Level 2
  419. 419
    Trick Up R1+L3toward+○ — — Teleport above enemy
  420. 420
    Level 3
  421. 421
    Trick Down R1+L3away+○ — — Teleport away from enemy
  422. 422
     
  423. 423
    ================
  424. 424
    Devil Arms
  425. 425
    ================
  426. 426
    ================
  427. 427
    Yamato
  428. 428
    ================
  429. 429
    Action Name Command Damage Stylish Point Notes
  430. 430
    Yamato Comb △>△>△ 50 60 180 — Third strike hits 180 degrees
  431. 431
    Aerial Rave air△>△ 140 150 — Second Strike hits 180 degrees
  432. 432
    Rapid Slash(Lv1) R1+L3toward+△ 100 — After finishing, Vergil will appear determined to attack again(?)
  433. 433
    Rapid Slash(Lv2) R1+L3toward+△ 100 — Moves farther and comes out faster
  434. 434
    Upper Slash R1+L3away+△>△ 70 110 — Second down knocks down
  435. 435
    Judgement Cut(Lv1) △charge 300 400 Beats DT Shield
  436. 436
    Judgement Cut(Lv2) △Charge 300*3 400*3 In front of Vergil there is no distance
  437. 437
     
  438. 438
    ================
  439. 439
    Beowulf
  440. 440
    ================
  441. 441
    Action Name Command Damage Stylish Point Notes
  442. 442
    Beowulf Combo △>△>△ 100 200 150+180 — Last hit has knockback
  443. 443
    Starfall(Lv1) 空中△ 200 200 Tracks enemy
  444. 444
    Starfall(Lv2) 空中△ 250 — Moves faster and hjits stronger
  445. 445
    Lunar Phase(Lv1) R1+L3前方+△ 290 — Last hit does knockdown
  446. 446
    Lunar Phase(Lv2) R1+L3前方+△ 450 — More rotations, more damage
  447. 447
    Rising Sun R1+L3後方+△ 120 120 — Launches an enemy
  448. 448
     
  449. 449
    ================
  450. 450
    Force Edge
  451. 451
    ================
  452. 452
    Action Name Command Damage Stylish Point notes
  453. 453
    Force Edge Combo △>△>△>△ 80+60 50 60 150+180 — First and fourth hit strikes twice
  454. 454
    Helm Breaker(Lv1) air△ 60~200+shockwave70 150~250+shockwave80 Attack power increases with height
  455. 455
    Helm Breaker(Lv2) air△ 100~240+shockwave70 — Fall speed is faster
  456. 456
    Stinger(Lv1) R1+L3toward+△ 130 200 -
  457. 457
    Stinger(Lv2) R1+L3toward+△ 130 200 More distance and speed
  458. 458
    High Time R1+L3away+△ 80 200 Air chase with △
  459. 459
    Round Trip △hold 35*hit — While sword is thrown, Vergil has all yamato attacks
  460. 460
     
  461. 461
     
  462. 462
    ================
  463. 463
    Guns
  464. 464
    ================
  465. 465
    ================
  466. 466
    Summoned Swords
  467. 467
    ================
  468. 468
    Action Name Attributes
  469. 469
    Level1 Alternating two rounds (Presumably a single round has 2 swords in it)
  470. 470
    Level2 Alternating three rounds
  471. 471
    Level3 Alternating four rounds
  472. 472
    Normal Shot Each sword does 50 damage
  473. 473
     
  474. 474
    Action Name Command Damage Stylish Point Notes
  475. 475
    Spiral Swords □hold 50*6 25*6 — Spinds around vergil, each sword goes away on the second hit
  476. 476
    Sword Storm Spiral Swords R1+L3toward+□ — — spins around an enemy, attacks after elapsed time
  477. 477
    Blistering Swords Spiral Swords R1+L3away+□ — — Stays at vergil, launces at enemy after elapsed time
  478. 478
     
  479. 479
     
  480. 480
    ================
  481. 481
    NELO ANGELO
  482. 482
    ================
  483. 483
    Action Name Command Damage Stylish Point Note
  484. 484
    Yamato Combo △>△>△ 110 150 150+150 — no knockback
  485. 485
    Rapid Slash R1+L3toward+△ 300 — slower, extreme knockback
  486. 486
    High Time R1+L3away+△ 120 — hold △ to air chase
  487. 487
    Helm Breaker air△ 150~290+shockwave100 — Sword damage changes with height
  488. 488
    Beowulf Combo △>△>△ 130 180 300 — third hit has knockback
  489. 489
    Starfall air△ 320 — tracks enemy
  490. 490
    Straight R1+L3toward+△ 200 — knockback
  491. 491
    Beast Uppercut R1+L3away+△ 280 — Launches enemy
  492. 492
    Meteor(Lv1) △hold 200 — Strong Knockback
  493. 493
    Meteor(Lv2) △hold 200*3 — Three hits
  494. 494
     
