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HiFi RUSH NG Any% Easy Speedrun FAQ & Notes

| 8 days ago (Edited) |
13
|
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  2. 2
    Hi-Fi RUSH NG Any% Easy Speedrun Notes
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  4. 4
     
  5. 5
     
  6. 6
    ----------
  7. 7
    Techniques
  8. 8
    ----------
  9. 9
     
  10. 10
    Chain dash
  11. 11
    -Dash x3 to the beat and quickly cancel the last dash to X and repeat for the fastest movement
  12. 12
     
  13. 13
    Jump storing
  14. 14
    -Pressing jump + dash on the same frame during coyote time will store the ability to jump in the air. You can then use an attack to gain height (Echo Splash, Dash Heavy) and jump out of it to essentially triple jump
  15. 15
     
  16. 16
    Assists
  17. 17
    -Spam assists as much as possible unless otherwise noted
  18. 18
     
  19. 19
    -----
  20. 20
    Terms
  21. 21
    -----
  22. 22
     
  23. 23
    X = Light attack
  24. 24
    Y = Heavy attack
  25. 25
    B = Parry
  26. 26
    A = Jump
  27. 27
     
  28. 28
    Humbucker (X + X + X)
  29. 29
    Tremolo (Y + X + X)
  30. 30
    Stomp Box (Y + X + Y)
  31. 31
     
  32. 32
    PEP = Peppermint
  33. 33
    MAC = Macaron
  34. 34
    KOR = Korsica
  35. 35
     
  36. 36
    Sword = SBR-001
  37. 37
    Gunner = GNR-020
  38. 38
    Greatword A = ES-101
  39. 39
    Greatsword B = BES-102 (barrier)
  40. 40
    Shieldsword = SES-103
  41. 41
    Drone = AIR-1N
  42. 42
    Baboon = BA-B00 (with or without barrier)
  43. 43
    Tank A = HG-0G
  44. 44
    Tank B = HG-0M (barrier)
  45. 45
    Brutil = BRUT-1L
  46. 46
    Biker = SEN-C0
  47. 47
    Vulture = VU-T0R1
  48. 48
    Firebird = VU-REV
  49. 49
    Firesword = SBR-CUR
  50. 50
    Firegunner = GNR-FL0
  51. 51
    Samurai = WA-ES-2
  52. 52
    Boxer = BL-1Z5
  53. 53
    Beast = KEM-0N0
  54. 54
    Armadillo = ARM-D11
  55. 55
     
  56. 56
     
  57. 57
    -------
  58. 58
    Track 1
  59. 59
    -------
  60. 60
    -Run to get gear
  61. 61
    -Battle 1: dash X, X + X
  62. 62
    -Do tutorial
  63. 63
    -Battle 2: dash X, X + X
  64. 64
    -Skip fence: Double jump, spam X6, dash
  65. 65
    -Dash cancel to activate valve
  66. 66
    -Battle 3: Dash X, X + X
  67. 67
    -Jump and hit button
  68. 68
    -Go up, do tutorial
  69. 69
     
  70. 70
    -Activate Combo Switch
  71. 71
    -Battle 4: Tremolo (Y + X + X), dash X, X + X
  72. 72
    Wave 2: Tremolo, adjust aim to land Beat Hit on other enemies
  73. 73
    -Jump, dash, jump on colored pipes to skip going around building
  74. 74
    -Dash to laser section
  75. 75
    -Battle 5: Power Chord, Humbucker
  76. 76
    Wave 2: Tremolo, Humbucker & dash X
  77. 77
     
  78. 78
    -Do Production skip (Jump store, dash Y, X, double jump, dash on blue beam, jump store again, dash Y, dash, double jump, double jump on roof)
  79. 79
    -Get in the middle of the roof, dash close to glass roof, jump on white roof
  80. 80
    -Get on top of small corridor, get back on roof
  81. 81
    -Jump on red container, white roof, purple container on left
  82. 82
    -Dash to boss arena and go back to trigger it
  83. 83
     
