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Hi-Fi RUSH NG Any% Easy Speedrun Notes
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Techniques
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Chain dash
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-Dash x3 to the beat and quickly cancel the last dash to X and repeat for the fastest movement
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Jump storing
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-Pressing jump + dash on the same frame during coyote time will store the ability to jump in the air. You can then use an attack to gain height (Echo Splash, Dash Heavy) and jump out of it to essentially triple jump
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Assists
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-Spam assists as much as possible unless otherwise noted
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Terms
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X = Light attack
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Y = Heavy attack
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B = Parry
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A = Jump
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Humbucker (X + X + X)
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Tremolo (Y + X + X)
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Stomp Box (Y + X + Y)
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PEP = Peppermint
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MAC = Macaron
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KOR = Korsica
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Sword = SBR-001
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Gunner = GNR-020
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Greatword A = ES-101
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Greatsword B = BES-102 (barrier)
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Shieldsword = SES-103
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Drone = AIR-1N
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Baboon = BA-B00 (with or without barrier)
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Tank A = HG-0G
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Tank B = HG-0M (barrier)
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Brutil = BRUT-1L
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Biker = SEN-C0
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Vulture = VU-T0R1
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Firebird = VU-REV
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Firesword = SBR-CUR
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Firegunner = GNR-FL0
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Samurai = WA-ES-2
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Boxer = BL-1Z5
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Beast = KEM-0N0
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Armadillo = ARM-D11
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Track 1
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-Run to get gear
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-Battle 1: dash X, X + X
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-Do tutorial
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-Battle 2: dash X, X + X
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-Skip fence: Double jump, spam X6, dash
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-Dash cancel to activate valve
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-Battle 3: Dash X, X + X
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-Jump and hit button
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-Go up, do tutorial
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-Activate Combo Switch
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-Battle 4: Tremolo (Y + X + X), dash X, X + X
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Wave 2: Tremolo, adjust aim to land Beat Hit on other enemies
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-Jump, dash, jump on colored pipes to skip going around building
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-Dash to laser section
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-Battle 5: Power Chord, Humbucker
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Wave 2: Tremolo, Humbucker & dash X
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-Do Production skip (Jump store, dash Y, X, double jump, dash on blue beam, jump store again, dash Y, dash, double jump, double jump on roof)
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-Get in the middle of the roof, dash close to glass roof, jump on white roof
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-Get on top of small corridor, get back on roof
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-Jump on red container, white roof, purple container on left
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-Dash to boss arena and go back to trigger it
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BOSS: QA-1MIL
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-Air Countdown (X + X + X + X) & Humbucker both arms
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-B to activate rhythm sequence
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-Power Chord when possible
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-Air Countdown head when exposed
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-Do tutorial
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-Buy Stomp Box ***
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Track 2
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-Dash collecting gears
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-Battle 1: Stomp Box Baboon, Swords & Gunners
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-Activate Combo Switch (X + Y + Y)
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-Jump on fence, dash & double jump over
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-Do Track 2 skip (Jump store, dash Y, dash, double jump on green pipes, jump back on main pipes)
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-Drop to battle area, press Hammer On button, get Guitar Ride
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-Press button, Magnet
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-Battle 2: Magnet to right Gunner, Stomp Box, Humbucker Gunner, Power Chord Greatsword A
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Wave 2: Stomp Box left Gunner, Humbucker Greatsword, Stomp Box Gunners & Greatsword
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-Dash up, jump on gray light and up
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-Rhythm jump x2
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-Battle 3: Tremolo left Gunner, Stomp Box Greatsword A, Power Chord new Greatsword, Air Countdown Gunner, Stomp Box Greatsword, Humbucker & Power Chord Baboon
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-Dash under press machines
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-Battle 4: Stomp Box
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-Dash under press machines, Rhythm jump x3
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-Battle 5: Stomp Box 1st wave
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Wave 2: Power Chord Greatsword, Stomp Box Swords, Air Countdown Gunner, Power Chord Greatsword
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-Magnet ride
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-Peppermint the barrier & target
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-Jump, dash, jump on platforms
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-Battle 6: PEP Baboon, Humbucker, Air Countdown & PEP
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Wave 2: PEP Baboon, Stomp Box Gunners, Power Chord Baboon
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-PEP barrier, activate valve
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-Battle 7: X + PEP Drone, X + Hammer on Drones, Stomp Box Swords
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-Jump on platforms, get gears, PEP barrier
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-Activate valve, PEP targets x2, Magnet
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-Battle 8: Magnet Drone, X + PEP, Stomp Box Greatswords, Humbucker + PEP
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Wave 2: Power Chord Greatsword, Stomp Box, PEP Baboon
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-Rhythm jump x4, press button
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BOSS: Rekka
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-Humbucker & PEP 1st phase
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-Power Chord, Magnet until electricity is out
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-Stomp Box + PEP, Humbucker
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-Dodge pipes
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-Humbucker + PEP
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-Power Chord last phase, Stomp Box + PEP when electricity is on
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-Get wall of fame rewards (Gears 31,5k)
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-Do tutorial
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-Buy Magnet Backstab, Guitar Ride, Electric Reverb Core x2 ***
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-Equip Guitar Ride
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Track 3
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-Magnet, dash close to 1st battle
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-Do Track 3 skip (Jump store, dash Y, dash on small rock, dash down to corner, dash Y, dash, double jump on big rock, double jump dash behind next big rock, jump up)
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-PEP target, Magnet, get Overcharge Battery