  495. 495
    CHAPTER04 ENEMY DATA
  496. 496
    ================
  497. 497
    No. 1
  498. 498
    ================
  499. 499
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  500. 500
    Hell:Pride 250 42 100 100 100 100 100 100 100 100
  501. 501
     
  502. 502
    Attack Damage D.T Increase Critical Rate Attack Lv Notes
  503. 503
    Vertical cut 700 350 — Lv1 —
  504. 504
    horizontal cut 800 400 — Lv1 —
  505. 505
     
  506. 506
    ================
  507. 507
    No. 2
  508. 508
    ================
  509. 509
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  510. 510
    Hell:Envy 400 70 100 100 100 100 100 100 100 100
  511. 511
    Attack Damage D.T Increase Critical Rate Attack Lv Notes
  512. 512
    Verticle Cut 700 350 — Lv1 —
  513. 513
    Horizontal Cut 800 400 — Lv1 —
  514. 514
     
  515. 515
    ================
  516. 516
    No. 3
  517. 517
    ================
  518. 518
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  519. 519
    Hell:Wrath 500 70 — 500 100 100 100 100 100 100
  520. 520
    Attack Damage D.T Increase Critical Rate Attack Lv Notes
  521. 521
    Explosion 1500 750 — Lv4 —
  522. 522
    ================
  523. 523
    No. 4
  524. 524
    ================
  525. 525
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  526. 526
    Hell:Sloth 1200 168 100 100 100 100 100 100 100 100
  527. 527
    Attack Damage D.T Increase Critical Rate Attack Lv Notes
  528. 528
    Teleport 700 350 — Lv1 —
  529. 529
    ================
  530. 530
    No. 5
  531. 531
    ================
  532. 532
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  533. 533
    Hell:Greed 1000 210 66 66 100 100 100 100 100 100
  534. 534
    Attack Damage D.T Increase Critical Rate Attack Lv Notes
  535. 535
    Play Coffin 600 300 — Lv2 Two attacks
  536. 536
    Set Coffin 400 200 — Lv2 —
  537. 537
    ================
  538. 538
    No. 6
  539. 539
    ================
  540. 540
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  541. 541
    Hell:Gluttony 700 112 100 100 100 100 100 100 100 100
  542. 542
    Attack Damage D.T Increase Critical Rate Attack Lv Notes
  543. 543
    Sand Spit 800 400 — Lv2 —
  544. 544
    ================
  545. 545
    No. 7
  546. 546
    ================
  547. 547
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  548. 548
    Hell:Lust 750 140 100 100 100 100 100 100 100 100
  549. 549
    Attack Damage D.T Increase Critical Rate Attack Lv Notes
  550. 550
    Leap Cross Cut 800 400 — Lv1 —
  551. 551
    Anti-air Cut 800 400 — Lv1 —
  552. 552
    ================
  553. 553
    No. 8
  554. 554
    ================
  555. 555
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  556. 556
    Abyss 1500 280 100 100 100 100 95 95 105 100
  557. 557
    Attack Damage D.T Increase Critical Rate Attack Lv Notes
  558. 558
    Vertical slice 700 350 — Lv1 —
  559. 559
    Cross Cut 800 400 — Lv1 —
  560. 560
    Projectile 800 400 — Lv1 —
  561. 561
    Chopped Red 600 300 — Lv1 —
  562. 562
    ================
  563. 563
    No. 9
  564. 564
    ================
  565. 565
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  566. 566
    Hell Vanguard 2700 1260 100 100 100 100 100 100 100 105
  567. 567
    Attack Damage D.T Increase Critical Rate Attack Lv Notes
  568. 568
    Vertical slice 750 425 — Lv1 Can clash
  569. 569
    Double cut 500 325 — Lv3 —
  570. 570
    Teleport 1200 600 — Lv3 Teleport happens either from ground or air
  571. 571
    ================
  572. 572
    No. 10
  573. 573
    ================
  574. 574
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  575. 575