  84. 84
     
  85. 85
    BOSS: QA-1MIL
  86. 86
    -Air Countdown (X + X + X + X) & Humbucker both arms
  87. 87
    -B to activate rhythm sequence
  88. 88
    -Power Chord when possible
  89. 89
    -Air Countdown head when exposed
  90. 90
     
  91. 91
     
  92. 92
    -Do tutorial
  93. 93
    -Buy Stomp Box ***
  94. 94
     
  95. 95
     
  96. 96
    -------
  97. 97
    Track 2
  98. 98
    -------
  99. 99
    -Dash collecting gears
  100. 100
    -Battle 1: Stomp Box Baboon, Swords & Gunners
  101. 101
    -Activate Combo Switch (X + Y + Y)
  102. 102
    -Jump on fence, dash & double jump over
  103. 103
     
  104. 104
    -Do Track 2 skip (Jump store, dash Y, dash, double jump on green pipes, jump back on main pipes)
  105. 105
    -Drop to battle area, press Hammer On button, get Guitar Ride
  106. 106
    -Press button, Magnet
  107. 107
    -Battle 2: Magnet to right Gunner, Stomp Box, Humbucker Gunner, Power Chord Greatsword A
  108. 108
    Wave 2: Stomp Box left Gunner, Humbucker Greatsword, Stomp Box Gunners & Greatsword
  109. 109
    -Dash up, jump on gray light and up
  110. 110
    -Rhythm jump x2
  111. 111
    -Battle 3: Tremolo left Gunner, Stomp Box Greatsword A, Power Chord new Greatsword, Air Countdown Gunner, Stomp Box Greatsword, Humbucker & Power Chord Baboon
  112. 112
    -Dash under press machines
  113. 113
    -Battle 4: Stomp Box
  114. 114
    -Dash under press machines, Rhythm jump x3
  115. 115
    -Battle 5: Stomp Box 1st wave
  116. 116
    Wave 2: Power Chord Greatsword, Stomp Box Swords, Air Countdown Gunner, Power Chord Greatsword
  117. 117
    -Magnet ride
  118. 118
     
  119. 119
    -Peppermint the barrier & target
  120. 120
    -Jump, dash, jump on platforms
  121. 121
    -Battle 6: PEP Baboon, Humbucker, Air Countdown & PEP
  122. 122
    Wave 2: PEP Baboon, Stomp Box Gunners, Power Chord Baboon
  123. 123
    -PEP barrier, activate valve
  124. 124
    -Battle 7: X + PEP Drone, X + Hammer on Drones, Stomp Box Swords
  125. 125
    -Jump on platforms, get gears, PEP barrier
  126. 126
    -Activate valve, PEP targets x2, Magnet
  127. 127
    -Battle 8: Magnet Drone, X + PEP, Stomp Box Greatswords, Humbucker + PEP
  128. 128
    Wave 2: Power Chord Greatsword, Stomp Box, PEP Baboon
  129. 129
    -Rhythm jump x4, press button
  130. 130
     
  131. 131
    BOSS: Rekka
  132. 132
    -Humbucker & PEP 1st phase
  133. 133
    -Power Chord, Magnet until electricity is out
  134. 134
    -Stomp Box + PEP, Humbucker
  135. 135
    -Dodge pipes
  136. 136
    -Humbucker + PEP
  137. 137
    -Power Chord last phase, Stomp Box + PEP when electricity is on
  138. 138
     
  139. 139
     
  140. 140
    -Get wall of fame rewards (Gears 31,5k)
  141. 141
    -Do tutorial
  142. 142
    -Buy Magnet Backstab, Guitar Ride, Electric Reverb Core x2 ***
  143. 143
    -Equip Guitar Ride
  144. 144
     