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-Magnet
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-Battle 1: Stomp Box + PEP, Power Chord Baboon
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-Jump from orange wheel barrow to rock and around it
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-Jump down on big rock, jump, dash, jump over lava to skip Battle
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-Go on rock platforms, jump on rock on the right, jump up, Magnet
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-Dash to lab
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-Test chamber 1: Parry lasers
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-Do Track 3 skip (jump on small rock to the right, jump on door frame, jump store, dash Y, dash, double jump on roof,
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-Battle 2: Magnet Bike, Humbucker rest
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-Hit Tank A x3
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-Do chip tutorial
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-Buy Air Parry, Cannon Spike, Kick Shot ***
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Track 4
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-Dash to wall, break it with MAC
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-Rhythm Jump x3
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-Break wall with MAC
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-PEP target, MAC boulder
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-Get Overcharge Battery from right before door, use it
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-Battle 1: Guitar Ride Tank A
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-Battle 2: Mac Tank A, Humbucker
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Wave 2: PEP & Guitar Ride
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-Activate AR rhythm sequence
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-Dash through, PEP target, Magnet, get Overcharge Battery, MAC wall
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-Battle 3: Magnet backstab Shieldsword x2, PEP
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-Parry lasers
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-Use Overcharge Battery, Guitar Ride Shieldswords
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-Activate AR rhythm sequence
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-Do post AR Room 2 skip
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-Magnet, MAC wall
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-Get Overcharge Battery
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-Magnet, PEP target
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-Battle 4: Stand on second rectangle, Hammer On & PEP Biker, Guitar Ride Shieldsword & Baboon
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-Magnet, MAC boulder, PEP target, Magnet
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-Battle 5: Use Overcharge Battery, Guitar Ride
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Wave 2: Guitar Ride, Humbucker
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-Activate AR rhythm sequence
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-Ride Magnet line
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-Battle 6: Humbucker, PEP & MAC
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-Escape
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Track 5
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-Dash to platform room, jump, dash, jump next to balcony to teleport on it
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-Parry lasers
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-Go left in the hall
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-Skip the platforms x2
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-Battle 1: Magnet Backstab Shieldsword, Humbucker rest
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Wave 2: Guitar Ride, Humbucker
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-Activate node, push another node back up
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-Activate rhythm sequence
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-Dash through lasers
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-Activate nodes
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Track 6
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-PEP & MAC, Stomp Box the enemies
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-MAC the wheels
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Track 7
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-Do the skips (or don't)
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-Battle 1: Echo Splash, MAC the Tank-A, Guitar Ride
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-Jump on blue plates, double jump, Magnet
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-Jump on X plates, go up on blue ceiling, MAC wall
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-Battle 2: Echo Splash, PEP & MAC
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-Battle 3: Echo Splash, PEP & MAC
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Wave 2: PEP, Guitar Ride
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-Go up the tower
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-Battle 4: Echo Splash, PEP & MAC
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-Battle 5: MAC the Tank-A, Magnet Backstab the Shieldswords
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-Battle 6: Hammer On the Biker, Echo Splash, PEP & MAC, Guitar Ride Beast
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-Battle 7: PEP Tank-B, Guitar Ride
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-Battle 8: Magnet & X
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-Jump store to skip the last battle
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BOSS: Korsica
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-Parry
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-Talk to Korsica
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Track 8
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-Dash to gate, KOR
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-Get Overcharge Battery
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-Jump store when going above ground
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-Skip battle on fence (Parry after dash + Y)
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Track 9
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BOSS: Mimosa
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Phase 1
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-Magnet to Mimosa, Humbucker & assists
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Phase 2
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-Use Pepper to know where Mimosa teleports
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Phase 3
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-Complete Rhythm sequence
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Phase 4
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-PEP & MAC the wall turrets
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-Super Mimosa
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-Parry her
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Track 10
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-Activate cannon
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-Battle 1: MAC Shieldsword
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-Battle 2: MAC & Power Chord Tank-A
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-Battle 3: Hammer On Firebird and parry it
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-Battle 4: Echo Splash, Humbucker & Assists
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Wave 1: Power Chord Biker & Shieldsword
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Wave 2: Humbucker & Assist Samurai
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Wave 3: Power Chord Brutil after combos
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-Battle 5: MAC & Power Chord Armadillo, parry
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-Do skip
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-Battle 6:
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-Answer phone
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BOSS: Roquefort
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-Dash after him in human form
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Phase 2
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-Dash to him to avoid laser trap
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Track 11
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-Do rhythm sequence
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-Double jump and dash over fence and Magnet
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-Skip battle 1 (Jump store before Magnet to Battle 1, double jump and dash after 1st Magnet)
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-Do rhythm sequence
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Track 12
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BOSS: Kale
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-Run straight at him and double jump over fire, hit him
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-Magnet, Humbucker & assists, Power Chord
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-Do parry sequence
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-Wait for him to jump to you, parry & MAC
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-Use appropriate assist to remove the shields
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-Humbucker, parry & assist, Power Chord
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-Do parry sequence
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-Do rhythm sequence