    Enigma 600 98 150 100 100 100 100 100 100 100
  576. 576
    Attack Damage D.T Increase Critical Rate Attack Lv Notes
  577. 577
    Blue shot 300 200 10 Lv1 —
  578. 578
    Red Shot 500 300 10 Lv1 —
  579. 579
    ================
  580. 580
    No. 11
  581. 581
    ================
  582. 582
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  583. 583
    Blood-Goyle(Small) 330 140 5(Stone 100) 30 100 110 115 100 100 100
  584. 584
    Blood-Goyle(Large) 600 168 5 30 100 110 100 100 100 100
  585. 585
    Attack Damage D.T Increase Critical Rate Attack Lv Notes
  586. 586
    Collide (Small) 1000 500 10 Lv1 —
  587. 587
    Collide (Large) 1500 750 10 Lv1 —
  588. 588
    Split — — — — —
  589. 589
    ================
  590. 590
    No. 12
  591. 591
    ================
  592. 592
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  593. 593
    Dullahan 300 140 100 20 100 100 100 100 95 100
  594. 594
    Attack Damage D.T Increase Critical Rate Attack Lv Notes
  595. 595
    Shield 50 30 10 Lv1 —
  596. 596
    Sword 500 250 10 Lv1 —
  597. 597
    ================
  598. 598
    No. 13
  599. 599
    ================
  600. 600
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  601. 601
    Arachne 1400 420 110 60(ground100) 100 100 105 105 100 100
  602. 602
    Attack Damage D.T Increase Critical Rate Attack Lv Notes
  603. 603
    slice 500 200 10 Lv1 —
  604. 604
    Rotation 800 300 30 Lv2 On wall
  605. 605
    Headbutt 300 100 30 Lv1 —
  606. 606
    Headbutt Slice 500 300 30 Lv1 —
  607. 607
    Silk 100 50 10 Lv4 —
  608. 608
    Silk slice 500 200 30 Lv1 —
  609. 609
    Acid Spit 100 50 10 Lv4 On Wall
  610. 610
    Baby phantom 100 100 10 Lv5 Explodes after a while
  611. 611
    ================
  612. 612
    No. 14
  613. 613
    ================
  614. 614
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  615. 615
    QueenArachne 2000 560 110 30(倒地時80) 100 100 105 105 100 100
  616. 616
    Attack Damage D.T Increase Critical Rate Attack Lv Notes
  617. 617
    Slice 600 200 30 Lv1 —
  618. 618
    Rotation 1000 300 10 Lv2 On wall
  619. 619
    Headbutt 400 200 30 Lv1 —
  620. 620
    Headbutt Slice 600 300 30 Lv1 —
  621. 621
    Silk 100 50 10 Lv4 —
  622. 622
    Silk Slice 800 400 30 Lv1 —
  623. 623
    Acid Spit 100 50 10 Lv4 On wall
  624. 624
    ================
  625. 625
    No. 15
  626. 626
    ================
  627. 627
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  628. 628
    The Fallen 1300 840 100 50 100 100 100 100 100 80
  629. 629
    Attack Damage D.T Increase Critical Rate Attack Lv Notes
  630. 630
    Chop 900 300 10 Lv1 —
  631. 631
    Sudden(?) 1200 500 10 Lv2 —
  632. 632
    Vibration(?) 500 300 10 Lv1 —
  633. 633
    Vibration end(?)800 300 10 Lv1 —
  634. 634
    Crosscut 700 300 10 Lv1 —
  635. 635
    Sword Toss 300 200 10 Lv3 —
  636. 636
    Sword Explosion 1500 1000 10 Lv5 —
  637. 637
    ================
  638. 638
    No. 16
  639. 639
    ================
  640. 640
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  641. 641
    SoulEater 200 140 100 100 100 100 100 100 100 120
  642. 642
    Attack Damage D.T Increase Critical Rate Attack Lv Notes
  643. 643
    grab 3000 1500 10 Lv1 Dante still takes damage
  644. 644
    grab miss 500 250 10 Lv1 —
  645. 645
    rush 500 250 10 Lv1 —
  646. 646
    ================
  647. 647
    No. 17
  648. 648
    ================
  649. 649
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  650. 650
    DamnedPawn 700 112 100 100 100 100 95 95 100 105
  651. 651
    Attack Damage D.T Increase Critical Rate Attack Lv Notes