  145. 145
     
  146. 146
    -------
  147. 147
    Track 3
  148. 148
    -------
  149. 149
    -Magnet, dash close to 1st battle
  150. 150
    -Do Track 3 skip (Jump store, dash Y, dash on small rock, dash down to corner, dash Y, dash, double jump on big rock, double jump dash behind next big rock, jump up)
  151. 151
    -PEP target, Magnet, get Overcharge Battery
  152. 152
    -Magnet
  153. 153
    -Battle 1: Stomp Box + PEP, Power Chord Baboon
  154. 154
    -Jump from orange wheel barrow to rock and around it
  155. 155
    -Jump down on big rock, jump, dash, jump over lava to skip Battle
  156. 156
    -Go on rock platforms, jump on rock on the right, jump up, Magnet
  157. 157
    -Dash to lab
  158. 158
     
  159. 159
    -Test chamber 1: Parry lasers
  160. 160
    -Do Track 3 skip (jump on small rock to the right, jump on door frame, jump store, dash Y, dash, double jump on roof,
  161. 161
     
  162. 162
    -Battle 2: Magnet Bike, Humbucker rest
  163. 163
    -Hit Tank A x3
  164. 164
     
  165. 165
     
  166. 166
    -Do chip tutorial
  167. 167
    -Buy Air Parry, Cannon Spike, Kick Shot ***
  168. 168
     
  169. 169
     
  170. 170
    -------
  171. 171
    Track 4
  172. 172
    -------
  173. 173
    -Dash to wall, break it with MAC
  174. 174
    -Rhythm Jump x3
  175. 175
    -Break wall with MAC
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    -PEP target, MAC boulder
  177. 177
    -Get Overcharge Battery from right before door, use it
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    -Battle 1: Guitar Ride Tank A
  179. 179
    -Battle 2: Mac Tank A, Humbucker
  180. 180
    Wave 2: PEP & Guitar Ride
  181. 181
    -Activate AR rhythm sequence
  182. 182
    -Dash through, PEP target, Magnet, get Overcharge Battery, MAC wall
  183. 183
    -Battle 3: Magnet backstab Shieldsword x2, PEP
  184. 184
    -Parry lasers
  185. 185
    -Use Overcharge Battery, Guitar Ride Shieldswords
  186. 186
    -Activate AR rhythm sequence
  187. 187
    -Do post AR Room 2 skip
  188. 188
    -Magnet, MAC wall
  189. 189
    -Get Overcharge Battery
  190. 190
    -Magnet, PEP target
  191. 191
    -Battle 4: Stand on second rectangle, Hammer On & PEP Biker, Guitar Ride Shieldsword & Baboon
  192. 192
    -Magnet, MAC boulder, PEP target, Magnet
  193. 193
    -Battle 5: Use Overcharge Battery, Guitar Ride
  194. 194
    Wave 2: Guitar Ride, Humbucker
  195. 195
    -Activate AR rhythm sequence
  196. 196
    -Ride Magnet line
  197. 197
    -Battle 6: Humbucker, PEP & MAC
  198. 198
    -Escape
  199. 199
     
  200. 200
     
  201. 201
    -------
  202. 202
    Track 5
  203. 203
    -------
  204. 204
    -Dash to platform room, jump, dash, jump next to balcony to teleport on it
  205. 205
    -Parry lasers
  206. 206
    -Go left in the hall
  207. 207
    -Skip the platforms x2
  208. 208
    -Battle 1: Magnet Backstab Shieldsword, Humbucker rest
  209. 209
    Wave 2: Guitar Ride, Humbucker
  210. 210
    -Activate node, push another node back up
  211. 211
    -Activate rhythm sequence
  212. 212
    -Dash through lasers
  213. 213
    -Activate nodes
  214. 214
     
  215. 215
     
  216. 216
    -------
  217. 217
    Track 6
  218. 218
    -------
  219. 219
    -PEP & MAC, Stomp Box the enemies
  220. 220
    -MAC the wheels
  221. 221
     