  652. 652
    Cut 700 350 10 Lv1 —
  653. 653
    Change — — — — M18 Can swap places with Knights
  654. 654
    ================
  655. 655
    No. 18
  656. 656
    ================
  657. 657
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  658. 658
    DamnedKnight 1000 210 100 100 100 100 95 95 100 105
  659. 659
    Attack Damage D.T Increase Critical Rate Attack Lv Notes
  660. 660
    L-jump 1000 500 10 Lv1 Can sometimes attack continously
  661. 661
    horn slice 700 350 10 Lv1 —
  662. 662
    ================
  663. 663
    No. 19
  664. 664
    ================
  665. 665
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  666. 666
    DamnedBishop 1000 168 100 100 100 100 95 95 100 105
  667. 667
    Attack Damage D.T Increase Critical Rate Attack Lv Notes
  668. 668
    Yan shells(Root)800 400 10 Lv1 —
  669. 669
    Yan (Attack) 800 400 10 Lv1 —
  670. 670
    Regeneration — — — — Enemies nearby regain health
  671. 671
    ================
  672. 672
    No. 20
  673. 673
    ================
  674. 674
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  675. 675
    DamnedRook 1800 280 100 100 100 100 95 95 100 105
  676. 676
    Attack Damage D.T Increase Critical Rate Attack Lv Notes
  677. 677
    Laser 1000 500 10 Lv4 —
  678. 678
    Change — — — — M18 Can swap places with King Queen or Pawns
  679. 679
    ================
  680. 680
    No. 21
  681. 681
    ================
  682. 682
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  683. 683
    DamnedQueen 1800 2100 100 50 100 100 95 95 100 105
  684. 684
    Attack Damage D.T Increase Critical Rate Attack Lv Notes
  685. 685
    Rush 1500 750 10 Lv5 Attack before purple appears
  686. 686
    ================
  687. 687
    No. 22
  688. 688
    ================
  689. 689
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  690. 690
    DamnedKing 2300 2800 100 20 100 100 95 95 100 105
  691. 691
    Attack Damage D.T Increase Critical Rate Attack Lv Notes
  692. 692
    Energy Blast 2500 1200 10 Lv5 —
  693. 693
    Change — — — — M18 Will move if attacked
  694. 694
    ================
  695. 695
    No. 23
  696. 696
    ================
  697. 697
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  698. 698
    Cerberus 6000 7000 110 80 100 120 120 120 80 100
  699. 699
    Attack Damage D.T Increase Critical Rate Attack Lv Notes
  700. 700
    Bite 720 300 10 Lv1 —
  701. 701
    First bite back 300 150 — Lv1 —
  702. 702
    Big Claw 1200 600 10 Lv1 —
  703. 703
    swipe 600 300 — Lv1 very quick
  704. 704
    Ice Breath 400 200 — Lv1 —
  705. 705
    Off the ice(?) 240 120 10 Lv1 —
  706. 706
    Ice 1800 900 — Lv2 —
  707. 707
    Rush attack 1440 700 — Lv2 —
  708. 708
    Icicle 240 120 — Lv1 Tap the Event(?)
  709. 709
    headbutt 600 300 — Lv1 —
  710. 710
    Broken lock(mode change)1560 800 — Lv3 —
  711. 711
    Ice(red) 720 400 — Lv1 —
  712. 712
    Ice Fog(Lv2) 800 400 — Lv1 —
  713. 713
    ================
  714. 714
    No. 24
  715. 715
    ================
  716. 716
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  717. 717
    Gigapede 2800 7000 head75>30/Body20 Head10>4/Body3 100 80 105 105 120 100
  718. 718
    Attack Damage D.T Increase Critical Rate Attack Lv Notes
  719. 719
    Lightning 250 100 10 Lv2 Can be reflected
  720. 720
    Vertical Shock 400 200 10 Lv2 —
  721. 721
    Horizontal shock 400 100 10 Lv2 —
  722. 722
    Lightning ball 1000 1000 10 Lv5 —
  723. 723
    Big Lightning ball 300 300 10 Lv5 —
  724. 724
    Ground Lightning 1200 600 10 Lv5 —
  725. 725
    Body Discharge 200 300 30 Lv3 —
  726. 726
     
  727. 727
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  728. 728
    Gigapede(M8時) 3000Ⅱ 700 100 100 100 100 100 100 100 100
  729. 729
    Attack Damage D.T Increase Critical Rate Attack Lv Notes
  730. 730
    Bite 1000 — — — —
  731. 731
    ================
  732. 732
    No. 25
  733. 733
    ================
  734. 734
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  735. 735
    Agni 7000 7000(only as both fall) 100 100(double sword20) 100 100 80 80 120 100
  736. 736
    Attack Damage D.T Increase Critical Rate Attack Lv Notes
  737. 737
    under chop 800 400 10 Lv2 —
  738. 738
    fire chop 1200 600 10 Lv3 —
  739. 739
    Thrust 800 300 10 Lv2 —
  740. 740
    fire thrust 1200 500 10 Lv3 —
  741. 741
    AntiAir 800 300 10 Lv2 —
  742. 742
    Cyclone 300 150 30 Lv2 —
  743. 743
    Fire Cyclone 600 200 10 Lv2 —
  744. 744
    Sprint cut 900 300 10 Lv2 —
  745. 745
    Plug Fire 500 200 10 Lv3 —
  746. 746
    Crawler 1500 800 10 Lv5 travels very far
  747. 747
    Sword Toss 200 100 50 Lv1 —
  748. 748
    ================
  749. 749
    No. 26
  750. 750
    ================
  751. 751
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  752. 752
    Rudra 7000 7000(Only as both die) 100 100(with two knives20) 100 100 80 80 100 100
  753. 753
    Attack Damage D.TIncrease Critical率 Attack Lv Notes
  754. 754
    Chop 800 400 10 Lv2 —
  755. 755
    Wind Chop 1200 600 10 Lv3 —
  756. 756
    Thrust 800 300 10 Lv2 —
  757. 757
    Wind Thrust 1200 500 10 Lv3 —
  758. 758
    Anti Air 800 300 10 Lv2 —
  759. 759
    Wind Anti Air 300 150 30 Lv2 —
  760. 760
    Ground Pound 600 200 10 Lv2 —
  761. 761
    Sprint Cut 900 300 10 Lv2 —
  762. 762
    Tornado 1500 800 10 Lv3 —
  763. 763
    Wind Tornado 400 300 40 Lv5 A lot of projectiles
  764. 764
    Sword Drop 200 100 50 Lv1 —
  765. 765
    ================
  766. 766
    No. 27
  767. 767
    ================
  768. 768
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  769. 769
    Leviathan(Heart) 6500 4900 100 105 100 100 100 100 100 100
  770. 770
    Leviathan(Left Lung) 2000 210 100 100 100 100 100 100 120 100
  771. 771
    Leviathan(Right) 1500 210 100 100 100 100 120 100 100 100
  772. 772
    Attack Damage D.T Increase Critical Rate Attack Lv Notes
  773. 773
    Laser 1500 750 10 Lv5 Attacks after right lung is damaged
  774. 774
    Lightning ball 800 400 10 Lv1 Attacks after left lung is damaged
  775. 775
    ================
  776. 776
    No. 28
  777. 777
    ================
  778. 778
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  779. 779
    Nevan 7000 7000 100 75 100 80 100 100 120 105
  780. 780
    Attack Damage D.TIncrease Critical Attack Lv Notes
  781. 781
    Horizontal rotation 800 400 10 Lv1 More damage if she does less rotations
  782. 782
    Vertical slice 500 250 10 Lv1 Grround Stab Attack
  783. 783
    Bat summon 300 150 10 Lv1 —
  784. 784
    Bat Swarm 1000 750 10 Lv5 —
  785. 785
    Area Lightning 1500 750 10 Lv3 All ground attack
  786. 786
    Tracking Lightning 1500 750 10 Lv1 Tracks
  787. 787
    Ray Lightning 500 250 10 Lv1 —
  788. 788
    Shadow swarm 800 400 10 Lv5 Only after she loses her shield
  789. 789
    Death's embrace 480(10) — — Lv5 normalm18/hardm9 560(12) hardm18/dmd620(15) Will not hit during DT, damage lasts longer on difficulty
  790. 790
    ================
  791. 791
    No. 29
  792. 792
    ================
  793. 793
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  794. 794