  222. 222
     
  223. 223
    -------
  224. 224
    Track 7
  225. 225
    -------
  226. 226
    -Do the skips (or don't)
  227. 227
    -Battle 1: Echo Splash, MAC the Tank-A, Guitar Ride
  228. 228
    -Jump on blue plates, double jump, Magnet
  229. 229
    -Jump on X plates, go up on blue ceiling, MAC wall
  230. 230
    -Battle 2: Echo Splash, PEP & MAC
  231. 231
    -Battle 3: Echo Splash, PEP & MAC
  232. 232
    Wave 2: PEP, Guitar Ride
  233. 233
    -Go up the tower
  234. 234
    -Battle 4: Echo Splash, PEP & MAC
  235. 235
    -Battle 5: MAC the Tank-A, Magnet Backstab the Shieldswords
  236. 236
    -Battle 6: Hammer On the Biker, Echo Splash, PEP & MAC, Guitar Ride Beast
  237. 237
    -Battle 7: PEP Tank-B, Guitar Ride
  238. 238
    -Battle 8: Magnet & X
  239. 239
    -Jump store to skip the last battle
  240. 240
     
  241. 241
    BOSS: Korsica
  242. 242
    -Parry
  243. 243
     
  244. 244
     
  245. 245
    -Talk to Korsica
  246. 246
     
  247. 247
     
  248. 248
    -------
  249. 249
    Track 8
  250. 250
    -------
  251. 251
    -Dash to gate, KOR
  252. 252
    -Get Overcharge Battery
  253. 253
    -Jump store when going above ground
  254. 254
    -Skip battle on fence (Parry after dash + Y)
  255. 255
     
  256. 256
     
  257. 257
    -------
  258. 258
    Track 9
  259. 259
    -------
  260. 260
    BOSS: Mimosa
  261. 261
    Phase 1
  262. 262
    -Magnet to Mimosa, Humbucker & assists
  263. 263
    Phase 2
  264. 264
    -Use Pepper to know where Mimosa teleports
  265. 265
    Phase 3
  266. 266
    -Complete Rhythm sequence
  267. 267
    Phase 4
  268. 268
    -PEP & MAC the wall turrets
  269. 269
    -Super Mimosa
  270. 270
    -Parry her
  271. 271
     
  272. 272
     
  273. 273
    --------
  274. 274
    Track 10
  275. 275
    --------
  276. 276
    -Activate cannon
  277. 277
    -Battle 1: MAC Shieldsword
  278. 278
    -Battle 2: MAC & Power Chord Tank-A
  279. 279
    -Battle 3: Hammer On Firebird and parry it
  280. 280
     
  281. 281
    -Battle 4: Echo Splash, Humbucker & Assists
  282. 282
    Wave 1: Power Chord Biker & Shieldsword
  283. 283
    Wave 2: Humbucker & Assist Samurai
  284. 284
    Wave 3: Power Chord Brutil after combos
  285. 285
    -Battle 5: MAC & Power Chord Armadillo, parry
  286. 286
     
  287. 287
    -Do skip
  288. 288
    -Battle 6:
  289. 289
    -Answer phone
  290. 290
     
  291. 291
    BOSS: Roquefort
  292. 292
    -Dash after him in human form
  293. 293
    Phase 2
  294. 294
    -Dash to him to avoid laser trap
  295. 295
     
  296. 296
     
  297. 297
    --------
  298. 298
    Track 11
  299. 299
    --------
  300. 300
    -Do rhythm sequence
  301. 301
    -Double jump and dash over fence and Magnet
  302. 302
    -Skip battle 1 (Jump store before Magnet to Battle 1, double jump and dash after 1st Magnet)
  303. 303
    -Do rhythm sequence
  304. 304
     
  305. 305
     
  306. 306
    --------
  307. 307
    Track 12
  308. 308
    --------
  309. 309
    BOSS: Kale
  310. 310
    -Run straight at him and double jump over fire, hit him
  311. 311
    -Magnet, Humbucker & assists, Power Chord
  312. 312
    -Do parry sequence
  313. 313
    -Wait for him to jump to you, parry & MAC
  314. 314
    -Use appropriate assist to remove the shields
  315. 315
    -Humbucker, parry & assist, Power Chord
  316. 316
    -Do parry sequence
  317. 317
    -Do rhythm sequence