    Beowulf 10000Ⅲ 7200 body67/head250 body54/head54 100 100 100 100 100 80
  795. 795
    Attack Damage D.TIncrease Critical Attack Lv Notes
  796. 796
    Tap Attack 650 250 — Lv1 —
  797. 797
    Fist Vibration(?) 650 250 10 Lv1 —
  798. 798
    Fist Vibration 2 (?) 900 350 — Lv2 —
  799. 799
    Body Slam 1300 500 10 Lv5 —
  800. 800
    Collision (run) 1500 400 — Lv5 —
  801. 801
    Feather Hair 360 150 — Lv1 —
  802. 802
    Rage Mode 1500 500 — Lv4 —
  803. 803
    Volcano 1250 350 — Lv4 —
  804. 804
    Pillar Drop 700 350 — Lv3 —
  805. 805
    Gaze Attack 750 250 — Lv2 —
  806. 806
    Pillar Projectile 1500 350 — Lv3 —
  807. 807
    combo1 750 250 — Lv1 —
  808. 808
    combo2 750 250 — Lv1 —
  809. 809
    combo3 1000 400 — Lv3 —
  810. 810
    二連抓 600 200 — Lv1 Head after attack
  811. 811
    Pillar set(?) 500 150 — — can damage
  812. 812
    ================
  813. 813
    No. 30
  814. 814
    ================
  815. 815
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  816. 816
    Geryon 9000 7000 Body100/Wagon60 Body35/Wagon35 100 100 90 90 110 100
  817. 817
    Attack Damage D.TIncrease Critical Attack Lv Notes
  818. 818
    Rush 1500 750 30 Lv3 —
  819. 819
    Cycle 2000 1000 100 Lv5 —
  820. 820
    Flame Cycle 1000 500 10 Lv4 —
  821. 821
    Fire Stomp 500 250 10 Lv1 —
  822. 822
    Missle Spread 1000 500 10 Lv3 —
  823. 823
    Homing Missle 1500 750 10 Lv4 —
  824. 824
    Spear 500 250 10 Lv1 2 seconds delay
  825. 825
    QS Orb — — — — Slows down Dante/Vergil
  826. 826
    QS Orb 2 — — — — Slows down Dante/Vergil and summons spears
  827. 827
    ================
  828. 828
    No. 31
  829. 829
    ================
  830. 830
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  831. 831
    Doppelganger 10000 7000 100 100 100 100 100 100 100 120
  832. 832
    Attack Damage D.TIncrease Critical Attack Lv Notes
  833. 833
    Single Slash 800 500 10 Lv2 —
  834. 834
    Combo Slash 600 300 10 Lv1 —
  835. 835
    Beast upper 400 200 10 Lv2 —
  836. 836
    combo cut 400 200 10 Lv2 —
  837. 837
    rotating cut 600 400 10 Lv2 —
  838. 838
    Quick kick (?) 600 300 10 Lv1 —
  839. 839
    Tease(?) 800 500 10 Lv3 —
  840. 840
    String 1000 500 10 Lv2 —
  841. 841
    Shadow ball 600 300 10 Lv1 Attack is forced to disappear when there's no light
  842. 842
    Reflected shadow ball 1000 300 10 Lv1 reaches status when reflected twice
  843. 843
    Shutter close (range) 900 400 10 Lv2 -
  844. 844
    Shutter Close(all) 1200 600 10 Lv5 After a single light disappears
  845. 845
    ================
  846. 846
    No. 32
  847. 847
    ================
  848. 848
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  849. 849
    Vergil 1 8000 — 100 100 100 100 100 100 100 100
  850. 850
    Attack Damage D.TIncrease Critical Attack Lv Notes
  851. 851
    Yamato strike 200 100 10 Lv1 —
  852. 852
    Yamato strike 2 300 150 10 Lv1 —
  853. 853
    Yamato Strike 3 700 700 50 Lv5 After clash Chance Time IV occurs
  854. 854
    Upper Slash 500 500 50 Lv5 Can clash
  855. 855
    Down Slash 800 800 50 Lv5 After Clash chance time Occurs
  856. 856
    Rapid Slash 1000 500 50 Lv5 Can Clash
  857. 857
    Judgement Slash 1000 500 — Lv5 chance time occurs
  858. 858
    Teleport Close — — — — Appears behind dante/vergil
  859. 859
    Teleport Rear — — — — If there is no space Vergil will teleport
  860. 860
    Rotate Sword — — — — Guns are ineffictive
  861. 861
    Summoned Sword 100each 50 — Lv1 dmd only
  862. 862
     
  863. 863
    Combo Name Attack
  864. 864
    Close Combo1 Yamato Triple attack
  865. 865
    Close Combo2 Yamato two high, Upper slash
  866. 866
    Close Combo High Time, down slash
  867. 867
    Teleport Judgement Cut
  868. 868
     
  869. 869
    Author's Note: Chance Time refers to attacks during a limited time interval for vergil,
  870. 870
    usually in the case of vergil would block state, chance time is divided into two cases,
  871. 871
    the first one will be in for the fight knife vergil stiff state, the second is vergil
  872. 872
    sword moves after the operation, both of which will be affected by both the chance time
  873. 873
    data limits the fight knife 15, the knife 12 when closed, is a typically attack, the
  874. 874
    attack of the two blow-off, in both cases as soon as the limit is reached when the
  875. 875
    value vergil will strike next block, chance time ends (this data is fixed and is not
  876. 876
    affected by such a war every difficulty level of impact).
  877. 877
     
  878. 878
    TL Note: That was a literal translation, I'll look into properly deciphering this later
  879. 879
    ================
  880. 880
    No. 33
  881. 881
    ================
  882. 882
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  883. 883
    Vergil2 8000Ⅴ — 100(DT50) 100(DT50) 100 100 100 100 100 80
  884. 884
    Attack Damage D.TIncrease Critical Attack Lv Notes
  885. 885
    Beowulf First 500 250 — Lv3 Can clash
  886. 886
    Beowulf Second 300 150 — Lv3 Can Clash
  887. 887
    Beowulf Third 500 500 — Lv3 —
  888. 888
    Beowulf Fourth 700 700 — Lv3 chance time
  889. 889
    Spinkick 1 700 700 — Lv3 —
  890. 890
    Spinkick 2 400 400 — Lv3 —
  891. 891
    Killer Bee 900 450 — Lv3 chance time
  892. 892
    Yamato Slice 200 100 10 Lv1 —
  893. 893
    Yamato Slice 2 300 150 10 Lv1 —
  894. 894
    Yamato Slice 3 700 700 50 Lv5 After clash chance time
  895. 895
    Upper Slash 500 500 50 Lv5 can clash
  896. 896
    Down Slash 800 800 50 Lv5 Clash sets up chance time
  897. 897
    Rapid Slash 1000 500 50 Lv5 can clash
  898. 898
    Judgement Cut 1000 500 — Lv5 chance time occurs
  899. 899
    Teleport — — — — behind dante vergil
  900. 900
    Teleport — — — — Teleport if no space
  901. 901
    Sword Rotate — — — — Long Range ineffective
  902. 902
    Summon Sword 100each 50 — Lv1 dmd only
  903. 903
    Combo Name Attack
  904. 904
    Close Combo1 Yamato three strike
  905. 905
    Close Combo2 Yamato two strike, upperslash
  906. 906
    Close Combo3 Beowulf four strike
  907. 907
    Close Combo4 Beowulf two hit, spinkicks, killer bee
  908. 908
    Distance Combo upper slash, down slash
  909. 909
    Distance Judgement Cut
  910. 910
    Distance Triple Judgement Cut
  911. 911
     
  912. 912
    Author's note: Physically forced to lift 75% of DT (DT attack power status 1.2 times the speed
  913. 913
    of long-distance attacks patience nearly two times per block physical recovery
  914. 914
    of about 40 state DT state constantly under no chance time) after the attack by
  915. 915
    the 500 29% of human physical state when you switch Yamato.
  916. 916
     
  917. 917
    TL Note: Again, straight translation, I'll have to take some time out to properly rework this into a proper
  918. 918
    explaination.
  919. 919
    ================
  920. 920
    No. 34
  921. 921
    ================
  922. 922
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  923. 923
    Vergil 3 10000Ⅵ — 100(DT50) 100(DT50) 100 100 100 100 100 100
  924. 924
    Attack Damage D.TIncrease Critical Attack Lv Notes
  925. 925
    Yamato Slice 200 100 10 Lv1 —
  926. 926
    Yamato Slice 2 300 150 10 Lv1 —
  927. 927
    Yamato Slice 3 700 700 50 Lv5 After clash, chance time occurs
  928. 928
    Upper Slash 500 500 50 Lv5 can clash
  929. 929
    Helm Splitter 700 700 50 Lv5 —
  930. 930
    Downslash 800 800 50 Lv5 After clash, chance time occurs
  931. 931
    Rapid Slash 1000 500 50 Lv5 Can clash
  932. 932
    Judgement Cut 1000 500 — Lv5 chance time occurs
  933. 933
    Teleport — — — — appear behind dante vergil
  934. 934
    Teleport — — — — If no space teleport to the center
  935. 935
    Rotate Sword — — — — Long range attacks ineffective
  936. 936
    Force Edge First 500 500 50 Lv5 Can clash
  937. 937
    Force Edge Second 1000 1000 50 Lv5 After clash, chance time occurs
  938. 938
    Stinger 1000 1000 50 Lv5 After clash, chance time occurs
  939. 939
    Round Trip 120 60 — Lv1 —
  940. 940
    Judgement storm 1000each 500 — Lv5 Continuous full-screen attack dimensional cut into track-and-two chance time occurrence
  941. 941
    Summon Swords 100each 50 — Lv1 dmd only
  942. 942
    Combo Name Attack
  943. 943
    Close Combo1 Two Hit yamato, two hit force edge
  944. 944
    Close Combo2 Yamato two hit, high time, teleport helm splitter
  945. 945
    Distance Combo high time, down slash
  946. 946
    Distance Judgement cut, three hits
  947. 947
    Distance Rotate sword
  948. 948
    Distance Judgement cut three hits, stinger
  949. 949
     
  950. 950
    Author's note: physically forced into a runaway state, 39%
  951. 951
    ================
  952. 952
    No. 35
  953. 953
    ================
  954. 954
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  955. 955
    Lady 4000Ⅶ 7000 100 20 100 100 100 100 100 100
  956. 956
    Attack Damage D.TIncrease Critical Attack Lv Notes
  957. 957
    Pistol 80each 10 10 Lv1 —
  958. 958
    Machine Gun 80each 10 10 Lv1 —
  959. 959
    dodge pistol 80each 10 10 Lv1 —
  960. 960
    wakeup machine gun 80each 10 10 Lv1 —
  961. 961
    Grenade 1000 50 30 Lv2 She uses machine gun in conjuction
  962. 962
    Crossbow 500each 50 30 Lv2 —
  963. 963
    Bazooka 1500 200 30 Lv2 you can hook midway (?)
  964. 964
    Throwing grenades 1000 50 30 Lv2 When standing on shelves
  965. 965
    Hysteric 50each 25 10 Lv1 Cannot be damaged
  966. 966
    Bomb — — — — used when she is out of ammo
  967. 967
    ================
  968. 968
    No. 36
  969. 969
    ================
  970. 970
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  971. 971
    Arkham 18000 — 100 60 100 100 100 100 100 100
  972. 972
    Attack Damage D.TIncrease Critical Attack Lv Notes
  973. 973
    Tentacle(Slow) 800 200 10 Lv2 —
  974. 974
    Tentacle(Fast) 800 200 10 Lv2 —
  975. 975
    Sweep(Slow) 800 300 10 Lv2 —
  976. 976
    Sweep (Fast) 800 300 10 Lv2 —
  977. 977
    Rage swipe 1500 1000 10 Lv3 —
  978. 978
    Multiswipe 1200 600 10 Lv2 —
  979. 979
    Grab Remark — — — 9001 more than one physical attack power 59,000 to 53,000 less than 3001 less 20 (?)
  980. 980
    Flying leech 1000 500 10 Lv1 Arkham former yellow magic bullet will launch the second state red state number will increase next magic bullet (?)
  981. 981
    ================
  982. 982
    No. 37
  983. 983
    ================
  984. 984
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  985. 985
    Arkham's Legions 110 — 100(Vergil80) 150(Vergil80) 100 100 100 100 100 100
  986. 986
    Attack Damage D.TIncrease Critical Attack Lv Notes
  987. 987
    Rush 300 100 10 Lv1 Attack happens when they turn red
  988. 988
    ================
  989. 989
    No. 38
  990. 990
    ================
  991. 991
    Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  992. 992
    Jester 10000/13000/20000Ⅷ 5000 unflinchable100/defense35/laughball6 30/80/15/laughing ball- 100 100 100 100 100 100
  993. 993
    Attack Damage D.TIncrease Critical Attack Lv Notes
  994. 994
    Linear orb 800 — — Lv1 Jester summors a barrier around him
  995. 995
    Fullscreen orb 800 — — Lv1 There are two moves before the barrier
  996. 996
    Rotating orb 800 — — Lv1 Jester will center himself in the arena
  997. 997
    Laughorb jump 1000 — — Lv5 —
  998. 998
    Laughorb rush 1000 — — Lv5 —
  999. 999
    Laughorb explosion 1500 — — Lv5 —
  1000. 1000
    Laughorb bomb 1200 — — Lv5 —
  1001. 1001
    Barrier — — — — Jester will force you around the arena, limited movement area
  1002. 1002
    Red hand attack 650 — — Lv5 Must be airborne to dodge
  1003. 1003
     
  1004. 1004
    In jester 2/3, Laughorb will be summoned when under 45%